Update: Zealots can be disco'd, can be peaced, but IMPOSSIBLE to provo - both as first provoced mob or as target of the provocation not possible. Please make them provocable. Dear @Chris , dear community, right now Khaldun Zealots of all kind aren't at all bardable in Khaldun. I think, a decent value of barding difficulty would be very important to make this dungeon more attractive for dexxers. Right now, only tamers can farm there effective. If any tamer even travels that far, because not many do to be honest. There are many places with a far better gold/hour ratio. Two suggestions: 1) Please define their slayer class as UNDEAD, i.e. they are susceptible to silver weapons and instruments plus they drop repond weapons. Which makes sense because they are all kinda undead/cursed. And when killing them, a skeleton spawns out of them. Which should be a pretty fine reason to define them as undead. Oh and please, if this proposal is approved, dont forget to define respective values and slayer classes for the skeletons that spawn out of them! 2) a barding difficulty of ~87 for slayer class instruments. This is the similar value of lich lords with a slight chance to fail. In combination with the difficulty of 114 for Ancient Lichs (e.g. provoking each other), this means a difficulty of ~100 (50% fails). The idea behind this proposal: - Enable dexxers and bards to farm Khaldun. - Enable all bard combos to farm Ancient Lichs. - Populate Khaldun. - Make me happy. Addition: Ever considered making the Dark One bardable too? I mean, it really sucks leaving that LL room in deceit (or perhaps in future the Khaldun spot) once that guy spawns. How about a difficulty fit for such a boss? E.g. 125 with silver instruments. A value where you usually need disco too.
With bardable I mean provo-able with reasonable success chances. Sure you can discord him with that 10 or 15% odd chance. But I doubt, you will ever solo him on a dexxer. Even if you manage to provo him on another lich lord, that LL dies in seconds. What you do is disco him for easier kills on your tamer, while dragons are tanking him. That means, so far the Dark One is a tamer-only mob, excluding multi client dexxer techniques that I didnt try out. The LLs however can be very good killed with bard/dexxers and you are forced to leave soon without that juicy plat coin and trophy drop chance. Now if Zealots could be provoked on the Dark One, that would change the situation completely. At least for Khaldun. Dark One barding difficulty right now: Barding Difficulty243 w/ a GM Instrument219 w/ a Slayer Instrument194
I've rocked the Dark One 2v1 on dexxers before, multiple times (with a friend, I don't multiclient farm outside of using a gate monkey at home). It could probably be done solo with the right build and finesse. I don't agree the Zealots should be undead, as they are not undead and only have a skeletons spawn after their mortal side is dispatched. Stratics states that they cannot be the first target of a provocation, which would imply you can provoke other mobs onto them. This is fine by me. They should be affected by Repond initially, in my opinion.
Since when do mortals spawn skeletons when they die? And since when are mortals green and cursed etc. Apart from that, these zealot skeletons aren't defined as undead. Which even you must admit is wrong.
Since the day they were implemented in Ultima Online? They are Zealots of Khaldun. Who are we to define how their mysterious link to the afterlife is made? One might assume, in this realm, that it's something magical. Perhaps if you were more zealous, you would find a way to turn into a skeletal knight once your flesh has ceased to live. I'm not sure I've really noticed whether or not htey are defined as undead. I can tell you without a doubt, they die a lot faster than the zealots do, when I'm using silver. Usually I'm only killing them on the side while waiting for the Ancient Lich to spawn, so it's not a whole lot. However, I do always have silver when I'm there on a dexxer and I always equip for the skeletons that come after the zealots.
Yeah, still the skeletons aren't undead, I have tested it yesterday. Whether they are weak compared to the zealots doesn't matter. Btw, I am really sick of arguing with you in general about some small details and dont care, whether they are defined as Undead or Humanoid/Repond. It's no big deal to bring a repond too when farming. The idea of the thread is to make them provocable like most other mobs in this game. And as you cited Stratic, this isn't the case right now. And it's still the case, that any solo dexxer has to leave the Dark One alone, while the LLs can be farmed perfectly fine solo. That situation is very annoying. It's okay for these uber-bosses that drop multi-plats though. But medium difficulty bosses should be feasible for dexxers too. PS: I learned today that Zealots can be disco'd directly. Provo and Peace won't work if nothing has changed in the last weeks.
You can provoke mobs onto them, or should be able to. I'm in agreement with that. Solo dexxers have to leave Balrons, Ancient Wyrms, Shadow Wyrms and other mobs alone too. This is the nature of dexxers. I've beaten up the Dark One with a friend before several times. I haven't tried to Peacemake a DO yet, but I would support that being possible as well. I'm on board with Peacemaking getting a general buff anyway as it would seem there's consensus that they are lackluster because it breaks too fast on harder mobs. I checked SlayerGroup.cs and BoneKnights are absolutely listed in there by default, which is what spawns when the Zealot dies. Hopefully @Chris can find what's up with that and get it corrected. I'm not sure what your basis is for determining if they are undead or not though. Are you just going by damage numbers? BTW, I really don't give a shit about anyone's feelings regarding small details. If you don't want to talk about the topic, don't bring it up.
Blaise, did you forget, when a slayer works there is a bubble appearing. Apart from that, they also only drop silver stuff/instruments.
While we're at it - the tentacles of the harrower used to be a good farming spot way back when on OSI. Now these things suck. Can we get a bump there as well? It used to be so fun to run in and fight in Khaldun.... now it's empty. Also, isn't silver good against these guys? http://www.uorenaissance.com/info/KhaldunZealot
RIght now, no slayer type is working against them. Also not silver. That's one of my suggestions, to make them susceptible to silver.
What made the tentacles very lucrative on OSI was the fact that they were guaranteed to drop a random magic axe, so farming vanq for your axxer here was awesome. Not sure if it works here but if it's anything like OSI the trick is to take a dragon or ww down there, release it, and then provo it onto the tentacles. The tentacles didn't leech from other wild creatures back then, not sure how it is now, but it mAde that spot a great one for bards
I tested the zealots out again, due to Blaise's Stratic information. I found the following: Zealots can be disco'd, can be peaced, but IMPOSSIBLE to provo - both as first provoced mob or as target of the provocation not possible. Please make them provocable. And a warning, do not fight them with peacemaking - they break easily the peace and are brutal.
- The most awesome of stuff. Running around in Khaldun, failing to kill people fighting the tentacles/lich on a stun mage I can barely play.... nothing would bring back 1999 faster for me.... Also, currently a tamer could go in there and make 1,500 gp every 30-90 seconds completely unmolested. I've been in there for hours and not seen anyone else. Michael Kheel, Love and some newbie looking fencer are the only people if have seen there. It's not easy for reds to get in there, but that needs to start happening, and the first thing we need to do is make it more popular.