I'd like to stir up the dust with an idea thread regarding Archery and its lack of a Special Attack. All other weapon skills have a special, except Archery. A couple ideas I've had, or heard, or read: A running shot, wherein a shot can be made without stopping, on the same 'chance' rate of all other Special Attacks. I believe the number is %25, unless I'm mistaken there. As we've all heard and dreamed, poison arrows. They should be very expensive and require a GM Fletcher with Poisoning to craft. Potentially decrease impact damage due to the poison 'deteriorating' the arrow? A stun shot, like the mage stun or paralyzing blow, but damage halved on a successful stun shot. A blood letting arrow, when target is hit, target 'bleeds out' X amount of HP over a 4s period of time. Anyway, just kicking off the convo on potential ideas for Archery to get an up in combat. Any feedback welcome, so long as it's on topic.