Allow for Permanent Hirelings as end game content for Dexxers?

Discussion in 'Renaissance Discussion' started by Jupiter, Dec 6, 2014.

Would you support this as the end game solution for dexxers?

  1. Yes, this sounds good

    36 vote(s)
    47.4%
  2. Yes, but I have some thoughts...

    10 vote(s)
    13.2%
  3. No, this is wrong

    30 vote(s)
    39.5%
  1. The hound

    The hound Active Member

    Joined:
    Dec 4, 2014
    Messages:
    139
    Likes Received:
    61
    Well hell you might as well go play baulders gate
  2. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    While I will always lean towards and support group play in MMO, there is and always should be viable gameplay for the solo adventurer. Picking up some NPC hirelings is an age old tradition in RPGs and having them here would only bolster the community and variety in the world.
  3. Wulver

    Wulver Well-Known Member
    UO:R Subscriber

    Joined:
    Aug 28, 2012
    Messages:
    959
    Likes Received:
    364
    That would be cool to find a more powerful npc hireling out wandering around beating up an ettin. I have always wanted roadways to be used by npc that would hire you to guard them, like escorts but they get attacked by different monsters on the way from Trinsic to Britain. Anything to add life to the world would be great.
    Jupiter likes this.
  4. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    Exactly! Random "rangers" around Yew that are hunting monsters encroaching on guard zones, things like that. Nobles that actually follow the roads between the towns and compensate you for escorting them (without use of gates).

    Would hit, verily.
    Jupiter likes this.
  5. The Musician

    The Musician Well-Known Member
    UO:R Donor

    Joined:
    Mar 29, 2014
    Messages:
    778
    Likes Received:
    655
    If slayer shields became available - I would try out a parry dexxer.

    As for increasing slayer drops I am for that too - but some folks already paid top notch for the existing slayers.
    Jupiter likes this.
  6. Vlar

    Vlar Well-Known Member

    Joined:
    Mar 8, 2013
    Messages:
    1,554
    Likes Received:
    1,765
    bahahahahahaha i love your sig
    Jupiter likes this.
  7. Jebidiah

    Jebidiah Active Member

    Joined:
    Oct 1, 2013
    Messages:
    262
    Likes Received:
    189

    slayer shields sound awesome
    Jupiter likes this.
  8. The hound

    The hound Active Member

    Joined:
    Dec 4, 2014
    Messages:
    139
    Likes Received:
    61
    What's next slayer albums?
  9. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    People have paid a mil for gold runic hammers and 3m for blood red mask dye too.....things change.
  10. The hound

    The hound Active Member

    Joined:
    Dec 4, 2014
    Messages:
    139
    Likes Received:
    61
    Did this actually happen? I saw someone ( non gm ) using one of these but I never saw patch notes put out for it. .

    Friend of gm or what?
  11. Jupiter

    Jupiter Well-Known Member

    Joined:
    Jul 24, 2013
    Messages:
    2,258
    Likes Received:
    3,264
    You can hire npc's right now without any game master assistance. Once they die however they are gone forever.


    This discussion started out with the thought of allowing a hireling to be bonded like how dragons and pets can be bonded.
  12. David Scraggs

    David Scraggs Well-Known Member

    Joined:
    Nov 17, 2014
    Messages:
    820
    Likes Received:
    266
    What about allowing parrying to be used with two handed weapons to some extent. Say a pole arm such as a hally you could block some melee hits with it. Quarter Staff would be slightly better parrying because it is lighter etc... I like the slayer shield Idea too but Im having a hard time getting on board with the slayer armor. Tamers are basically only template able to kill big game. As for the hirelings... No thanks. Why not make a tamer dexxer?

    GM Vet
    GM Taming
    GM Lore
    GM Magery
    GM Tactics
    GM Anatomy
    GM Weapon Skill

    Stats could vary but Int would have to me 50 to gate your animals around. If anything add the slayer shields, increase slayer drop rate slightly, we dont want to many out there. otherwise why not make the monster weaker since everyone will have slayers. Nerf Tamers or allow them only 1 dragon. (Tamers, its not personal) I just wish 3-4 dexxers could take down a boss such as a diseased blood elemental or colossus. I dont want it easy but at least doable or maybe I just need to get better at the game.
  13. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    I agree Parry should be applicable to polearms, staves and spears, but at a reduced rate compared to actually wielding a shield.
    Vlar likes this.
  14. The hound

    The hound Active Member

    Joined:
    Dec 4, 2014
    Messages:
    139
    Likes Received:
    61
    Osi parry worked with 2h weps and there was a bonus with bushido skill..

    I wanna say gm bushido and gm parry you parried as well with a 2h as u did with a shield.

    I think 2h parry should be a thing BUT parry with a shield needs love already and this change would KILL it. The change would have to beef up 1h parry or shields would be worth less than a resurrection robe
  15. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    That was quite far out of our era though, which is why it doesn't exist here.

    Obviously we'd need some love for parry with actual shields before giving any consideration to polearm parrying. I don't see it being very likely as it was an AoS mechanic or something therein.
  16. David Scraggs

    David Scraggs Well-Known Member

    Joined:
    Nov 17, 2014
    Messages:
    820
    Likes Received:
    266
    I love using shields….Maybe add a skill to use with them…Make parrying more effective slightly for the defense… Also adding smiting would be f%$#ing awesome! It would be used like peacemaking or poisoning.. WHen you attempt to smite your smiting skill would be bounced against the targets PARRYING skill and a few other things. With a successful smite you would do X damage etc etc and you could smite again after the successful cool down. I think it is 4 seconds and a fail would be 10 seconds.

    GM Fencing/Swords/Maces
    GM Smiting
    GM Parrying
    GM Tactics
    GM Anatomy
    GM Healing
    GM Magery


    I don't know something to consider. As Blaise stated.. THis is getting way beyond our era



    But since we are talking about it you could also let mages cast with small shields and let archers wear them on their backs or maybe use a buckler only on their arm thats holding the bow..Ok I'm done for now..
  17. Knoc

    Knoc Member

    Joined:
    Mar 9, 2015
    Messages:
    36
    Likes Received:
    40
    As a very long time dexxer with parry and also someone new to the shard, here are my thoughts. Warriors have almost always been on the crap end of the UO spectrum. Mages and tamers are always going to be able to withstand more punishment and pain, and take down larger monsters. Mages by themselves can take down higher end mobs with EV's and whatnot. Tamers can take down higher end mobs with their dragons.

    Why not simply adjust the armor ratings for plate/chainmail/shields? If plate gives double the armor than it currently does, it mitigates a large portion of the melee damage from mobs. This won't give a huge advantage to warriors in PvP, but it will help tremendously with pvm. I love the idea of hirelings as an option, but frankly, I don't want to be a character with an add-on, that's why tamers are already in the game.

    What it sounds like to me is: Dexxer's need a way to be at least sort of competitive against higher end mobs, and not Dexxers need to have hirelings to be competitive.

    And also a bump because I'm a selfish dexxer who would love to see this implemented!
    Cheapsuit, Basoosh, Vlar and 2 others like this.
  18. Milkman

    Milkman Member

    Joined:
    Mar 30, 2015
    Messages:
    39
    Likes Received:
    29
    I'm new to this shard, but I played osi during the ren era. I have recently played on several other free shards. I like the slayer shields and bonded mercs. The bandage timer idea would help dexxers in all aspects of gameplay.

    As long as the bonded hirelings are on par with the available npc's, with possible skill gain, I think it would jive well.

    The evo mercs on other shards are ridiculous. I like the idea of a lower stat/skill cap. They could also start with mediocre stats, and half of their skill points spent. Players would not be able to distribute points. Also, this would create a market for dexxers and non combatant characters to buy/sell trained mercs.

    Miners, fishermen, full bard templates, t-hunters, etc could all benefit from that.

    Just a thought.
    Cheapsuit and PaddyOBrien like this.
  19. Basoosh

    Basoosh Well-Known Member
    UO:R Donor

    Joined:
    Apr 3, 2013
    Messages:
    2,841
    Likes Received:
    2,545
    +1 to bumping up plate armor and/or shields!
    Last edited: Apr 6, 2015
    Jupiter likes this.
  20. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

    Joined:
    Sep 8, 2012
    Messages:
    6,364
    Likes Received:
    5,579
    .
    Last edited: Jan 4, 2019

Share This Page