Hi all, I'm playing with a friend (dexer/Lumberjacker). At the moment I'm playing a standard Pure mage with inscription (but healing instead wrestlig) so no special move but highly resistant and it can helps to use bandages on my friend. Now we are thinking in add Poisonning to our teamwork. So i was thinking in raise poisoning and forget about healing. Also, my idea would be add Fencing so I could use a poison weapon. I know in this server poioson can be a bit useless as there isn't any delay in cure potions. But it seems a nice and fun character for PvM/PvP. What do you think? 100x Magery 100x Eval 100x Meditation 100x Resist 100xFencing 100x Inscription 100x Poisonning On this shard. If you have poisonning on a weapon. (For example 12 charges) each hit with the weapon consumes a charge? Or only each time you poison your enemy? Kind regards.
Poisoning would be somewhat useful if you were hunting specific things. Most of the worthwhile targets out there are immune to poison. I recommend a bard. Provocation and discordance. mage/med/evalint/musicianship/discordance/provocation there's 6 skills If you're playing a scribe mage currently, to heck with PvM... go hunt PK's.
Thanks for the answer. In fact, I'm thinking in drop Inscription from my main char... I have one crafter who has Item Identification/Alchemy and I was thinking in use him as a magical crafter with something like... 100x Magery 100x Meditation 100x Item Identification 100x Inscription 100x Alchemy 100x Tailoring Last skill to for decide. And then change my main char (with inscription/healing) to a Healing/Stun or a PvM/PvP fun char with archery tactics and anatomy plus Mag/Eva/Med/Resist Also I don't like to run so much chars, because I don't have too much time in RL so I prefer go with two or three, no more... that's the reason I'm PvMing with my main char too.