Delete PLS

Discussion in 'Era Discussion' started by swiftfeet, Feb 8, 2015.

Which would you rather see

  1. Remove accuracy check and increase to accuracy via weapon mods. (Doesn't seem +25 to archery works)

    4 vote(s)
    16.7%
  2. Remove accuracy check and change weapon mods to tactics

    9 vote(s)
    37.5%
  3. Other

    11 vote(s)
    45.8%
  1. swiftfeet

    swiftfeet Active Member

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    Delete
    Last edited: Apr 1, 2015
    Keza likes this.
  2. Mordechai

    Mordechai Active Member

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    Telamon will eventually figure it out, he's got the right people on board to consult.

    There are a number of problems with archery. The accuracy bonus with bows is just one of several things, it's not an easy skill to fix.

    When alchemy provided a damage bonus to explosion potions on OSI this skill had its time in the sun....briefly. There was something about using UOAssist that made an alchemist archer harder to cheese than doing it with Razor.
    Last edited: Feb 8, 2015
  3. Dalavar

    Dalavar Well-Known Member
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    The formula for archery chance-to-hit is somewhere in the forums here. Because it's based on distance as well as skill, just testing from one spot isn't going to demonstrate whether the +25 is working or not. For what it's worth, I think I tested this a while back and it was working. But with the formula here, far more important in the chance-to-hit with a bow is the distance and whether or not you're moving.
  4. Bogugh

    Bogugh Well-Known Member

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    Well, problem #1: your testing dummy has defensive wrestling (meaning [Eval Int + Anatomy]/2 gives wrestling for defensive purposes).
    This isn't in his picture. I'm going by the hit percentage.

    Re: Dalavar, the formula is in the patch 31 notes.
    Last edited: Feb 9, 2015
  5. Random

    Random Well-Known Member

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    I voted Other.

    I think removing accuracy range check is not needed if the +25 archery is adjusted to give a real boost to Accuracy.

    I want Mortal Strike (prevent healing for X sec) to be added for archery special. It would make an archer dexxer viable.




    Edited : I played with +25 bow and they does not seem to give me more hits at distance.
  6. Bogugh

    Bogugh Well-Known Member

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    [​IMG]
  7. Dalavar

    Dalavar Well-Known Member
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    The top screenshots match what we'd see with the normal to-hit for melee combat.

    The bottom does not match my calculation of the formula in the patch 31 notes. 2% lower chance to hit at 5 more tiles distance?!

  8. Bogugh

    Bogugh Well-Known Member

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    Currently, the hit percentage at 2 tiles is the highest and it trails off from there. OTOH, 1-1.5 tiles doesn't use the same formula, as you noted.

    With a +25 bow against 100 wrestle, stationary:

    1T 58% (regular bow 50%)
    2T 82% (regular bow 70%)
    3T 74%
    4T 67%
    5T 61%
    6T 56% (regular bow 48%)
    7T 52%
    8T 49%
    -- xbow range --
    9T 46%
    10T 43% (regular bow 37%)
    -- regular bow range --
    and 13T with an orc bow 31% <- Prepatch

    and on the run:
    2T 67%
    3T 58%
    4T 47%
    6T 38%
    8T 32%
    10T 27%
    13T (orc bow) 19% <- Prepatch
    Last edited: Feb 23, 2015
  9. Blaise

    Blaise Well-Known Member
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    Any variation to chance to hit, is a problem. At GM, all weapons should be 50% versus any other GM weapon skill. That should be the baseline for any and all weaponry.
    I think that the 1/4s pause to shoot would still be perfectly fine, so long as at GM skill, you still have 50% chance to hit. If "accuracy" bonuses on archery weapons were made to be like all other weapons (+Tactics) to add small damage bonuses, I would expect Archery to feel a lot more effective.
  10. swiftfeet

    swiftfeet Active Member

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    deleted think i may have picked up a regular +25 heavybow.
    Last edited: Feb 24, 2015
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  11. Blaise

    Blaise Well-Known Member
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    10000% yes.
  12. swiftfeet

    swiftfeet Active Member

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    So here are the Val Runic Bows I had someone to create on test server. I also had my tactics changed to 125 and my archery set to a flat 100. The first book is a Val Runic Heavy Xbow, second is a Val Runic Crossbow, and the third is a Val Runic Bow. If the changes to accuracy while on the run set to a flat 50% regardless of movement or range you can see the damage below is on par with other weapons via the tactics mod. The crossbow felt great and shoots at a good rate with 90 dex. I did think the Bow under performed a bit. Even with the best weapons in game, the changes I feel are minor but would also make archery viable. 50% always change mods to tactics.

    bandicam 2015-02-16 20-05-32-401.jpg bandicam 2015-02-16 20-16-20-516.jpg bandicam 2015-02-16 20-24-27-710.jpg
  13. Mordechai

    Mordechai Active Member

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    Nice work.
  14. Dalavar

    Dalavar Well-Known Member
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    From the last couple of posts of screenshots something is definitely broken. For example, see shot of xbow and bow. Same Base damage roll, same armor, wildly different final damage. Its like they are using completely different formulas.
  15. Dalavar

    Dalavar Well-Known Member
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    According to stratics, the bow and xbow are virtually identical. Over 50 shots there should be basically 1-2 damage diff max.
  16. swiftfeet

    swiftfeet Active Member

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    Well if thats the case I hope those help with fixing the problem. Right now it seems like crossbow is the way to go. Seems to always perform better than the others.
  17. Bogugh

    Bogugh Well-Known Member

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    I just tried GM Bow with barbed leather vs GM Crossbow with barbed leather and the results were nearly identical.

    31 AR, 5 tiles. If I blocked out the roll range you wouldn't be able to tell which is which.

    ----

    All the complaints seem to be aimed at the long-range on-the-run hit percentages and resulting poor performance in pvp. I think the lack of archers is evidence enough they are underpowered.

    My simple suggestion:

    Reduction to movement penalty
    Reduced intensity of range effect
    Weapon speed increase
    Last edited: Feb 23, 2015
  18. Bogugh

    Bogugh Well-Known Member

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    If it is a vanq, why does the book say bonus damage 0? My book says bonus damage 9 with a vanq even on a miss. The results perfectly reflect a plain +25 bow as well...
  19. swiftfeet

    swiftfeet Active Member

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