Tailoring: Mark for Prompt YET Failed to create item

Discussion in 'Bug Reports' started by a white zombie, Dec 1, 2017.

  1. a white zombie

    a white zombie Active Member

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    Hello. Yesterday I was attempting on my GM Tailor to create barbed bone armor.

    I have my tailoring kit set to PROMPT FOR MARK, so when I make an exceptional one, the gump shows up asking if I'd like to mark it.

    As I was making bone leggings, I ran into this scenario in which I was prompted to mark the item: I clicked OK, and afterwards the sewing kit menu told me that I have 'Failed and Lost some of my Materials.' And looking into my sack, it did not produce any leggings.

    So, in this instance which is it? Did I craft the item exceptionally, or did I not craft it at all?

    Schrödinger's bone leggings
  2. BlackEye

    BlackEye Well-Known Member
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    Does the prompt gump always show up.
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  3. Ahirman

    Ahirman Well-Known Member
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    The prompt only pops up for leather if it's exceptional. I use that all the time when making suits. I hadn't made many bone so it could be a bug.
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  4. a white zombie

    a white zombie Active Member

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    No. I failed some pieces, like normal. I made some regular leggings, like normal. And i got prompted for Mark and generated named, exceptional leggings.

    And also the prompt/failed paradox would occur. Which really sucks because bone is expensive to acquire time-wise
  5. a white zombie

    a white zombie Active Member

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    This should typically be the norm for all tailored objects, only prompting for exceptional.
  6. BlackEye

    BlackEye Well-Known Member
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    Maybe it's an exceptional failure. Haha, probably the exc/normal check is done before the failure/success check?

    Concerning the Schroedinger Cat: nah, that's a different thing. I am restraining myself of elaborating in detail though. Reminds me of work I have to do instead of hanging out in forums. :p
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  7. a white zombie

    a white zombie Active Member

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    Yeah. I think that's a bit out of order, if that's the case.

    Exceptional cart towed by a non existent failed horse
  8. BlackEye

    BlackEye Well-Known Member
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    Pank horse pls.
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  9. a white zombie

    a white zombie Active Member

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    I'm inside the test center, and thank you @Chris for placing the bone spawner.

    On my first attempt at making the barbed, bone leggings I was presented with the glitch.



    FailoringBoneleg_12-1_19.41-1.jpg
    Reference 1: Journal (you mark the item) sysmessage
    Reference 2: Tailoring gump (you failed, lost material)
    Reference 3: no bone leggings

    I will run this a buncha more times and record my results; you know... science-ifically
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  10. a white zombie

    a white zombie Active Member

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    FailoringBoneleg_12-1_21.40.jpg

    out of ~45 attempts,

    the glitch occurred 5 times.

    4 complete fails

    11exceptionals were created.

    24 regulars were created

    (margin of error, plus or minus a result.)
  11. a white zombie

    a white zombie Active Member

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    FailoringBoneleg_12-1_22.07.jpg I just tried making bone armor chest pieces, and was met with the same glitch.

    Bone tailoring is broken.

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