Greebas Urks, To begin, I will explain what an urk is. An urk is a humanoid made up from the imagination of JRR Tolkien. An urk is about the size of a human (6 foot). This is a race that strives for war and that is basically all they do besides party. Known to attack human towns just for fun, their love for war and destroying things is almost unmatched. Attacking mostly by only weapon and warg (large wolves), urks swarm their enemies with numbers and strength. Honorable duel? Urks know no honor. If you want to fight, you will be fighting the entire clan. There is many definitions of how an Urk should be and what they use or how they act, etc, but we have been trying to find a neutral ground for all involved. Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's view,and what we learned from the Blood Rock Hai. We have established what we feel is a comprimise. We have urkish mages and lords just like urks in Ultima. We have also taken up using mainly clubs,archery, two handed axes, ring armor, and urk helms like urks do in Ultima. On the other hand, we tame and use wolves like usually heard about in the Lord of the Rings books. Now onto the game, Ultima Online. In UO, there is the common monster that everyone gets used to fighting. Battling the forces of evil can be fun for a while but you begin to grow bored with the intelligence of your opponents. Monsters in Ultima Online tend to get stuck behind walls, they don't react differently to the way they can be fought, you can't taunt them, etc. Basically, they just aren't real enough. That is where we come in. The Belok Urk Minions(BUM) is a guild of players that feel that playing the role of a monster is fun and could increase the fun of the people that fight us or just generally role playing with us. We offer an advanced monster that will talk to you, taunt you, harass you, bargain with you, and even attack you with fierce brutality. We are attempting to take the realism of Dungeons and Dragons and bring it into an arcade-like world. No longer will you just walk and pin an orc behind a rock. Now you will see the orc run around the rock screaming war cries while getting ready to bury his weapon into your torso. We are bringing realism where there formally wasn't any. To end, we are attempting to make the game more fun for everyone. For the role playing community, the player-vs-player fighters, and ourselves. As some of you may know, Bloodrock Urks came and left their post and buildings fell. As part of the original Bloodrock Hai of that group, I, Shik'Bah have been called by Our 'God of the UnderWorld', Motsham Morgoth,BELOK.To gather all Urks, near and far to join Motsham Morgoth to defend our Lands once more. So come Bruddrs and Systers, A few things to help you get started: -Be sure your skin color is a dark or black color. No hair for males and topknot(any color) for females. No facial hair. There is no use of magical arts such as magery. You can however use scrolls,wands and Potions. -Names for your Urk, we have a site for you to go to to get your U'ruk name. contact me for that site. -As for our language. We have gone back to the original language. Dark Tongue of Mordor and is a work in progress. More to be discussed in private. - Never go out of character. While you are playing your urk, you are to be an urk at all times. No talking about 'real life'. There are no time outs.If you must go our of Character please use *OOC*(out of character). - We have ourselves a Mazuk Goth who is the 'Leader of the Troops', He will tell you when and how to do something, when it comes to fighting techniques. - Do not use magery, but you can use scrolls,wands and potions.Some Urks have been taken in and learned magic from Motsham Morgoth.For purpose of gating us to and from places. -As for rides.....horse is food and WE do not ride our food,however ostards are not food.So we will allow 'Desert Ostards' only for our rides. -We will ask for tribute from umies and can take shinnies, scrolls, potions, wands, diamonds and regs. -Tribute of other items is case by case. -Battle is the life's blood of the urkish race. They will use just about any weapon at their reach with a few exceptions. Listed below are the items the average urk warrior can use and can't use. -Swords: All axes, all knives, cutlasses, scimitars, viking swords, bardiches, and katanas are allowed. Halberds, and longswords are forbidden. -Fencing: All fencing weapons are allowed. -Mace Fighting: Maces, mauls, clubs, war maces, war hammers, and quarterstaves are allowed. Hammer picks and war axes are forbidden. -Archery: All bows are not only allowed, but encouraged. -Shields: Wooden shields, "tear" kite shields, metal (round) shields, bronze shields and bucklers are allowed. Heater shields and "metal" kite shields are forbidden. -All ringmail, leather and studded leather is permitted, except caps. Bone Tunics, arms, gloves, and leggings are permitted. Also we will be wearing orc helms,no bone helms. Metal Helms are NOT allowed. No other armor is allowed. - Do respectful town raiding if you do it at all. This means only raid a town if there is five or more Urks around to go along. Solo Urks out causing trouble isn't what we are about. It also means not to be sitting around at towns waiting for enemies to arrive. Do your fighting and then leave. - Urks have a few ways to communicate with each other. You can be in contact Cherie(Shik'Bah) in Irc. - Do not ruin the fun of others. We role-play evil Urks for the enjoyment of all. -Rez killing over and over again is uncalled for. Only time we allow this is if the person is running their mouths and won't leave. -Ranks are as followed: Pizurk= private Pizgal=corporal Pizbur=sergeant Pizdur=captain then comes Mazuk Goth=WarLord Dushatar Mautor= Lieutenant Shaman Maugoth=General Motsham Morgoth=Ancient Black Lord Also, there is ability to advance for everyone. Details will be discussed in private. - Be mature. Treat your guild mates and your enemies with respect. -We are all friends and will keep it that way at all costs. -Yes, we are an RP/event guild. Meaning that the most important time for you to come around is when we have an event planned. If you choose to, you can play your urk as much as you like and hang around the fort fighting humans. Fort wars have always been a favorite among Urks. Do keep in mind that activity outside of events is always smiled upon and shows you enjoy playing your urk. We are a friendly guild, no matter how many wars we have and no matter if we are murderers. Griefing and general bad play by urks is unacceptable. We are here for the enjoyment of all, ourselves and our enemies. We are the intelligent monster that offers humans more of a challenge. Please do not abuse the power we have. Above all, HAVE FUN! That's the point of it all, isn't it? Don't take death seriously. Don't stick around to get killed repeatedly. Don't do any of the stuff that would cause you to lose fun. We hope to make a perfect role playing environment ready to be joined with all the equipment and perks included. It is up to you to take advantage and have fun. Guild Stone is located at the entrance of 'Desert of Compassion'
Anyone that already plays an orc on Renaissance and doesnt have a correct name for their Urk..contact me.....but you have to have been here already playing,not new to the server.
Here's the language my fellow Urks.this is a good place to start for all. The word U'ruk comes from the Black Speech and was used to describe the great soldier Orcs of Mordor. It is said that the Black Speech was devised by Sauron in the Dark Years and that he had desired to make it the language of all those that served him. "Uruk-hai" technically just means "urk- folk". In Mordor we also find which first show up a good five hundred years before the War. The Black Speech was the chosen form of communication between the many armies and minions of the Dark Lord. After the overthrow of Sauron in the Second Age, this language in its ancient form was forgotten by all but the Nazgul. When Sauron arose again, it became once more the language of Barad-dur and of the captains of Mordor. The Black Speech flourished at the time of the fall of Mordor and was used as the common tongue among the many tribes and clans of U’ruks that populated the Plain of Gorgoroth; from Udun to Cirith Ungol to Barad-dur. Without the Black Speech, it would have been impossible to have ordered the movements of such large forces in his war against the West. Sauron above all others, understood the value of order amid chaos, and so wanted to rule all of Middle-earth under the iron fist of the Orc, ruled by the will of the Dark Lord. It is said the Black U’ruks of Barad-dur still thrive. It's not completely dead, for those who carry on the knowledge of the Black Speech of Mordor, keep it alive and give homage to the Shadow of Middle-earth. All clans have their own words and meaning, some derived from Black Speech and some derived from other languages. No urk clan to this day would be able to understand pure Black Speech since it has been long since forgotten. So with us we want to use more of the Black Speech than any other. With Beloks Minions there is a bit of Black Speech with some human English distorted and clashed into a rough sounding and spelled language. Not all words are known since many new words are picked up everyday and many are forgotten. With time in the clan, you learn the language as you go so don't be intimidated by the large vocabulary. All beginners easily learn the key words. Urks almost hate to talk and show it in their way of phrasing things. Urks blurt out words in a way that shows they wish they never had to say it at all. The words are broken and tend to even be made up as the urk goes along which makes it have no meaning to the rest. Most of the time that is done out of anger and just a need to get some sound out, no matter if the urk knows what he/she is saying or not. Orcish Word=Umie Translation Urk=Common name for an U'ruk. U'ruk =one of a breed of big orcs U'ruk-hai =the U’ruk-people/clan Rin'Asans=Renaissance GREETINGS Greebas=Greetings Gug'ye =Goodbye Homes ug =tower kala=castle, fortress, stronghold shu'uk'a-b'hai=Town / City daar=house, hut, place you live FOOD grub=Food brot=Bread fless=Meat h'gralp=Hungry akrum=Drink rau= ale, beer thuut=to bite. Trok=to drink. trok'uk=to be thirsty. trok'uk'a=to quench a thirst. QUESTION WORDS wat=what. Amal=Where. Whan=When. Amirz=who amukh=when amut=which Amol=how BODY Arhm=Arm du'ub=Foot/Feet kaar=Head. hedk'nah=Skull hu'uk=Neck k'nabb'h=Bones. Akul=Chest EXPRESSIONS "Ack!"=Expresion of surprise/alarm "Nooggggrrrraahhhhhh!"=Orcish battle cry. "Ogtuuk Klerg!"=Prepare for battle. "Clomp awl unies"=fight all humans "Dis urk uzg, umie pai thrak= this urk land, human pay tribute "Akhoth"="yes sir" "Grubek chak"=Rude dismissal reserved for non-Urks. POSSESIONS/PERSONAL bludgelt=loot gib=Give ukie=okay blah=talk, talking. Zishu = us izubu = ours izgu = we izg = I izish = me izub = mine khl= ask nub=No da=There ulu= they ambel=pretty srinkhsha=understand sieh=to read / look / see. Uebel=Evil. Yub=ye ulub = theirs ul = them z'haa'l=Soul. zu'ut=Dark. Adhn=leave adhun=alone tob = hers w'ruum=Why zu'utah=Darkness gib=give bahd=Bad. Gug=Good hururz=brave ju=you ju'a=you are. ju'r=You have / Your tat=That ghud= weed, pot ,Mj ta = he, she, it ta= him tab= his uk=To have / To want to = her bi=by EVENTS kaushar = ceremony gugsh =event RANKS Ranks are as followed: Pizurk= private Pizgal=corporal Pizbur=sergeant Pizdur=captain Then comes Mazuk Goth=WarLord Dushatar Mautor= Lieutenant Shaman Maugoth=General Motsham Morgoth=Ancient Black Lord MAGIC/REGS aurok=motar bagurz=poisonous mojo plak=Reagents FIGHTING and WORDS ahrmur=armor bai=danger geep=To cut. baga=poison tiis=Slash. ogtuuk=Wield Clomp,clomp'n=All purpose word for intentional destruction. trayr'n=trainer prakuth= ambush trak'r=tracker bauz=shoot choom=Fighting az-kill ugl=to slay ufum=fear baduzg=reveal rok= seize, hold roth= circle uf= frightening roz= stable ded-dead ulkum= evil rum=move hanrun =spy nurzum=angered shag=demand r'hir'aTo burn r'hir'a erd'a=To burn to the ground gundul = guard authat =to hide, to lie hidden shakatrog=devastate thrak=tribute uzg=land ziimarp= coward dumpat =to doom zorr=disembowel, plunder, pillage srinkhat =to gather prakhat=to lure heeliez=bandages grishurz =bloody dangh=punishment flagit = idiot shalk= group skugga =run aground skutog=defend, parry, fend off skuturz=defensive snak=rapid, quick, hasty ish= enemy durbat =to rule azat =to kill sulmog=raid klerg=War ush=brawl, tavern fight WEAPONS chu'lursk=Crossbow. chu'lursk'a=Crossbow bolt(s). Chu'lursk'r=Crossbow wielder/fighter lursk=Bow. lursk'a=Arrow(s). Lursk'r=Bow wielder / Archer geeptiis=Sword. Geeptiis'r=Sword wielder/fighter. Ggrultuk=Axe. (Note there are dozens of words for Axe.) Ggrultuk=Axe wielder/fighter. Gub=Staff/pole/stick . Gubgeep=Halberd/bardiche. Gubgeep'r=Halberd/bardiche wielder/fighter. . Mougg=Club or blunt weapon Mougg'r=Blunt weapon wielder / Mace fighter. . thuut'a=Dagger. thu'gub=Spear Thu'gub'r=Spear wielder. thu'mog=Mace. Thu'mog'r=mace wielder. COLORS groth= grey vot=White zu'ur=Black. grish-red ANIMALS ta'hed=Ettin. horn=beast or animal hornfik=monster olog=Mordor light-tolerant troll Worgs=wolves Lyzurd=Dragon brish =sheep staaz =monster RESOURCES shinnis=gold pieces naakhurz= greedy bano-farm shu'uk=To gather guk=object gukka=Object creator/gear ka=To create hok=Rock or Stone lir'm=Fur lir'tyk=Hides Medul Chok=ore/ingots r'hee=Tree, wood r'hir=Fire asht=skeleton aanghum=forge anghash=anvil OTHERWORDS khak =coffee yews=used gayme=game bhoghad=all right,well done fil=cave erd=Ground h'grul=Deep krazi=crazy nubb'h'k=Outcast sha'kah=Sacred. Atish=container tur'lik=fast / swift / quick. ru'eeg=Silence. nubb'h'k=Outcast umies=Human hai=people/Clan aaraarsh-morning aarshlut=yesterday aarshu =tomorrow sleebun=sleeping Belok=Orcish god of the underworld. Orcish Devil kraltch=Diseased mongbat. Orcish insult. snaga =slave and used by U’ruk-hai as = Orc of smaller breed pulga= our human counter parts/Captured / slave / prisoner DIRECTIONS North - talaan South - lataan East- ghaansh West - aanud farkh=left gorosh= right NUMBERS 0 - Nar 1 - Ash 2 - Krul 3 - Gakh 4 - Zag 5 - Kraak 6 - Rut 7 - Udu 8 - Skri 9 - Krith 10 - Gal 11 - Galash 12 - Galkrul 13 - Galgakh 14 - Galzag 15 - Galkraak 16 - Galrut 17- Galudu 18 - Galskri 19- Galkrith 20 - Krulgal 30 - Gakhgal 40 - Zagal 50 - Kraakal 60 - Rutgal 70 - Utgal 80 - Skragh 90 - Krithgal 100 - Bûr 1000 - Tor
I'm far from someone who typically does things like this, but figured I'd ask anyways since I was curious: what is the rationale behind some weapon and armor allowances? For example, I don't recall seeing an urk in LOTR wielding a katana (could be wrong though).
Hello/Greebas, As part of this gathering of U'ruk Hai's it has become aware that some would like to be involved with Factions. So, One of our U'ruk hai has deiced to make a guild just for this........ If any U'ruks wanna join this get a hold of me
hi guys we love playing with you guys and i know we are all busy with life so hope to go head hunting with ya.