Introducing the Player vs Monster Tracking System

Discussion in 'Renaissance Discussion' started by Chris, Dec 21, 2012.

  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,195
    The staff here at Renaissance are proud to announce another one of a kind system created for our players.

    Players can check their online character profiles to view a complete log of the monsters they have killed by clicking here in their profile.
    Wu's Player Profile
    [​IMG]
    Note: In phase 2 of this system players will be ranked by their accomplishments in PvM activities in various categories.

    Blaise's Public Monster Combat Awards
    [​IMG]

    Wu's Private Monster Combat Awards
    [​IMG]

    Players can also view the complete shard PvM leaderboard by clicking here

    Player vs Monster Leaderboard
    [​IMG]

    The Details
    • Every time a monster dies on the server its death is tracked back to a player and logged. This information is sent to our database server every 5 minutes with the online status update.
    • This logging began at 10am server time on 12/19/2012. So if your kills are not listed they happened before this date.
    • Every night at midnight server time the PvM leaderboard is updated.
    • You can click on the creatures picture or name to view that creatures Renaissance Compendium Page.
    Note: Players can toggle allowing this information to be public or private by using the toggleshowkills command ingame.

    What to Expect in Phase 2
    • Top 10 Killer Lists will be added to the compendium for each monster.
    • Boss/Event monsters will be added to the compendium
    • Worldwide Player rankings in 15 categories based on a point system applied to each monster.
    • Monthly, Yearly and Lifetime PvM Leaderboards based on the difficulty of monsters killed.
    • Players will be able to view their ranks in various categories on their player profiles.
    • Sorting features on the PvM Leaderboard.
    • Quarterly and Yearly Leaderboards.
    • A more organized PvM log page for each player.
  2. newme

    newme Well-Known Member

    Joined:
    Jun 3, 2012
    Messages:
    1,144
    Likes Received:
    1,276
    Re: Introducing Phase 1 of the Player vs Monster Tracking Sy

    Wow and double Wow.

    Thanks so much for this.
  3. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    Re: Introducing Phase 1 of the Player vs Monster Tracking Sy

    Aye, thanks for bringing Ultima Online into the current age!!!
  4. Robbbb

    Robbbb Member

    Joined:
    Aug 20, 2012
    Messages:
    106
    Likes Received:
    0
    Re: Introducing Phase 1 of the Player vs Monster Tracking Sy

    I dont like how people can see what your skills are at even if you are not public. They cannot see WHAT skills you have, but they can see the level of skills. They should not be able to see either if you are not public.
  5. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,195
    Re: Introducing Phase 1 of the Player vs Monster Tracking Sy

    This is actually on the fix list going forward, during the beta/testing phases we defaulted to showing more information that normal to make sure everything was working/formatted properly.
  6. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,195
    Re: Introducing Phase 1 of the Player vs Monster Tracking Sy

    Updated with mostly complete PvM profiles and additional information added to your player profile.
  7. Duffrey

    Duffrey Member

    Joined:
    Aug 20, 2012
    Messages:
    74
    Likes Received:
    5
    Amazing :eek: , love it.
  8. Zagyg

    Zagyg Active Member
    UO:R Donor

    Joined:
    Aug 19, 2012
    Messages:
    507
    Likes Received:
    47
    Brilliant. It's amazingly detailed and makes PvM new and exciting all over again for even veteran players. Great work and thank you!

Share This Page