Warrior build

Discussion in 'Renaissance Discussion' started by Medieval Name, Sep 21, 2017.

  1. Medieval Name

    Medieval Name Well-Known Member

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    Hey guys!

    So I'm almost done with my first character and must say Inreally enjoy playing here. It's been a while I've been into UO (ten years actually) and need some insight on my build.

    GM Anatomy
    GM Healing (now at 98.0)
    75% Magery
    GM Resist (now at 67.0)
    GM Parrying
    GM Swordsmanship
    GM Tactics (now at 95.0)

    Now I'm wondering if there would be a useful skill worth training to 25.0. I wish I could have some lockpicking to collect chests from dungeons but I'm guessing 25.0 of LP won't get me far for treasure chests.. so I'm guessing... hiding?

    Also, it's been fun farming lower end mobs for a while but.. are warriors useful after that new player phase? I see tamers, dexxers, bards, mages doing very well but I'm just wondering what will be the purpose of my char when I'm done with it and focusing on another. I mean.. what's the use of a tank if you can get monsters to fight one another? Eh.

    Thanks!
    Last edited: Sep 21, 2017
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  2. Cromwell

    Cromwell Member

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    Hiding.
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  3. Cheapsuit

    Cheapsuit Well-Known Member
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    I would either GM magery or if you insisted on another skill to spend 25 points on, I would choose poison. Lesser poison is better than none at all. IMHO. Assuming this is for pvping of course.
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  4. Keza

    Keza Renaissance Staff
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    Assuming you run 100/100/25 I am not sure what you need 75 Margery for, If you only took 50 magery then maybe meditation or poisoning for the other 50.
  5. Medieval Name

    Medieval Name Well-Known Member

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    I find magery on any chars as it gives you useful abilities in different situations. Having 75.0 ensures I don't waste my time fizzl'ng.

    Poison sounds like a good idea!
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  6. Nusir

    Nusir Well-Known Member
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    Hi @Medieval Name,

    So the "tank mage" is a PvP template not designed in the "tank" PVM sense from the newer games like WoW, closest you can get here is having parry and plate armour!

    With the template you are going for you could either have GM Margery and use 90 STR / 45 INT / 90 DEX.

    This is useful for random situations and the ability to gate but if you would rather try to fit in another skill for 25.0 points my opinion would be for hiding or item ID.
  7. One

    One Well-Known Member
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    .
    Last edited: Feb 4, 2023
  8. Nusir

    Nusir Well-Known Member
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    I would recommend dropping parry and resist and taking music and peace / provo.
    its not your traditional warrior template, but you don't need parry or resist if you are not being attacked!
  9. One

    One Well-Known Member
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    Last edited: Feb 4, 2023
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  10. Nusir

    Nusir Well-Known Member
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    My first character for making a bit of gold has this template:

    Fencing
    Tactics
    Anatomy
    Healing
    Magery
    Music
    Peace

    Stats
    90/45/90

    Sure this isn't going to drag home tamer coin, but it is able to take on a lot of things and played well you are able to go into a dungeon and take on a whole room one mob at a time while the others just stand and watch!
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  11. One

    One Well-Known Member
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    Last edited: Feb 4, 2023
  12. Nusir

    Nusir Well-Known Member
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    I haven't a been playing long but have a 7xgm mage and a 7xgm bard along with the peace dexxer (among my 12 characters) and I pick my peace dexxer to login with first and run about on!
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  13. Cheapsuit

    Cheapsuit Well-Known Member
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    I love my peace dexxer...

    music
    peace
    fencing
    tacs
    anatomy
    healing
    50 magery/ 50 resist (considering changing this to fishing) seriously.
  14. Nusir

    Nusir Well-Known Member
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    @Cheapsuit are you considering dropping magery all together?!
  15. Cheapsuit

    Cheapsuit Well-Known Member
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    I want to but I want to be able to recall. I don't use it at all on this char except to recall. Sadly warriors have to totally give up an entire skill just to be mobile.
  16. RIN

    RIN Well-Known Member
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    It's sad, but I would really only put Parrying on a character for RP reasons :(

    I should say though that one day I will make a RP character/warrior for old fashion dungeon crawling and he will have a shield.
  17. Medieval Name

    Medieval Name Well-Known Member

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    Thanks all for the input!
    I've never been that much into PvP but wanted to make a warrior that stood a chance against a mage if I had to fight, wich is why I chose to add resist.
    I guess you can't really have a build that covers well all situations so the major questions now, I guess, is if I'd rather go with PvP and make another char for farming.. or keep it as it is and complement it with another fighting skill instead of parrying so I can have a PvP warrior.

    Though decision, haha. But considering I barely PvP.. I guess I'll go with Nusir's suggestion and drop parrying and resist.
    GM Anatomy
    GM Healing (now at 98.0)
    GM Swordsmanship
    GM Tactics (now at 95.0)
    GM Music (now at 0)
    GM Peacemaking (now at 0)
    75.0 Magery
    25.0 resist
    90 / 45 / 90

    Sounds about right?
    Is there an easy way to macro peacemaking?
  18. RIN

    RIN Well-Known Member
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    25 Resist isn't really going to help :( You'd get better use out of poisoning or meditation.

    And FYI, the only barely viable PvP dexxer is the LJer at the moment.
  19. Nusir

    Nusir Well-Known Member
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    I also recommend building a Bard to play with, help you decide if you want to go with peace (very very simple to macro) or Provo.
    If you play with this character a lot you will end up dropping the 25 resist and either replacing it with another skill or finishing magery.

    Enjoy!
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  20. Medieval Name

    Medieval Name Well-Known Member

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    thanks!
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