Template help please

Discussion in 'Renaissance Discussion' started by Bumbler, Aug 5, 2014.

  1. Bumbler

    Bumbler Member

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    Not sure if I am posting this in the right place or not but seemed like it fits so here I am =p. I have started making these characters and 2 out of three are almost complete except for 1 or two skills, but I wanted to know peoples thoughts on if these are anywhere near effective on this server (im under a month here so newb =p). also any advice on skills or tweaks I am very appreciative of all help!

    Factions Thief
    100str.100dex.25int

    80 stealing
    20 tracking (Is this even worth it?)
    100 resists
    100 fencing
    100 tactics
    100 anatomy
    100 Hiding
    100 Magery/healing

    Factions/CTF/PVP Hybrid
    100str.80dex.45int

    100 mace
    100 tact
    100 anat
    100 heal
    100 resist
    100 magery
    100 eval int

    Stun Mage
    100str.35dex.90int

    100 magery
    100 resist
    100 med
    100 eval
    100 wrestling
    100 anat
    100 ?tactics/inscribe/poisoning/swords?

    Thanks in advance,

    Bumbler
  2. MrCandyMan

    MrCandyMan Active Member

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    I personally have never made a faction thief, so I can't give you advice on that. But have you thought of making a Heal/Stun Mage?

    Your last skill on that last Template could be Healing and you have a very versatile char that can bandage on the run without getting caught.

    100 magery
    100 resist
    100 med
    100 eval
    100 wrestling
    100 anat
    100 healing

    Good for solo pvp or group really.
  3. Bumbler

    Bumbler Member

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    Thanks for the advice I think that's a good idea!
  4. HateCrime

    HateCrime Well-Known Member
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    If you plan on group pvp I would put inscribe on your stun mage. In a group you never really use healing that much unless your tucking tail and running. As for a faction thief your template works, but the 20 tracking will be 95% useless. I myself prefer to go stun/mage with stealing for a thief, so your extremely useful in groups still. Your other option (which can be a blast) is to create a disarm/mage thief instead. You don't get those stuns but it can be a blast to go around and disarm dexers and jack their vanq weps. All up to you.
    Bumbler likes this.
  5. Bumbler

    Bumbler Member

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    I heard Inscribe wasn't very useful once they take your reflect off. maybe ill just make my my stun mage my faction thief... I didn't want to use the name for a thief but I am bored lol! What were your thoughts on my hybrid? see many in factions?
  6. HateCrime

    HateCrime Well-Known Member
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    Inscribe will still save your butt a few times regardless and they have to take longer getting off your reflect. On top of that you can arch protect yourself while having reflect up. So I'd say inscribe is still useful if used properly. As far as hybrids I do see a lot in factions. They are primarily used more in smaller combat though and end up mainly using their magery to kill people in group pvp. Its not often I see a hybrid doing a killing blow with a weapon. But hybrids are very viable none the less, especially in a 1v1 scenario.
  7. Bumbler

    Bumbler Member

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    Aye that does sound helpful. what faction do you run with? I am putting the finishing touches on my Hybrid (resists are being painfully slow) and I turned my stun mage into a faction thief XP I am finishing him up now as well. shouldn't be to much longer before I am in the fray. Just need to find a guild =p.

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