Anything other than the current system; however, it goes beyond the ramifications of murderers and begins with incentive to actually be in places where non-consensual PvP can occur. The real point of this thread is about increasing PvP in a UO:R NO TRAMMEL server. Which shouldn't be such a scorned topic... When they removed STCs in dungeons, people had a reason to be in them. I think anything along the lines of increasing the Reward for players to be in dungeons while doing something to increase the Risk will help solve the same issues. Whether stat loss is adjusted or not is really besides the point if there's increased PvP. ___ They did the Destard special spawn tonight and Hedge Maze spawn over the weekend. It was awesome PvP because of the increased rewards. More stuff like that. Whether it's town events where reds can come (I've seen them turn off the guards in Moonglow) or increasing rewards/spawn in Dungeons. It's all the same thing, as long as there's more PvP.