A few months ago, someone identified the issue with fortresses. He made a pull request on the repo, but I just forgot about it. I've now merged his fix into the main script. The script is modified to use different offsets now for the fort now. You can edit it yourself to, change the offset to be -14,-16, rerun the script, reopen UOAM and let me know if that's better.
Thanks @Rad -- I should just get off my lazy ass, have this run in a Lambda function on AWS and host it on S3 -- save everyone the trouble running it themselves though one would still need to download it and place it in the folder (easy to automate too)
Man, this is great. Just set it up. I was actually really surprised how few houses there are throughout Occlo. One question, how do you quickly turn off the house LABELS? My map is filled with:
I probably should have been more clear in my question ... how do you turn off labels for ONLY the housing? I somewhat like the other labels...
If you use Powershell (ie. not on Windows XP), this becomes a simple one line call: Code: Invoke-WebRequest -Uri https://www.dropbox.com/s/ve2bjhaaljsd234/UORHouses.map?dl=1 -OutFile "C:\Program Files\UOAM\UORHouses.map"
Im a powershell newb and when I tried to run script I get the following: Getting latest house list from UOR The term 'Invoke-WebRequest' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
Thanks @Rad I spoke with @Quick about that too and updated to 5.1 Took me a bit to figure out update (long story) however i was able to run script and update map Nothing appeared but uoam was set to trammel so flipping to felluca fixed it Still need to fix fort icon (done, changing the icon fixed the offset of castle as fort which was nice) Then im going to put in scheduler Very cool and many thanks Quick
I've done everything it says to do, but I don't see any difference in my UOAM. What is this suppose to do? Edit: Got it to work. I had to add the UORHouse.map file manually but it worked But it has houses sitting on top of one another.
just to bring this back but 1,11 worked for me with forts and being offset, with -14,-16 it was messed up