Tinker Traps

Discussion in 'Era Discussion' started by Downs, Dec 5, 2013.

  1. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220
    I think I probably more or less covered my opinion on those points already, so I will just address the contradictory quotes.


    no mounts + no gate/recall is not the same as no gate/recall.


    In nearly 99% of pictures of me, you will see that I am on foot. I don't like mounts, and avoid them unless I 100% need to or it's critical for my survival. That's not very often unless I am on a sort of traditional pvp character. If everyone did that, it slows down the game a bit, I don't believe UO was ever meant to be this fast paced.
  2. Jakob

    Jakob Well-Known Member

    Joined:
    Dec 12, 2013
    Messages:
    1,132
    Likes Received:
    1,409
    Wow, you two, you've been covering quite some land during the night! Let's leave the PK/murder count discussion! Stay on topic noobs!


    @snap dragon I hated you as a traitor but bring you back in great love as a loyal comrade!

    @One said:
    "I'm almost ready to declare myself KO'd. ... That's all I've got."
    "And to that I tip my hat and say bring on the wild West then."

    You were a worthy opponent! Now, brace yourself for the upcoming stealing anti-nerf discussion!

    Your idea of trapping corpses would make for quite a bit of fun actually. Would be great to trap someone's corpse and see them blow up on return. But I think it's maybe best to leave that mechanic out. :p
    One and snap dragon like this.
  3. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220
    Why a traitor?
  4. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    Jakob likes this.
  5. Random

    Random Well-Known Member

    Joined:
    Apr 6, 2014
    Messages:
    306
    Likes Received:
    533
    You guys are not human... you are writing machines!

    I like what is being proposed.


    On the possible problem with giving Count on trap kills :

    -Trapped containers cannot be traded.
    -Trapped containers cannot be sold in player vendors.



    Feels like it cover all the real problems with giving counts no?
    Tinkers be mindful where you leave your traps and to whom you give them.
    One likes this.
  6. Jakob

    Jakob Well-Known Member

    Joined:
    Dec 12, 2013
    Messages:
    1,132
    Likes Received:
    1,409
    This:
  7. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220
    Bump for this pressing issue!
    Lightshade likes this.
  8. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Joined:
    May 16, 2013
    Messages:
    3,219
    Likes Received:
    2,469
    This should be fixed.
  9. Jakob

    Jakob Well-Known Member

    Joined:
    Dec 12, 2013
    Messages:
    1,132
    Likes Received:
    1,409
  10. Deacon

    Deacon Well-Known Member

    Joined:
    Sep 5, 2012
    Messages:
    766
    Likes Received:
    808
    Probably my favorite feature missing from this shard!

    Please give the noble tinkers of the land a way of fighting back against evil PK's!
    One likes this.
  11. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    Or more importantly, a way for ignoble tinkerers to murder the unsuspecting! Taking a stance that people shouldn't have to learn this lesson the hard way, is a terrible one to take.
  12. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    I miss real tinker traps.
    TreeHugger likes this.
  13. Smash

    Smash Well-Known Member

    Joined:
    Jan 25, 2017
    Messages:
    1,271
    Likes Received:
    852
    please forgive my ignorance but why do tinker traps have to give counts to the tinkers?

    is that how it was in this era before?

    it would be way more fun to have a bunch of trapped items that blow people up everywhere with no counts given. would be good for plenty of giggles.

    its not like you can directly pk somebody by dropping a trapped chest on them so if they open it and blow up thats kinda their fault!
    Jakob likes this.
  14. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220
    Valid question I guess.

    T2A style traps let a tinker make it in the backpack which gives murder counts. Alternatively, they can simply put it on the floor and make it and it gives no murder counts. As you mentioned, it doesn't "REALLY" matter, but some people want to get the "You are attacking Smash" on their crafter and get murder counts, or let someone know who trapped the box when they die etc.. Just a all around fun mechanic.
  15. Smash

    Smash Well-Known Member

    Joined:
    Jan 25, 2017
    Messages:
    1,271
    Likes Received:
    852
    So are we advocating to have both methods available?

    Most of the discussion seems to be about the murder count and if all trapped containers give counts its just not as fun as having both ways of trapping containers
  16. snap dragon

    snap dragon Well-Known Member

    Joined:
    Oct 18, 2013
    Messages:
    1,944
    Likes Received:
    3,220

    Sure why not. I mean what's the difference really. Not like making a tinkerer is difficult, and once hes red he could just hang out in a house forever anyway and supply the whole server. The "murder counts" arent really doing anything. So why not let people make boxes without getting a count on their floor right?

    Some people will want to, and this adds crafters that are potentially killable with a bounty to the game, so.. also a benefit however unlikely.
  17. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    The only reason they don't exist is administrations aversion to having to explain to newbies how they fucked up and/or just losing players who feel slighted by game mechanics they don't understand. The dangers of the era were many and losses potentially great. Not so here....just look around....
    BlackEye and Isabel like this.
  18. Henderson!

    Henderson! Well-Known Member
    UO:R Subscriber

    Joined:
    Aug 1, 2012
    Messages:
    327
    Likes Received:
    304
    This is very true. And a total bummer.
  19. Deacon

    Deacon Well-Known Member

    Joined:
    Sep 5, 2012
    Messages:
    766
    Likes Received:
    808
    The best part is, a lot of the players in this thread have died to more tinker traps than any new player ever will.

    And they still want it in!
    BlackEye and Blaise like this.
  20. Smash

    Smash Well-Known Member

    Joined:
    Jan 25, 2017
    Messages:
    1,271
    Likes Received:
    852
    i mention this a bit but i dont pvp at all but i used to play another shard years ago where it was routine for entire banks to be covered in explosion pots or anything ridiculous people could think of to kill everyone there..

    guild wars raging through cities etc etc.

    it was so fun you always had to stay on your toes. if tinker traps are the first step to awesomeness please bring them in :)

Share This Page