Patch 65 - October 16th, Harrower Updates & Tons of Bugfixes

Discussion in 'Patch Notes' started by Chris, Aug 28, 2015.

  1. Chris

    Chris Renaissance Staff
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    PatchNotes.png

    Bonded Pet Skill Loss
    Bonded pets will return to taking 2.5% of their skills on death.
    Bonded pets linked to a faction member will experience a 5% skill loss on death. ​

    Books
    Added some additional logging to ingame books to allow the staff to trace players who created/edited books.
    This will allow the staff to address the actions of players editing books to include speech that violates the posted rules on Renaissance. ​

    Boss Spawns
    Gamayun will now continue to spawn, just in a larger region.
    Gamayun will continue to spawn in the new player dungeon but in a unique manner.
    The Cave, Forest and Mountain Troll spawns have returned, but in a larger spawn area.
    The Obsidian gargoyle can now be found in the northern part of the lost lands. ​

    Caves
    Overworld caves have been given the proper logout delays and light level settings that were missing previously.
    Some cases with locations close to town have had their spawn disabled.
    A complete list of caves can be found here.
    http://www.uorenaissance.com/info/Gargoyles_Shovel

    Harrower
    Implemented some additional changes to the Harrower/Champion Reward system.
    To see the public discussion on this topic click here
    The previous system in which players who had looting rights were awarded 20 platinum.
    This system did not scale well to support the growth of our playerbase and was not working properly.
    Implemented a new sophisticated damage tracking system specifically for the Harrower .
    This system will track damage done to both phases of the Harrower and all of the related tentacles
    Any life drained by the tentacles from players or their pets will be deducted from your damage totals as well.
    Once the Harrower is defeated the damage log will be used to determine the platinum rewards.
    The top 45 players will each earn platinum. 45 for 1st, 23 platinum for 23rd, 1 platinum for 45th.
    Should less than 45 players defeat the Harrower any leftover platinum will be evenly distributed to everyone involved.
    The maximum platinum a player can earn from the Harrower is 100.
    Note: An additional 50-100 platinum is available from the explosion following the harrowers death. This remains unchanged.
    test6.png

    Mage Towers
    Resolved a problem in which tower defenders would spawn with incorrect teams.
    This was causing some of the monsters in the mage towers to fight it out. Probably over sleeping arrangements.
    Resolved a problem in which the holy archmage tower defender would not summon his helpers.
    Note: If anyone witnesses any more tower vs tower combat please let me know. ​

    House Signs
    Clicking house signs will require that you be at the computer and watching the screen now.
    Previous this was only required if you were a ghost.
    Item Identification will now require a skill check in order to determine the decay status of a house when targeting the house sign.​

    House Placement
    House placement can no longer be blocked by young players.
    If they are blocking a house spot they will be moved and not affect the placement of the house.
    This still requires valid placement however, but should the placement be valid they will be moved.
    This is in additional to staff (counselors, gamemaster, etc) not being allowed to block house placement as well.​

    Houses
    Chain lightning and Meteor storm can no longer be used to kill players/pets in their houses.
    They will still do 1 damage in other situations, unless the cast would result in the players death.
    This will stay in place until some additional research is done on the subject.
    Note: This does not mean players are 100% safe in a house. You should always consider line of sight and your proximity to an external wall when idling in your house. Houses such as the marble and stone workshop provide very little protection. If someone can clearly see you from another house and is within 10-12 tiles they can affect you with spells.
    Implemented a system in which certain houses on the server can be designated as historical.
    This will allow the house to be excluded from decay and to remain as a part of the servers history in situations where the owner is not available
    A detailed post summarizing what can qualify a house for this protect will be available soon.
    This can only apply to houses that have served as a community resources or event center for players and remain public resources.
    Note: Any house covered under this system will indicate as much on the sign, and be marked with a special plaque. They will also be indexed in a forum thread for player review.
    This is intended to aid the staff in situations such as medical leave, internet loss, deployment or other unforeseen circumstances in which the staff will provide player assistance.
    As well as situations in which the staff has blessed a community structure and that structure is actively used in public shard events. ​

    Phoenix Armor
    Removed the dex penalty from the various armor pieces to match normal armor of the same type.​

    Slayers
    Updated the following slayer definitions that were missing
    Anaconda - Reptilian Death and Snake's Bane
    Brigands - Repond
    Colossus - Repond
    Dark One - Silver
    Jungle Titan - Repond
    Land Shark - Reptilian Death
    Ophidian Queen - Reptilian Death and Ophidian Slayer
    Obsidian Gargoyle - Exorcism and Gargoyle's Foe
    Orc Scout - Repond and Orc Slaying
    Two Headed Behemoth - Repond
    - Thanks BlackEye, Arnold Lutz and Kane

    Ship Holds
    The storage capacity of a ships hold has been increased from 400 stones to 6400 stones.
    As someone made the extremely valid argument of why a pack horse could hold more than my boat.
    Note: This will stay until we review the option of disabling item decay on boats. ​

    Special Fishing Net
    Resolved a problem in which the nets were generating an invalid sea serpent spawn.
    This was a maintenance issue and should not affect players.​

    Town Critters
    Most taming quest critters will no longer spawn in confined areas in town limits (stables, etc)
    To balance this out all towns have been configured with classic animal life consisting of birds, cats, dogs, rats, etc.
    This should give the world a much more lively feel.
    Additional spawns of taming quest related animals will be added to new locations in the world to balance the removal from town locations.
    Note: Due to rampant unattended taming of these animals this change was necessary. Spawns of these animals will have to have a minimal range aspect or take place outside of town. ​

    Treasure Hunter Expansion
    Fixed a problem where Amber Golems were not affected by the correct slayers.
    Removed some coloring that was applied to slayer drops leftover from testing.
    Adjusted the achievement export to more clearly define the success/failure of the dungeons.
    Updated the world alert messages to correctly indicate the success of failure of the dungeon run. (Not the ironman sucess/failure).
    Resolved a problem in which the wrong sub slayer was dropping in the arachnid caves. (This was flipped incorrectly with the reptile instance)
    Found and resolved a problem in which the scoring system for the events was not correctly counting players in multi zoned events.​

    Treasure Hunter Expansion - Abyss Dungeon
    The abyss dungeon is now complete and will open shortly after the patch.
    This is the most challenging of the level 7 treasure maps with a combination of tough creatures, bosses and a dungeon full of traps.
    Treasure7_Abyss_003.jpg Agiel_001.jpg Treasure7_Abyss_002.jpg Azazel_002.jpg Azazel_001.jpg Treasure7_Abyss_001.jpg Bephegor_001.jpg Abaddon_001.jpg

    Taming Quest
    Resolved a problem in which the support creatures were not spawning at full health. - Thanks Dyne

    Website Interface
    Updated the process that exports item information to the website to exclude around 40% of the items on the server.
    This includes common weapons, common armor, bags, pouches, and such.
    Non standard items should still export as usual
    This will help with the amount of stress this places on the communication between the game/web server.
    Included information about the mount a player is riding for a future website update for player pictures. ​

    WhatIsIt
    Added the functionality of the whatisit command to the interior decorator. This will work on items in/out of a house.
    Created a new item the identifier which can be used to obtain additional information from world items.
    Identifier_Full.png InteriorDecorator_Full.png
    Last edited: Oct 16, 2015
    Cherie, Keza, Erza Scarlet and 15 others like this.
  2. ReZon

    ReZon Well-Known Member
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    Love the ship hold weight expansion!
  3. Melochabre

    Melochabre Well-Known Member
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    Increasing the ship hold capacity is a fabulous idea.
  4. Cynic

    Cynic Well-Known Member
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    Ship hold increase and it's argument are excellent.
    I'm still for disabling decay on the ship itself but I can understand how it would become an item count nightmare.
  5. Laretheo

    Laretheo Active Member
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    noticed from the other thread that the giant crystalline diamond and ruby are not welcomed and more of an eyesore. dunno if anything has been talked about or sorted out about this but I'm of a semi agreement with the argument.
  6. Zyler

    Zyler Well-Known Member

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    I really like the idea of increasing the storage capacity of a ship's hold and am still against disabling item decay on boats. Increasing the hold negates having to turn off item decay.
  7. Chris

    Chris Renaissance Staff
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    They were actually just test placeholders that made it to the live server. Of course 3 of the spawned almost instantly even though the drop rates were stupid low. I am still reviewing the best course of action but I think once the general "overreaction" period is over having 3-4 of these a year spawn in the world is within our design guidelines. Of course I am still working on the elemental event loot, so this all can still change.
    One likes this.
  8. amfeKk

    amfeKk Well-Known Member
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    I noticed you are working on skill loss for pet deaths. Does this mean that if a faction tamer's pets die while farming blood elemental a (not pvp related) they will receive 5% skill loss.


    I like this. Will add more risk compared to regular tamers who only lose 2.5%.
    AnRobot- likes this.
  9. Lord Krake

    Lord Krake Well-Known Member
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    Boat storage is awesome idea. really helpful.

    Also looking forward to seeing more random/classic animals in the towns.
  10. Blaise

    Blaise Well-Known Member
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    Do we already have karma loss for attacking cats and dogs in the city?
  11. Chris

    Chris Renaissance Staff
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    Note sure, I will check into that.
  12. Kane

    Kane Well-Known Member
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    Does this mean the lvl 7 maps will be down until the new patch?
  13. Chris

    Chris Renaissance Staff
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    Most likely, but I am slaving away to get it done this weekend.

    I've found a variety of bugs that need to be fixed before I can open them publicly.
    ElleFeyRa likes this.
  14. CaptainMorgan

    CaptainMorgan Well-Known Member
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    Will Dev be refreshed and available for testing?
  15. Chris

    Chris Renaissance Staff
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    For most of the day tomorrow yes. Ill have the elemental and arachnid events open along with the other changes listed above open for testing.
  16. Melochabre

    Melochabre Well-Known Member
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    I have no objection to this change but why is this being changed and will the homeowner and co-owners be exempt from requiring the skill to see their house decay status?
  17. AlexCCCP

    AlexCCCP Well-Known Member
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    You can still click the sign normally to see the status, this is just for bots using itemID to auto capture decay status change.
  18. Melochabre

    Melochabre Well-Known Member
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    Ahh. I didn't realize you could do that. Thanks.
  19. Chris

    Chris Renaissance Staff
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    He is correct, this is just a feature of the item ID skill that it can target house signs. However there was no skill check previously to show this information. This patch adds the appropriate skill check for that activity. Also since it can only be done alive and within line of sight of the house sign it does not require afk monitoring. People can use razor to macro it should they desire.

    Players single clicking on signs (something razor cannot do) must be at the computer however.
  20. BlackEye

    BlackEye Well-Known Member
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    Just a friendly reminder and update on the wrong slayer classes of monsters and bosses:

    - Anaconda - Reptilian Death and Snake's Bane
    - Brigands - Repond
    - Colossus - Repond
    - Dark One - Silver (Perhaps only the dropping slayer type is affected)
    - Jungle Titan - Repond
    - Land Shark - Reptilian Death (and Snake's Bane?)
    - Ophidian Queen - Reptilian Death and Ophidian Slayer
    - Obsidian Gargoyle - Exorcism and Gargoyle's Foe
    - Orc Scout - Repond and Orc Slaying
    - Two Headed Behemoth - Repond

    Please also consider the dropping loot when assigning the correct slayer types.

    Disclaimer: This list has been provided to you by BlackEye, Arnold Lutz and Kane. Please share information, if you are aware of not mentioned monsters in wrong slayer classes.
    Kane likes this.

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