Hi, I have seen reference to this but I cannot find any info and Stratics has a ton of stuff that I know doesn't exist on this shard. Can anyone point me in the right direction? Thanks!
Do a search for the individual magery self-only defensive spells from the uor website. For example, magic reflection.
I´ve searched for information about benefits of inscription and dont find nothing, could someone explain or give me a link to read about that. Thanks!
Hey buddy here's a good link for an idea on the benefits. Scribe mage is actually considered one of the top PvP builds. Good luck. http://uorforum.com/threads/inscription-magic-reflect.4515/
There was never any sort of damage bonus yielded from having inscription. It was purely introduced to boost Margery defense mechanisms - Magic reflect, Reactive armor and Protection. On UOR, protection and RA seem to be uneffected (you're right, essentially a 'nerf'), but I don't think it's an intentional nerf, as much as it was a lack of remembering how inscription truly worked.
I haven't actually done an official test for comparison, but I know from experience it doesn't buff those two spells very much (if at all). Protection I am sure of, RA, I'll have to log on and do some tests.
Reactive armor is the three applicable skills / 3 so... mage and med yields 66.6 absorption. Yes, while the addition of inscription comes out to 100 damage... the cap is actually 75 points absorbed. 8.4 bonus points of damage absorbed.
Sorry 'dad jokes' But this doesn't quite make sense to me. Can you elaborate on where you're getting these calculations?
Since the majority of UOR stuff does not differ from base RUO non-AOS code, its safe to say... Reactive Armor int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value); value /= 3; if ( value < 0 ) value = 1; else if ( value > 75 ) value = 75; Caster.MeleeDamageAbsorb = value; mage+med+scribe = total total = total / 3 min = 1, max = 75 damage neglect Magic Reflect int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value); value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles" mage + scribe = total total = (8+(total/200)*7) circles of spells reflected Protection double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value); value /= 4; if ( value < 0 ) value = 0; else if ( value > 75 ) value = 75.0; Registry.Add( Caster, value ); new InternalTimer( Caster ).Start(); eval+med+mage = total total = total /4