As the following URL has been brought up a few times : http://uo.stratics.com/content/arms-armor/combat.php , I thought I would input some numbers...
The way I feel is that magic items are granting a handicap to players who don't need one in the first place. On production shards everyone ran around...
From what I read low melee damage was caused by a bug with armor absorb. Should be fixed now from what I've heard GMs talking
Yes but those create magic weapons. I know it's done through the smithing system but that still leaves the other issues at hand.
Can we please wipe all magic weapons / armor from PvP? Make them only useful for PvE only I would say. This isn't a whine because someone used a Vanq...
Char 1: 14, 39, 33, 30, 30, 40, 28, 17, 9, 23, 32, 16, 20, 7, 13, 8, 34, 14, 28, 17, 28, 36, 26, 27, 38 607 total / 25 hits = 24.28 damage average...
My test so far: Char 1: 95 STR, 85 DEX, 45 INT weapon used was a two-handed GM axe 100 Swords, Tact, Anatomy and LJ: 24, 38, 24, 31, 31, 28, 22,...
The system now is fine. If you're a PK you should be more careful. Most PKs I've seen here already run a second char on another account. If you don't...
I would prefer no change. You learn what people will do based on reputation and previous encounters. That has always seemed like a part of the game...
I have one as well though facing South
WTS 20k ingots, 8.5g per 2 small vases a horse brush empty jars and server birth rare - Moulding board please reply here with offers
WTS 20k ingots 9g per
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