Newish Build: The Elementalist

Discussion in 'Renaissance Discussion' started by Blendax, Jun 29, 2020.

  1. Blendax

    Blendax Well-Known Member
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    Full disclosure: I discovered this idea in this thread from 2014: http://uorforum.com/threads/the-artificer.6446/
    I took the time to flesh out the idea, and "Artificer" didn't make sense as a name. So, please let me introduce a new build:
    The Elementalist aka Elemental Summoner

    The goal of this build is to bend minerals to your will. You summon your earthen minions to battle for you. As an Elementalist, you will traverse the lands and dungeons where ore deposits are nearby. You will use your trusty gargoyle pickaxe to summon help when needed.

    Elementals will be your best friend, but not all elementals are created equal. As an Elementalist, you'll want to focus on summoning:

    Shadow Iron Elemental.
    Immune to magic
    Immune to all poisons but deadly
    90% Physical damage reduction from provoked targets*
    Dispels Summons
    Barding Difficulty 61

    Copper Elemental
    Reflect Magic
    Dispels Summons
    Barding Difficulty 62

    Marble and Valorite Elementals
    Reflect Magic
    90% Physical damage reduction from provoked targets*
    Dispels Summons
    Barding Difficulty 63
    Strong Melee Attack ~ 25 points of damage

    Marble and Valorite Elementals are what you should aim for. The others can be handy in a pinch.

    The damage reduction and magic reflect are key. You will laugh with glee as you watch a Balron fight a marble elemental and repeatedly paralyze itself. The world is your oyster as an Elementalist!

    Pros:
    • Provocation by itself is great, but only if you have at least 2 targets. Otherwise, your enemy attacks you! An Elementalist can go places where singular tough mobs spawn!
    • Need to make a quick getaway? No need to worry about healing or gating your elementals! Just leave them behind!
    • When you're done farming, you can always kill your elementals for an added 200-600 gold & gems!
    • Much easier to provo an elemental onto a big baddie. I was able to provo them onto a Grand Visor and many Balrons with only 1 or 2 failures WITHOUT a slayer instrument.

    Cons:
    • This build is about as squishy against PKs as your normal provo build.
    • Need to carry gargoyle pickaxes.
    • Your pets will attack you!!!!
    • You will need to heal yourself a lot
    Tips:
    • This build excels against spell casters! Feel free to sit back and watch them flamestrike themselves!
    • If you don't have peacemaking on your build, try to dig up two elementals at a time. When there are no more monsters to kill, have them fight each other until your true enemy respawns.
    • An ethy ride is very helpful with this build. I tried numerous time with a non-ethy, and it kept getting killed by other monsters while I was digging.
    • Avoid enemies with high-level poisons (poison spells are okay), they will eat your elementals. I tried an ancient wyrm and my marble elemental died way too fast.

    Suggested Build

    Stats:
    Whatever your prefer for a provo mage, but I'd suggest something like 100/25/100 or 100/35/90.​
    Skills:
    Music
    Provo
    Mining
    Magery
    Optional Build Versions:
    With only 4 required skills, the rest is up to you.
    I prefer:
    Meditation - you always need mana for heals, poison fields to kill elementals, and quick getaways.
    Hiding - great for figuring out and writing down good ore locations or hiding while your elementals kill
    Eval Int - with meditation, you'll be able to throw some good offensive spells at your enemies
    Peacer:
    Peacemaking (duh) - great way to put your elementals on pause
    Mediation
    Eval int
    Healer:
    Anatomy
    Healing - You'll be able to save your mana for offensive spells and gates!
    Wrestling - Elementals will hit you less
    Dexxer (the downside is that this build has no real way to self heal once mana runs out):
    Anatomy
    Weapon Skill
    Tactics
    And now for some boastful images:
    [​IMG]

    [​IMG]
    Last edited: Jun 29, 2020
  2. Hollywood

    Hollywood Well-Known Member
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  3. Xavant_BR

    Xavant_BR Well-Known Member

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    Oh is you that left that marble elemental at balrons? Great, farm there was a walk in the park.
    Blendax likes this.
  4. Erza Scarlet

    Erza Scarlet Well-Known Member
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    This is a wonderful idea
    MikeK likes this.
  5. Alvien

    Alvien Well-Known Member

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    Do you look for ore nodes in the dungeons themselves or do you have to gate these elementals into the ares?
  6. Blendax

    Blendax Well-Known Member
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    You can't gate the Elementals, since they're not technically pets. So, yeah, I look for the nodes in the dungeons.
  7. Blendax

    Blendax Well-Known Member
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    I discovered an interesting fact today.

    You can heal your dug-up elementals, and you won't be flagged as a criminal. I healed mine via Greater Heal spell, so I'm not sure if bandies would be the same. I assume it's intended!

    In most cases, the damage reduction means the elementals will take virtually no damage. However, the previous post mentioned provo and taking damage. If you provo your elemental onto a target, then provo another monster onto that target .. when the other monster dies and the elemental re-aggros the target, THEN the elemental will take normal damage. The way to stop this is to just re-provo the elemental.
    SativaGreen and MikeK like this.

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