Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Spawn

Discussion in 'Patch Notes' started by Chris, Jun 7, 2013.

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  1. Chris

    Chris Renaissance Staff
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    If the spawn is linked to the champion controller then yes. There is an elevated chance to receive bonus platinum when working the champion spawn.
  2. CapDipshit

    CapDipshit New Member

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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    When killing spawn that was produced by champion controller... After champ is killed, platinum coins appear in backpack or must you loot the platinum?
  3. Chris

    Chris Renaissance Staff
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    Anything killed during the process of a champion spawn will pay platinum directly to the largest damager, in the case of the champion himself, 6 platinum are given to each person who is in range and who does an adequate amount of damage to the champion.
  4. Paradigm

    Paradigm Active Member

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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    Does this mean that Lockpicking at 100 can still open any chest on the server? Or do I need to fit Detect Hidden in to my template? Let's say I am at 80 hiding, 95 LP and have filled in the gap with 25 detect. Can I set detect going down and GM lockpick, then drop detect completely and finish hiding?
  5. Chris

    Chris Renaissance Staff
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    This is correct. Gm Lockpicking is the same as Gm Detect Hidden and 95 Lockpicking.

    Adding detect hidden to your template will help train lockpicking and if you want to be able to do level 5/6 treasure chests without 100 lockpicking, detect hidden will allow that.

    Every 20 points in detect hidden gives you a 1 point bonus to your lockpicking skill allowing you to attempt harder chests earlier.
  6. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    I'm against this lockpicking change. I don't think it's fair for people who worked their asses off to gm lockpicking to be on the same footing as someone who gets to 95 (you can do this without doing a dungeon chest I think) and detect hidden (easy to macro to gm) I think that gm lockpicking should be required for level 5-6 chests. If not, then what's the friggen point?
  7. Zyler

    Zyler Well-Known Member

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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp


    I have to agree. Getting to 95.1 was EASY. I've put in hours and hours to achieve 98+.
  8. Red_Rover

    Red_Rover Member

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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    I agree with Jack and Zyler
  9. Avery

    Avery Well-Known Member
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    Agreed.
  10. Blaise

    Blaise Well-Known Member
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    Also agree.
    Perhaps a bonus to pick higher level chests in the early stages for anyone who wants to play this naturally. However, the top tier should be reserved for GM. I wouldn't be opposed to it only being Level 6s that GMs can pick but there should be no workaround.
  11. Chris

    Chris Renaissance Staff
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    Re: Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Sp

    Thread Archived.
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