Harrower Poll/Ideas - Constructive comments only.

Discussion in 'Renaissance Discussion' started by MikeK, Jul 7, 2018.

What would you like to be done to Harrowers?

Poll closed Aug 25, 2018.
  1. No changes - Open World - Harrower same as now.

    4 vote(s)
    19.0%
  2. Small changes - Open World

    9 vote(s)
    42.9%
  3. Instance - Harrower is an instanced event

    8 vote(s)
    38.1%
  1. MikeK

    MikeK Well-Known Member
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    I wanted to make a constructive thread on Harrowers, since the other thread ended up getting into mud slinging arguments.

    There will be some harrower changes, that is known. This thread is simply to float healthy ideas and see what the community is interested in.

    If you have your own ideas, please post below. This thread is not for arguing and insulting people, I'd request that @The Cigarette Smoking Man delete any garbage. Thanks.
    Plentimon likes this.
  2. Plentimon

    Plentimon Active Member
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    I am in favour of turning in the skulls to create a Harrower scroll as that will prevent the afk macro monitoring as I understand it. If that scroll could then be used to start an open world Harrower in a random dungeon (exactly as the skulls do now) I believe that will preserve the system as it is currently intended. Nothing would (or should, in my view) prevent other players from jumping in but they would need to actually exert effort to patrol the possible spawn sites or luckily happen upon it. In my opinion this fix (or a similar one to achieve this end) is far and away the most significant improvement required.

    Of less importance and admitted, a far more subjective improvement, would be to include a generous range check (i.e. it could be 2 screens) for the plat reward. This would prevent 'dumping pets' on the True Harrower and leaving and collecting the reward from the safety of your home. Though admittedly, I do not expect this to be a significant issue if the afk macro monitoring is curbed.
  3. One

    One Well-Known Member
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    MikeK likes this.
  4. MikeK

    MikeK Well-Known Member
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    Seems very reasonable to me.
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  5. RavenMagi

    RavenMagi Well-Known Member

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    As someone who has raided and been raided on harrys as much as anyone on this server, this mechanic has been around and in play for as long as i know. Ive had mine crashed using the same methods, but i didn't complain on forums about it. I got better. There are many defenses against what happened, you just have to take the time to think of them and implement them.The first time I did a harry i got raided, I didn't even realize i had been raided till we were counting the plat and totaling things up. Then we thought about things and discussed techniques for a week+. I don't think this mechanic needs any change.

    On the other harrower changes, I support changing the decay timer on the skull, so it decays like a normal item. That will prevent any tracking using macros, and make people have to manually check the star room.

    I think making it instanced would be a bad idea. I play for the felluca aspects of this shard. Pks/pvpers will miss out on alot of opportunities if that happens too.

    This is suppose to be dangerous, risky, literally endgame. This is the ultimate UO Boss, with the biggest cash reward. This shouldn't be a walk in the park to collect that plat.
    Last edited: Jul 7, 2018
  6. Gideon Jura

    Gideon Jura Well-Known Member
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    1. Remove Star Room scouting with AFK characters looking for skulls or gates using item/skill target by type.

    How to fix:
    A. Remove all system_messages that trigger for item/skill use that target a skull type item. This is the better approach of the 2 but I don't know if it is possible or if it can simply be circumvented by other applications.
    B. Combining the 6 champ skulls produces a new item (scroll?) that can be used anywhere but will still create the gate and spawn the Harrower in the typical spots. Probably the easier approach but makes the Star Room defunct which is sort of lame.

    2. (Apparently already fixed, thank you staff) Remove Harrower scouting with the Harrower kill point-log gump.

    How to fix:
    A. I am not familiar with the code but this certainly should be possible. I imagine the gump is dynamically refreshing with the values pulled from the Harrower. Turn off the dynamic refresh and lock the data when it is produced and exported to the gump using new fields.
    B. After X minutes (30 seems fine), force close all gumps across all players that were on the Harrower kill list.

    3. Remove Harrower platinum cheese where it goes to your character anywhere in the world (even logged out).

    How to fix:
    A. Plat should only be rewarded to online, living characters within a few screens. On Harrower death, determine eligible characters and split the 1,000 plat to bags appropriately. No plat to character corpses, out of range characters, offline characters, or harrower corpse. The small piles of plat that randomly pop up are fine.

    4. Remove Spawning Rare scouting with AFK characters looking for items using item/skill target by type.

    How to fix:
    A. Remove all system_messages that trigger for item/skill use that target a rare type item. Again, not sure if it is feasible (lot of items and skills but theoretically you could write a single catch all method and block system_messages on the targeting of any skull or rare).
    B. Change fundamentally the way spawning rares work so they cannot be targeted in this way. Up for suggestions because I'm not sure what the best approach is.
    Last edited: Jul 7, 2018
  7. The Hammer

    The Hammer Active Member
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    3. Remove Harrower platinum cheese where it goes to your character anywhere in the world (even logged out).
    How to fix:
    A. Plat should only be rewarded to living characters within a few screens. If dead or out of range, the plat should be destroyed.




    1. I think this mechanic needs to be fixed, simply recalling in and throwing pets and recalling out voids any risk.. but all rewards...

    2. If harrowers were to be instance, In my opinion would have a negative impact on the server and even further push the shard towards Trammel.
  8. RavenMagi

    RavenMagi Well-Known Member

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    2. has been fixed for months.

    3. platinum "cheese" works two ways, the way its set up right now, its almost impossible to lose most of your plat. With the proposed changes, a group could easily lose everything if they get steam rolled at the end, dragons tied to harrower. Imagine the complaining if instead of loosing 300 plat, new group lost everything. Im pretty sure people would complain even more about this if changed. People would complain either way.
  9. Gideon Jura

    Gideon Jura Well-Known Member
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    Been there. One of my better UO memories. The harrower used to require a range check and still should.
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  10. The Hammer

    The Hammer Active Member
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    Champs are this way, and I've lost skulls this way, but I think its a great aspect of UO. RISK vs REWARD.

    You could always do harrower on off hours, hire a PVP team to guard your event.. ETC... Your dragons aren't tied to the Harrower, you can simple throw in a command to attack them. Add your guild to friends list in razor, add target closes blue/red and spam that hotkey and your dragons will come off the harrower.

    I accually miss 20 per account that did damage, but Im also aware of people creating VPN accounts ebolting to gain extra plat.. I think the old system was healthier to UOR than this new system.. Promoted WORLD WIDE event.. Maybe add a cap on how many harrowers you can spawn a day if your worried about Vella type events where he spawned 10 harrowers in a day.
  11. POTHEAD

    POTHEAD Active Member

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    Plat for anyone out of range should go to the harrower corps. If it were destroyed ppl would still all kill recall just to make us get less plat
  12. Gideon Jura

    Gideon Jura Well-Known Member
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    Good call. Just do the calculation for split on death for living characters in range. If plat is destroyed or goes to Harrower (or player corpses) you can also have issues.

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