Greebas Urks

Discussion in 'Beloks Urk Minions [BUM]' started by Cherie, Jan 26, 2014.

  1. Cherie

    Cherie Active Member

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    Greebas Urks,

    To begin, I will explain what an urk is. An urk is a humanoid made up from the
    imagination of JRR Tolkien. An urk is about the size of a human (6 foot).

    This is a race that strives for war and that is basically all they do besides
    party. Known to attack human towns just for fun, their love for war and destroying
    things is almost unmatched. Attacking mostly by only weapon and warg (large wolves),
    urks swarm their enemies with numbers and strength. Honorable duel? Urks know no
    honor. If you want to fight, you will be fighting the entire clan.

    There is many definitions of how an Urk should be and what they use or how they
    act, etc, but we have been trying to find a neutral ground for all involved.
    Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's
    view,and what we learned from the Blood Rock Hai. We have established what we feel
    is a comprimise. We have urkish mages and lords just like urks in Ultima.

    We have also taken up using mainly clubs,archery, two handed axes, ring armor, and
    urk helms like urks do in Ultima.
    On the other hand, we tame and use wolves like usually heard about in the Lord of
    the Rings books.

    Now onto the game, Ultima Online. In UO, there is the common monster that everyone
    gets used to fighting. Battling the forces of evil can be fun for a while but you
    begin to grow bored with the intelligence of your opponents. Monsters in Ultima
    Online tend to get stuck behind walls, they don't react differently to the way
    they can be fought, you can't taunt them, etc. Basically, they just aren't real
    enough. That is where we come in.

    The Belok Urk Minions(BUM) is a guild of players that feel that playing the role
    of a monster is fun and could increase the fun of the people that fight us or just
    generally role playing with us. We offer an advanced monster that will talk to you,
    taunt you, harass you, bargain with you, and even attack you with fierce brutality.
    We are attempting to take the realism of Dungeons and Dragons and bring it into an
    arcade-like world. No longer will you just walk and pin an orc behind a rock.
    Now you will see the orc run around the rock screaming war cries while getting
    ready to bury his weapon into your torso. We are bringing realism where there formally
    wasn't any.

    To end, we are attempting to make the game more fun for everyone.
    For the role playing community, the player-vs-player fighters, and ourselves.

    As some of you may know, Bloodrock Urks came and
    left their post and buildings fell.

    As part of the original Bloodrock Hai of that group,

    I, Shik'Bah have been called by Our 'God of the UnderWorld',
    Motsham Morgoth,BELOK.To gather all Urks, near and far to join Motsham Morgoth
    to defend our Lands once more.

    So come Bruddrs and Systers,

    A few things to help you get started:

    -Be sure your skin color is a dark or black color.

    No hair for males and topknot(any color) for females. No facial hair.

    There is no use of magical arts such as magery.
    You can however use scrolls,wands and Potions.

    -Names for your Urk, we have a site for you to go to to get your U'ruk name.
    contact me for that site.

    -As for our language. We have gone back to the original language.
    Dark Tongue of Mordor and is a work in progress. More to be discussed in private.

    - Never go out of character. While you are playing your urk, you
    are to be an urk at all times. No talking about 'real life'. There
    are no time outs.If you must go our of Character please use *OOC*(out of character).

    - We have ourselves a Mazuk Goth who is the 'Leader of the Troops', He will
    tell you when and how to do something, when it comes to fighting techniques.

    - Do not use magery, but you can use scrolls,wands and potions.Some Urks have been taken in
    and learned magic from Motsham Morgoth.For purpose of gating us to and from places.

    -As for rides.....horse is food and WE do not ride our food,however ostards are not
    food.So we will allow 'Desert Ostards' only for our rides.

    -We will ask for tribute from umies and can take shinnies, scrolls,
    potions, wands, diamonds and regs.

    -Tribute of other items is case by case.

    -Battle is the life's blood of the urkish race.

    They will use just about any weapon at their reach with a few exceptions.
    Listed below are the items the average urk warrior can use and can't use.

    -Swords: All axes, all knives, cutlasses, scimitars, viking swords, bardiches,
    and katanas are allowed. Halberds, and longswords are forbidden.

    -Fencing: All fencing weapons are allowed.

    -Mace Fighting: Maces, mauls, clubs, war maces, war hammers,
    and quarterstaves are allowed. Hammer picks and war axes are forbidden.

    -Archery: All bows are not only allowed, but encouraged.

    -Shields: Wooden shields, "tear" kite shields, metal (round) shields,
    bronze shields and bucklers are allowed. Heater shields and "metal"
    kite shields are forbidden.

    -All ringmail, leather and studded leather is permitted, except caps.
    Bone Tunics, arms, gloves, and leggings are permitted. Also we will be
    wearing orc helms,no bone helms. Metal Helms are NOT allowed.
    No other armor is allowed.

    - Do respectful town raiding if you do it at all. This means only raid
    a town if there is five or more Urks around to go along. Solo Urks out
    causing trouble isn't what we are about. It also means not to be sitting
    around at towns waiting for enemies to arrive. Do your fighting and then leave.

    - Urks have a few ways to communicate with each other.
    You can be in contact Cherie(Shik'Bah) in Irc.

    - Do not ruin the fun of others. We role-play evil Urks for the enjoyment of all.

    -Rez killing over and over again is uncalled for. Only time we allow
    this is if the person is running their mouths and won't leave.

    -Ranks are as followed:

    Pizurk= private
    Pizgal=corporal
    Pizbur=sergeant
    Pizdur=captain

    then comes

    Mazuk Goth=WarLord
    Dushatar Mautor= Lieutenant Shaman
    Maugoth=General
    Motsham Morgoth=Ancient Black Lord

    Also, there is ability to advance for everyone.
    Details will be discussed in private.

    - Be mature. Treat your guild mates and your enemies with respect.

    -We are all friends and will keep it that way at all costs.

    -Yes, we are an RP/event guild. Meaning that the most important time for you
    to come around is when we have an event planned. If you choose to, you
    can play your urk as much as you like and hang around the fort fighting
    humans. Fort wars have always been a favorite among Urks.
    Do keep in mind that activity outside of events is always smiled upon and shows
    you enjoy playing your urk.

    We are a friendly guild, no matter how many wars we have and no matter if
    we are murderers. Griefing and general bad play by urks is unacceptable.
    We are here for the enjoyment of all, ourselves and our enemies. We are
    the intelligent monster that offers humans more of a challenge. Please
    do not abuse the power we have.

    Above all, HAVE FUN! That's the point of it all, isn't it?
    Don't take death seriously. Don't stick around to
    get killed repeatedly. Don't do any of the stuff that would cause you to lose fun.
    We hope to make a perfect role playing environment ready to be joined with all the
    equipment and perks included. It is up to you to take advantage and have fun.

    Guild Stone is located at the entrance of 'Desert of Compassion'
    Last edited: Feb 21, 2014
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  2. Cherie

    Cherie Active Member

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    Anyone that already plays an orc on Renaissance and doesnt have a correct name for their Urk..contact me.....but you have to have been here already playing,not new to the server.
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  3. Cherie

    Cherie Active Member

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    Here's the language my fellow Urks.this is a good place to start for all.

    The word U'ruk comes from the Black Speech and was used to describe the great soldier Orcs of Mordor. It is said that the Black Speech was devised by Sauron in the Dark Years and that he had desired to make it the language of all those that served him. "Uruk-hai" technically just means "urk- folk". In Mordor we also find which first show up a good five hundred years before the War.

    The Black Speech was the chosen form of communication between the many armies and minions of the Dark Lord. After the overthrow of Sauron in the Second Age, this language in its ancient form was forgotten by all but the Nazgul. When Sauron arose again, it became once more the language of Barad-dur and of the captains of Mordor.

    The Black Speech flourished at the time of the fall of Mordor and was used as the common tongue among the many tribes and clans of U’ruks that populated the Plain of Gorgoroth; from Udun to Cirith Ungol to Barad-dur.

    Without the Black Speech, it would have been impossible to have ordered the movements of such large forces in his war against the West. Sauron above all others, understood the value of order amid chaos, and so wanted to rule all of Middle-earth under the iron fist of the Orc, ruled by the will of the Dark Lord. It is said the Black U’ruks of Barad-dur still thrive. It's not completely dead, for those who carry on the knowledge of the Black Speech of Mordor, keep it alive and give homage to the Shadow of Middle-earth.

    All clans have their own words and meaning, some derived from Black
    Speech and some derived from other languages. No urk clan to this day
    would be able to understand pure Black Speech since it has been long
    since forgotten. So with us we want to use more of the Black Speech than any other.

    With Beloks Minions there is a bit of Black Speech with some human English distorted and clashed into a rough sounding and spelled language. Not all words are known since many new words are picked up everyday and many are forgotten. With time in the clan, you learn the language as you go so don't be intimidated by the large vocabulary. All beginners easily learn the key words.

    Urks almost hate to talk and show it in their way of phrasing things.
    Urks blurt out words in a way that shows they wish they never had
    to say it at all. The words are broken and tend to even be made up as
    the urk goes along which makes it have no meaning to the rest. Most of
    the time that is done out of anger and just a need to get some sound
    out, no matter if the urk knows what he/she is saying or not.






    Orcish Word=Umie Translation

    Urk=Common name for an U'ruk.
    U'ruk =one of a breed of big orcs
    U'ruk-hai =the U’ruk-people/clan
    Rin'Asans=Renaissance

    GREETINGS

    Greebas=Greetings
    Gug'ye =Goodbye

    Homes

    ug =tower
    kala=castle, fortress, stronghold
    shu'uk'a-b'hai=Town / City
    daar=house, hut, place you live

    FOOD

    grub=Food
    brot=Bread
    fless=Meat
    h'gralp=Hungry
    akrum=Drink
    rau= ale, beer
    thuut=to bite.
    Trok=to drink.
    trok'uk=to be thirsty.
    trok'uk'a=to quench a thirst.


    QUESTION WORDS

    wat=what.
    Amal=Where.
    Whan=When.
    Amirz=who
    amukh=when
    amut=which
    Amol=how




    BODY

    Arhm=Arm
    du'ub=Foot/Feet
    kaar=Head.
    hedk'nah=Skull
    hu'uk=Neck
    k'nabb'h=Bones.
    Akul=Chest

    EXPRESSIONS

    "Ack!"=Expresion of surprise/alarm
    "Nooggggrrrraahhhhhh!"=Orcish battle cry.
    "Ogtuuk Klerg!"=Prepare for battle.
    "Clomp awl unies"=fight all humans
    "Dis urk uzg, umie pai thrak= this urk land, human pay tribute
    "Akhoth"="yes sir"
    "Grubek chak"=Rude dismissal reserved for non-Urks.

    POSSESIONS/PERSONAL

    bludgelt=loot
    gib=Give
    ukie=okay
    blah=talk, talking.
    Zishu = us
    izubu = ours
    izgu = we
    izg = I
    izish = me
    izub = mine
    khl= ask
    nub=No
    da=There
    ulu= they ambel=pretty
    srinkhsha=understand
    sieh=to read / look / see.
    Uebel=Evil.
    Yub=ye
    ulub = theirs
    ul = them
    z'haa'l=Soul.
    zu'ut=Dark.
    Adhn=leave
    adhun=alone
    tob = hers
    w'ruum=Why
    zu'utah=Darkness
    gib=give
    bahd=Bad.
    Gug=Good
    hururz=brave
    ju=you
    ju'a=you are.
    ju'r=You have / Your
    tat=That
    ghud= weed, pot ,Mj
    ta = he, she, it
    ta= him
    tab= his
    uk=To have / To want
    to = her
    bi=by


    EVENTS

    kaushar = ceremony
    gugsh =event

    RANKS

    Ranks are as followed:

    Pizurk= private
    Pizgal=corporal
    Pizbur=sergeant
    Pizdur=captain

    Then comes

    Mazuk Goth=WarLord
    Dushatar Mautor= Lieutenant Shaman
    Maugoth=General
    Motsham Morgoth=Ancient Black Lord

    MAGIC/REGS

    aurok=motar
    bagurz=poisonous
    mojo plak=Reagents

    FIGHTING and WORDS

    ahrmur=armor
    bai=danger
    geep=To cut.
    baga=poison
    tiis=Slash.
    ogtuuk=Wield
    Clomp,clomp'n=All purpose word for intentional destruction.
    trayr'n=trainer
    prakuth= ambush
    trak'r=tracker
    bauz=shoot
    choom=Fighting
    az-kill
    ugl=to slay
    ufum=fear
    baduzg=reveal
    rok= seize, hold
    roth= circle
    uf= frightening
    roz= stable
    ded-dead
    ulkum= evil
    rum=move
    hanrun =spy
    nurzum=angered
    shag=demand
    r'hir'aTo burn
    r'hir'a erd'a=To burn to the ground
    gundul = guard
    authat =to hide, to lie hidden
    shakatrog=devastate
    thrak=tribute
    uzg=land
    ziimarp= coward
    dumpat =to doom
    zorr=disembowel, plunder, pillage
    srinkhat =to gather
    prakhat=to lure
    heeliez=bandages
    grishurz =bloody
    dangh=punishment
    flagit = idiot
    shalk= group
    skugga =run aground
    skutog=defend, parry, fend off
    skuturz=defensive
    snak=rapid, quick, hasty
    ish= enemy
    durbat =to rule
    azat =to kill
    sulmog=raid
    klerg=War
    ush=brawl, tavern fight

    WEAPONS

    chu'lursk=Crossbow.
    chu'lursk'a=Crossbow bolt(s).
    Chu'lursk'r=Crossbow wielder/fighter
    lursk=Bow.
    lursk'a=Arrow(s).
    Lursk'r=Bow wielder / Archer

    geeptiis=Sword.
    Geeptiis'r=Sword wielder/fighter.

    Ggrultuk=Axe. (Note there are dozens of words for Axe.)
    Ggrultuk=Axe wielder/fighter.
    Gub=Staff/pole/stick
    .
    Gubgeep=Halberd/bardiche.
    Gubgeep'r=Halberd/bardiche wielder/fighter.
    .
    Mougg=Club or blunt weapon
    Mougg'r=Blunt weapon wielder / Mace fighter.
    .
    thuut'a=Dagger.
    thu'gub=Spear
    Thu'gub'r=Spear wielder.

    thu'mog=Mace.
    Thu'mog'r=mace wielder.


    COLORS

    groth= grey
    vot=White
    zu'ur=Black.
    grish-red

    ANIMALS

    ta'hed=Ettin.
    horn=beast or animal
    hornfik=monster
    olog=Mordor light-tolerant troll
    Worgs=wolves
    Lyzurd=Dragon
    brish =sheep
    staaz =monster

    RESOURCES

    shinnis=gold pieces
    naakhurz= greedy
    bano-farm
    shu'uk=To gather
    guk=object
    gukka=Object creator/gear
    ka=To create
    hok=Rock or Stone
    lir'm=Fur
    lir'tyk=Hides
    Medul Chok=ore/ingots
    r'hee=Tree, wood
    r'hir=Fire
    asht=skeleton
    aanghum=forge
    anghash=anvil

    OTHERWORDS

    khak =coffee
    yews=used
    gayme=game
    bhoghad=all right,well done
    fil=cave
    erd=Ground
    h'grul=Deep
    krazi=crazy
    nubb'h'k=Outcast
    sha'kah=Sacred.
    Atish=container
    tur'lik=fast / swift / quick.
    ru'eeg=Silence.
    nubb'h'k=Outcast
    umies=Human
    hai=people/Clan
    aaraarsh-morning
    aarshlut=yesterday
    aarshu =tomorrow
    sleebun=sleeping
    Belok=Orcish god of the underworld. Orcish Devil
    kraltch=Diseased mongbat. Orcish insult.
    snaga =slave and used by U’ruk-hai as = Orc of smaller breed
    pulga= our human counter parts/Captured / slave / prisoner

    DIRECTIONS

    North - talaan
    South - lataan
    East- ghaansh
    West - aanud
    farkh=left
    gorosh= right


    NUMBERS

    0 - Nar
    1 - Ash
    2 - Krul
    3 - Gakh
    4 - Zag
    5 - Kraak
    6 - Rut
    7 - Udu
    8 - Skri
    9 - Krith
    10 - Gal
    11 - Galash
    12 - Galkrul
    13 - Galgakh
    14 - Galzag
    15 - Galkraak
    16 - Galrut
    17- Galudu
    18 - Galskri
    19- Galkrith
    20 - Krulgal
    30 - Gakhgal
    40 - Zagal
    50 - Kraakal
    60 - Rutgal
    70 - Utgal
    80 - Skragh
    90 - Krithgal
    100 - Bûr
    1000 - Tor
    Last edited: Feb 12, 2014
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  4. Dalavar

    Dalavar Well-Known Member
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    I'm far from someone who typically does things like this, but figured I'd ask anyways since I was curious: what is the rationale behind some weapon and armor allowances? For example, I don't recall seeing an urk in LOTR wielding a katana (could be wrong though).
  5. Cherie

    Cherie Active Member

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    We are old U'urk Hai, and use what we will
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  6. Cherie

    Cherie Active Member

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  7. Ruck

    Ruck Well-Known Member
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    Welcome, can't wait to see your clan in the field.
  8. Cherie

    Cherie Active Member

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    Hello/Greebas,

    As part of this gathering of U'ruk Hai's it has become aware that some would like to be involved with Factions.

    So, One of our U'ruk hai has deiced to make a guild just for this........

    If any U'ruks wanna join this

    get a hold of me
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  9. vulug88

    vulug88 New Member
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    hi guys we love playing with you guys and i know we are all busy with life so hope to go head hunting with ya.
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