Mercenary Development

Discussion in 'Era Discussion' started by Geo, Jul 13, 2015.

  1. Geo

    Geo Active Member
    UO:R Donor

    Joined:
    Jul 10, 2015
    Messages:
    175
    Likes Received:
    95
    So today I hired a mercenary to speed up my process a bit. She did not do much damage but she gave me ample opportunity to improve my skill. I told her: "Report" and "Skills" but she would not give me any information about herself.

    I wondered then about a mercenary development system. Mercenaries could be questioned and they could report back with their main skills, and the status of their contract.

    Another thing that would be cool is if mercenaries could gain skill like pets and become more powerful over time. They are very easily killed so this, I don't think puts them in immediate competition or redundancy vis a vis tamers.

    Lastly, being able to give them gear(maybe just sword shield and helmet) would also be a nice touch to making them more relevant in the game. When I offered Helene a mace, of my own design, she told me that she had already been hired. I begged her to take the mace but she refused.

    I know the gms have a lot on their plate but this is certainly a brilliant idea is it not?

    Mage hirelings???? :eek:
    One, Theodin, PaddyOBrien and 3 others like this.
  2. Erza Scarlet

    Erza Scarlet Well-Known Member
    UO:R Donor

    Joined:
    May 24, 2015
    Messages:
    1,896
    Likes Received:
    2,197
    Implementing mechanics to equip Mercenairys would take a lot of work, but it would be a great addition.

    Mage hirelings would be great to see though, maybe give them a feature to summon elementals and improve the AI (like healing the player if they drop below 25% health or things)
    That could make up for a lot of the difficultys pure dexxers without barding skills will encounter while farming.

    TLDR:
    +1 for Mage hirelings
    Jupiter and newme like this.
  3. SirSabin

    SirSabin New Member

    Joined:
    Dec 25, 2014
    Messages:
    3
    Likes Received:
    4
    I agree that giving the hireling system some more depth would be interesting, although there are certainly some complications that would have to be overcome.

    Mage hirelings are already available. Or were you just arguing for making mage hirelings smarter and more useful in combat?

    I frequently hire the mage who spawns in the Ocllo inn. There is usually another mage for hire in the Ocllo mage guild. They are already perhaps the most powerful hireling available, capable of casting flamestrikes and energy bolts on enemies and of healing/curing themselves. Of course, they cannot tank hits the way a paladin hireling can, so the choice between a mage and a paladin depends on the situation. I often prefer hiring a paladin who can tank damage while I'm killing the enemy, but if I need extra firepower I'll hire a mage instead.

    Both mages and paladin hirelings are much better than fighter hirelings, who hit for very low damage and cannot tank damage nearly as well as a paladin. Their only saving grace is that they are often equipped with fast-swinging weapons.
    Bards are just terrible. Slow, weak, and unable to hit anything. May as well hire a beggar.

    I've obviously spent way too much time and gold playing around with hirelings on UO Renaissance, but they are often a vital part of my noob-style hunting strategy.

    Anyway, I'm interested to hear of ways hirelings could become better and more useful, but to me they are already at least somewhat useful. I'm mostly just annoyed by how they will suddenly disappear into thin air an hour or so after I've hired them, regardless of how long I've hired them for.
    Canis, Jupiter and newme like this.
  4. Drago

    Drago New Member

    Joined:
    Jul 2, 2015
    Messages:
    16
    Likes Received:
    1
    Sabin, where do the paladins spawn I've been looking to hire one but haven't found any.
  5. SirSabin

    SirSabin New Member

    Joined:
    Dec 25, 2014
    Messages:
    3
    Likes Received:
    4
    I know one spawns regularly in the Ocllo tavern ("The Albatross"). He or she will be wearing full plate armor and wielding a viking sword and a metal kite shield. There are also a few fighters and bards for hire in the tavern. Sometimes the fighters will look similar to the paladin, so it's best to double click them before hiring to make sure they have the "paladin" title. Paladins cost a tiny bit more than fighters (usually 30-31 gold per "day"), but they are far superior to fighters. They can tank hits much better and can actually do a bit of damage themselves.

    When hunting, the main use of the npc hirelings is to serve as a distraction. Have them engage the enemy while you hang back and focus on dealing damage (and keeping your hireling alive).

    Keeping them alive is not always easy. I was recently exploring with Amara, a paladin hireling.
    I ran right into an arctic ogre lord.
    Amara charged bravely.

    Two hits. She ded.

    :(
    Last edited: Jul 14, 2015
    Jupiter likes this.
  6. PaddyOBrien

    PaddyOBrien Well-Known Member

    Joined:
    Aug 12, 2014
    Messages:
    3,253
    Likes Received:
    4,473
    I have been looking for ranger npcs to hire but i don't think they exist to my knowledge. Bards can be hired with bows though, but they suck. I totally agree with making them trainable. Make archer npcs that are good, and make them hireable for stashing on roof tops and such for guard towers.

    Fun fact: you can hire more than 1 npc hireable if you have an alt do it, then transfer the npc to the other player. I think they are 1 follower slot each. In theory you can have up to 7 or 8, whatever the limit is if you do this. I've just tried it up to 3.
    Jupiter likes this.
  7. Unknown_Hero

    Unknown_Hero Active Member

    Joined:
    Jan 25, 2014
    Messages:
    568
    Likes Received:
    249
    Would be awesome if they had 800+hp and could be used as tanks for dexer pvm.
  8. Geo

    Geo Active Member
    UO:R Donor

    Joined:
    Jul 10, 2015
    Messages:
    175
    Likes Received:
    95
    I like that theyre a bit squishy because it makes it balanced and its fun and challenging to keep them alive whiel also keeping yourself alive and chasing down that kill.

    I think the npcs ability to improve and also report its status in and of itself would be an amazing addition. Wouldn't want every class to essentially become a tamer though which is what would happen if they were too tanky/strong.
  9. Nymeros

    Nymeros Well-Known Member

    Joined:
    May 11, 2013
    Messages:
    390
    Likes Received:
    407
    Is this UO day or Earth day?

    And can you hire more than 1 at the same time?
  10. Geo

    Geo Active Member
    UO:R Donor

    Joined:
    Jul 10, 2015
    Messages:
    175
    Likes Received:
    95
    I've also found a paladin in the first building when you leave through britain's southwest exit
  11. Theodin

    Theodin Well-Known Member

    Joined:
    Feb 23, 2014
    Messages:
    424
    Likes Received:
    323
    Remove taming while you're at it with these useless recommendations
  12. SirSabin

    SirSabin New Member

    Joined:
    Dec 25, 2014
    Messages:
    3
    Likes Received:
    4
    I'm not sure if you are being sarcastic or serious. These are human npc hirelings, not colossal titans. At the most, I think the idea of allowing their skills to improve as they use them and letting them report on those skills (as Geo suggested) would be a neat addition and add a bit more depth to the hireling system, especially if you were able to keep one around rather than having him or her vanish into thin air after an hour or so. That would make them more useful and interesting without allowing them to compete with tamer capabilities, which require a large investment of time and skill points.


    Nymeros, I'm pretty sure it's UO day. However, as I mentioned before, they seem to vanish into thin air an hour or so after hiring them, regardless of how many days you have hired them for. If I remember correctly, one UO day is about 2 hours, and that seems to be about the longest a hireling has lasted for me before disappearing, even if I have hired them for 3 or 4 days. It may just be that the old hireling disappears the moment a new hireling spawns in his original hangout spot (Ocllo tavern or Ocllo inn).

    You cannot hire more than one at a time. However, as PaddyOBrien mentioned, you can work around this limitation. You can only have one hireling that you yourself have hired, but another player (or an alt) can transfer their own hireling to you. That player can then go hire another one, and transfer them to you again, until you have eight hirelings. Each hireling takes one follower slot.
  13. Jupiter

    Jupiter Well-Known Member

    Joined:
    Jul 24, 2013
    Messages:
    2,258
    Likes Received:
    3,264
    Canis and SirSabin like this.
  14. Jupiter

    Jupiter Well-Known Member

    Joined:
    Jul 24, 2013
    Messages:
    2,258
    Likes Received:
    3,264
    Yes, you're not mistaken, we took on an Ancient Wyrm with hirelings :)

    (i think one of them survived)
  15. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023
  16. Alice Asteroid

    Alice Asteroid Well-Known Member
    UO:R Subscriber

    Joined:
    Jun 23, 2015
    Messages:
    628
    Likes Received:
    1,088
    Two survived! The beggar and the paladin.

    Oh, you were talking about an earlier adventure involving ancient wyrms and hirelings. Nevermind!
    SirSabin likes this.
  17. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    Yeah Cuz people are going to wanna fight SL plus their hirelings
    Theodin likes this.
  18. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023
    Geo likes this.
  19. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    What makes you think people won't hire them on blues and use them for evil?
    One likes this.
  20. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023

Share This Page