Template help

Discussion in 'Renaissance Discussion' started by Vandalin, Nov 8, 2016.

  1. Vandalin

    Vandalin Well-Known Member
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    Hi guys, I just started here and haven't played UO in a very long time. Even when I did, I never really had great builds. So this is the first time I really want to make a character I can have some fun with. Sorry if this has been done to death but searching though older threads on this topic is a bit overwhelming. I know it's subjective, but here goes.

    For my first character the peace/provo dexxer looks like a lot of fun, but I could use some advice.

    The consensus seems to be provo is more useful than peace... true?

    Are the following skills a good mix? I don't know what to do with the 7th skill, and will lumberjacking give me enough of a bonus to make it worthwhile?

    I was thinking of hiding just for safety. Worth it?

    I'd like to be able to defend myself in PvP situations, but I'm not interested in PvP as a primary play style.

    Anatomy
    Healing
    Music
    Peave or Provo
    Swords
    Tactics

    7th skill:

    Hiding
    Lumberjacking
    Magery (enough to recall with scrolls)
  2. Vemp

    Vemp Active Member

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    magery is the way to go. set a macro to recall. your golden
  3. Vandalin

    Vandalin Well-Known Member
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    I usually prefer to play as a warrior but are there any pros & cons here that will convince me to go with magery? It seems like a lot more work and I play pretty casually!
  4. Vemp

    Vemp Active Member

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    magery will prevent you from getting killed 99% of the time. If you have magic resist up and a macro.
    That should be it. and nice to recall everywhere. gate etc etc.

    Why do hiding when you can get away with magery, and magery does more.

    EDIT: Killed from pkers that is.
  5. Vandalin

    Vandalin Well-Known Member
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    Yeah, good point. I find slashing more fun but will a good mage kill a good dexxer every time?
  6. CaptainMorgan

    CaptainMorgan Well-Known Member
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    The best PK defense is a recall home hotkey. Take magery
    Erza Scarlet likes this.
  7. Vandalin

    Vandalin Well-Known Member
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    Thanks guys.

    Do I need eval int / med to go with magery? I don't remember how the complimentary skills are supposed to work. Or are they unnecessary?
  8. Vemp

    Vemp Active Member

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    I wouldnt unless your wanting to do more pvp/pk. maybe med though. Eval if you want to pvp/pk.
  9. Pirul

    Pirul Well-Known Member
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    Unfortunately here a mage is way more powerful than a warrior 1v1.

    Personally, I would do enough to recall 100% from scrolls (all you really need for a warrior), and put the rest on resist. True that you will have monsters provoked and not necessarilly on you, but every once in a while those provos fail, and you want to be able to whitstand a FS from a lich lord or whatever.

    And as stated, a recall macro is a must.
  10. Vandalin

    Vandalin Well-Known Member
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    Ok that sounds good. I'll probably go full on mage/bard in this case.
  11. Vandalin

    Vandalin Well-Known Member
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    Oh, one more thing...

    I've seen some builds with magery and about 40 or so lumberjacking. Do you actually get some kind of damage bonus with 40ish lumberjacking and GM swords? That looked interesting to me but I have a hard time believing it's worth it.
  12. wylwrk

    wylwrk Well-Known Member

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    People do believe the extra three/four damage is worth it

    I think what you're seeing template wise on characters that is confusing you is what you don't see, especially with provodexxers. That being they spend a majority of their time in protected single instances and can afford to gimp their open field ability. That being ancient sos and level 7 maps to name a couple.

    Mine for example varied but none of them had magery at all as I never planned to use them for anything aside from the aforementioned.
    Last edited: Nov 8, 2016

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