Property banning should be on a timer. Because if one character gets banned it bans all characters in the account. And it also bans all characters on an account from using vendors at that property So set a real world timer on it, like one month or two months. Taken from this thread: http://uorforum.com/threads/thieves.30849/#post-301429 ______________________________________ I think thieving is okay, it does have its quirks and you definitely need to have some finesse in your craft if you want to be successful. Walking up to a random person at a bank and trying to lift something is a crude way to try and play the class. Most things take observation and timing, something to be developed over the course of your exploits. Eventually its not so much the items you take that will bring you satisfaction in playing the class but the proper/successful execution of your plan. If we are to nit pick at something I would like to address house bans. I think they should be on a timer. Thieves need to have access to areas where people gather; shops, homes, casinos and other places people congregate. Unfortunately a permanent ban from these type of establishments really limits our opportunities to play alongside/with the community. Homeowners should definitely be able to ban a player, which should keep them on their toes always searching for the person in the shadows but it shouldn't be a one shot deal. Sure if a thief is found they can be banned but the ban should only last, lets say a month of real time or game time. This gives the homeowner peace of mind for a time from that specific thief but they need to know that they don't get to just forget about them forever. Especially since players are able to create macros to enter homes/doors, detect hidden and auto ban with Razor etc. I don't think we need to make it easier for steals to be successful but I do think there shouldn't be a mechanic where an entire portion of the world can be shut off for a player forever. Our server population is only so big and people that do play tend to visit populated areas to play with others.