Halloween Night of Horrors Event Updated the Night of Horrors event for 2014 Improved Monster AI New Rare Drops Enhanced Difficulty Extensive BugFixes and Testing To learn more about the Night of Horrors event click here Halloween Overworld Event Make sure to keep an eye out for more information from the town criers! Corpses Resolved a problem in which the auto looting system active in CTF would not correctly collect all your items. This was resulting in items left on a corpse which was inaccessible and eventually decayed. During a CTF match the auto looting system will ingore "can hold" checks and make sure you obtain all your items. This resolved a very very rare bug which could cause an item to be lost. Thanks Bartimus Creatures Resolved a problem that was causing bonded pet loyalty to decay at a higher rate than it should. Bonded pets will now lose loyalty drastically less than a non bonded pet. Made sure that monsters will no longer spawn with the basket containers as a backpack. Event System - CTF Fixed a problem that was causing healing awards from CTF not being awarded. Resolved a problem with the scoring system related to CTF Flag Captures (Tiebreaker analysis) Updated the balance mechanism to better handle remainders of players This will resolve the problems with leftover players being left on one overbalanced team. Event System - Broadcast Improved the automation process for scheduled events. World broadcast messages will be more clear and the event clocks located outside and inside the lobby will provide better information. Signups will earlier in the event process reducing the chance you will miss the event. CTF Events for example will follow the following Broadcast Structure. First Broadcast: Signups for a {EventName} CTF Match will open in {#} minutes Second Broadcast: Signups for a {EventName} CTF Match will open in {#} minutes (Event Lobby Opens) Third Broadcast: Signups for the {EventName} event are now open. The event will begin in {#} minutes (Signups Open) Fourth Broadcast: Signups for the {EventName} event will close in {#} minutes Fifth Broadcast: Signups are now closed, The event will begin in {#} seconds (Signups Close) During this same process the event lobby clocks would show the following. {Event Name} Signups Open In {#} Minutes {Event Name} Event Begins In {#} Minutes {Event Name} Event In Progress {#} Minutes Lobby Clears in {#} Minutes Event System - CTF Scoreboard Implemented a totals column for the scoreboard that will show each teams total score. Todo: Indicate the trophy winners on each team with a form of notation. Event System - New Arena Implemented a new 4 team CTF arena modeled after Hythloth. Holiday Vendor Updated the holiday vendor with the 2014 Halloween Rewards This vendor will be accessible until 12/15/2014 when the rewards are updated for Christmas House Addons Created two new vanity house addons. The empty coffin and the coffin with mummy. Both addons can be placed two directions and returned to deed form with an axe. Note: These items will be exclusive to Halloween 2014. Rares Added three new rares, small cobweb, medium cobweb and large cobweb Renaissance Website Improve search functionality - http://www.uorenaissance.com/search/gold Achievement Category - http://www.uorenaissance.com/categorylist/Achievements Achievement Leaderboards - http://www.uorenaissance.com/ach/leaderboardlist Achievement Profiles - http://www.uorenaissance.com/player/ach/36959 Completionist Progress Page - http://www.uorenaissance.com/player/ach_complete/36959
Thanks for this. I was actually getting ready to ask why my nightmares have been so disagreeable lately. . . Was beginning to think it had to do with synchronistic nightmare menstrual cycles or something. . .
oh wow, I didn't even know this was a real issue. I lost a bonded mare that went wild when I had no idea how it could have (was feeding it, etc). Thank you for fixing this!
Yea sorry about that, it somehow escaped our patch 56 testing process and by murphys law of course the change didn't work as intended. We went ahead and further reduced the amount of loyalty a bonded pet can lose to counterbalance the mistake.