Coming Soon to UO Renaissance - Future Patch Q&A

Discussion in 'Shard News' started by Chris, Aug 20, 2015.

  1. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,680
    Likes Received:
    3,552
    I imagine that is part of the review and revision process for making provoking onto players actually work. Proper criminal flagging for negative actions against innocent players or their tames should be included. I would assume this would be negated when doing so to guildmates though and honestly I think it should even extend to the Party system if at all possible.
  2. Pork Fried Rice

    Pork Fried Rice Well-Known Member

    Joined:
    Mar 10, 2014
    Messages:
    890
    Likes Received:
    958
    Shouldn't all criminal acts then be allowed to be performed on a party member without repercussion? Either way, would it then be considered "discouraging gameplay" to kill your party members knowing they can't give you a murder count (from either a provocation, or if the concept is extended to all actions)
  3. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,680
    Likes Received:
    3,552
    Same can be said for guildmates. Not sure that really falls under the 'discouraging gameplay' blanket, considering betrayal is a normal part of the game. If you were say, inviting newbies to parties under the guise of help/assistance, then murdering them with impunity, I could see that warranting some staff attention.

    I wouldn't mind seeing it as an option, like allowing your party to loot you in the event of death. Maybe when you join a party, you can get two options to toggle, criminal flagging and corpse looting.
    One, Basoosh, Maltman and 2 others like this.
  4. Six.spirit

    Six.spirit Active Member

    Joined:
    Jun 6, 2014
    Messages:
    145
    Likes Received:
    132
    Apologies, but I have another question about courtyard security.

    Currently, if someone has a character(who is not friended to the home) logged out in a courtyard, they will not be booted upon logging in, they remain in the courtyard despite not being friended.

    When the patch goes live, if a character has logged out in a courtyard, and the owner of the home places a moat, what will happen to the character upon logging into the area which is now a moat? Will they be booted outside? Will they be stuck in their location? Will they be able to freely move around and possibly gain entry to the home if the doors are unlocked?

    What would happen if the character logged out in front of the doors where a bridge would be placed, and logs back in after the bridge has in fact been placed? Will they be moved up the Z axis onto the bridge? Will they be stuck and unable to move? Will they be booted outside?

    Thanks again.
    Jupiter likes this.
  5. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    2,903
    Likes Received:
    3,636
    The halloween event is being re-written a bit to accommodate our much larger playerbase. Exactly what this will entail is still on the drawing board, but that is the plan.
  6. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,680
    Likes Received:
    3,552
    So that's a "no" on provo on players. :/


    PS: Guild stone revamp was slated for around patch 58, can we move that ahead of the Level 7 dungeons. One of these things was discussed in Beta......
  7. Alex Caember

    Alex Caember Well-Known Member

    Joined:
    Jun 6, 2016
    Messages:
    581
    Likes Received:
    1,623
    *crosses fingers and prays for book fix* :)
    PaddyOBrien likes this.
  8. newme

    newme Well-Known Member

    Joined:
    Jun 3, 2012
    Messages:
    1,073
    Likes Received:
    1,143
    lol Same Alex, just hope they keep in , cannot copy locked down books.
  9. Zim

    Zim Active Member

    Joined:
    Sep 13, 2014
    Messages:
    195
    Likes Received:
    158
    Are runic sewing kits going to buff Leather Armor?
  10. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,500
    Likes Received:
    1,887
    At first I was thinking like "Oh what a great idea" but... Damn. That's all we need, another bump to mages over dexxers.

    I don't want anything that makes it easier to play a mage (or even worse, a tamer) compared to dexxers.

    If there are runic sewing kits I hope they just provide new hues.
    Savage and PaddyOBrien like this.
  11. Hoo

    Hoo New Member

    Joined:
    Aug 30, 2013
    Messages:
    5
    Likes Received:
    3
    Hello. Are these still in progress, instead of being suspended? I'm a new in this shard and I'm just wonder the progresses about the Parry and BOD systems for carpentry/tinkering/fletching, especially.
    One and PaddyOBrien like this.
  12. Alex Caember

    Alex Caember Well-Known Member

    Joined:
    Jun 6, 2016
    Messages:
    581
    Likes Received:
    1,623
    The list is kind of out date, as new things tend to get worked on and old things get completed.

    Right now, the biggest upcoming changes appear to be the inclusion of Moats and the Clean Up Britannia program (it seems like these will be soonish).

    As for BoDs, again as far as I know, they have not been suspended or anything, but they are a bit further off still. Not 100% sure what is going to be done with parrying though.
  13. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,500
    Likes Received:
    1,887
    The new runic kits are to be for bows not leather I believe, I listed something from another thread that was mistaken. No ETA on these yet though.

Share This Page