Supplementary crafting skills.

Discussion in 'Renaissance Discussion' started by Cheapsuit, Oct 8, 2017.

  1. Cheapsuit

    Cheapsuit Well-Known Member
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    I am trying to learn all of the supplementary crafting skills.. I know you need 45 music (not sure if it's shown skill or real skill) with carpentry to mark instruments. Are there any others? Like does armslore supplement blacksmithy? Or any other I may not know of? I want to build my crafter correctly. Thank you in advance.
  2. One

    One Well-Known Member
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    Last edited: Feb 4, 2023
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  3. Sara

    Sara Well-Known Member

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    I know carpentry is the one that needs a lot of extra skills to build most stuff, like blacksmithing to make forges and anvils, tinkering and tailoring to make boats, magery also for a few add ons, but those are the only ones to help build things I have found.
    I know there is talk of a cart bod system or archery bods so my plan one day is to put bow fletching on my carp
  4. CaptainMorgan

    CaptainMorgan Well-Known Member
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    For house add-ons, ships, etc you'll want:

    Blacksmith
    Carpentry
    Tinkering
    Tailoring
    (These four give you most add-ons and ships)

    Magery adds the pentegram add-ons

    45 music gives you instruments, as you mentioned
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  5. Sara

    Sara Well-Known Member

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    Am finding @CaptainMorgan blacksmith guide very helpful with my latest blacksmith with the tip of starting strength at 10, also need mining on blacksmith that works with any metal over iron.
  6. Jill Stihl

    Jill Stihl Well-Known Member
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  7. Cheapsuit

    Cheapsuit Well-Known Member
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    Darn I have gm carp and gm mining on two different chars. Guess I'll have to do mining again. Haven't trained the other skills yet.

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