Patch 56: September 16th 2014 - Renaissance Achievements! CTF v2!

Discussion in 'Patch Notes' started by Chris, Sep 5, 2014.

  1. Lestat

    Lestat Active Member

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    Great Job Guys!!!!!!!
  2. Red_Rover

    Red_Rover Member

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  3. Red_Rover

    Red_Rover Member

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    I just wanted to say, as a mostly solo player, i LOVE achievement type stuff.

    I'd like to mention though, having some quirky type of achievements makes the system fun.

    "Killed by a mongbat at 7x GM" or some crazy stuff like that

    Thx for the update :)
  4. Chris

    Chris Renaissance Staff
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    This is just the initial test phase of the system. Players can expect many more to come.

    Development work on the web portal for the achievement is starting soon and should be finished pretty quick. Every patch going forward with add more to the achievement system.

    18 Hours in and everything is working perfectly, not additional stress on the server and data is flowing smoothly to the website.
  5. Blaise

    Blaise Well-Known Member
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    Absolutely. Red_Rover, having been a born-again Britannian after spending nearly a decade on XBox Live, I can tell you I'm a huge fan of in-game Achievements. My favorites are really the random/silly/niche type things like you mention. However, I'd go with Slaying 1000 Mongbats (non-Champ Spawn), or something like that.

    Bake 100 pies or tipping a cow (I literally just saw that for the first time in my UO life the other night).
  6. Athena

    Athena Active Member

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    I love cow tipping! I can't believe people still say you can't do it :p.
  7. TrinnyTowny

    TrinnyTowny New Member

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    The detect hidden change is super cool.. it's one thing to read a patch notes and another to use something in game and realize how well it works mechanically and what an improvement in overall game experience something can be.

    A+++

    Thank you
  8. Basoosh

    Basoosh Well-Known Member
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    It is nice. Though I almost pissed myself thinking I had revealed a hiding red when I used it in my vendor house the other day.

    Good job on the patch, Telamundo. (and others, if others played a part)
    jefferyjay, ReZon and Ragnarok like this.
  9. Gideon Jura

    Gideon Jura Well-Known Member
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    [​IMG]
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  10. DaTamer

    DaTamer Member

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    When someone is overly stressed at work, has no home life, or is sexually frustrated, you can expect everything that comes out of their mouth to be hurtful, hateful, and argumentative El Horno. I have watched Blaise for over a year now, and realize there is something truly wrong with him. So no worries about defending other people's comments against him. Everyone I have talked to on UO:R just ignores the endless trolling from Blaise.
  11. Blaise

    Blaise Well-Known Member
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    See Trash Talk thread for appropriate channels for your tears, DaTamer.
  12. Kermit

    Kermit Active Member
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    Great Job Telamon ;)
    Tks you very much!
  13. Lightshade

    Lightshade Well-Known Member
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    I like the lock picking proposal. It would go a long way towards making more accurate lock picking rune books in libraries.
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  14. Chris

    Chris Renaissance Staff
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    Detect Hidden > Dungeon Chest > Lock/Trap Details?
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  15. Lightshade

    Lightshade Well-Known Member
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    I was agreeing with what Blaise said:
    Just thought it'd be great, as someone who has a public rune library, to make better lockpicking runebooks.
  16. Blaise

    Blaise Well-Known Member
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    Careful, that is a crime punishable by tears in dozens of nerd's mom's houses. :p
  17. Red_Rover

    Red_Rover Member

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    So, I've dug up a few tmaps and I gotta say, I like that I don't have to go out the the THB Offline database to find the location. Sometimes those pins are so close I get the wrong one. :p
  18. Mes

    Mes Well-Known Member

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    CTF was a big success. There were like 20 participants and many spectators too. Thanks for all the hard work!
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  19. Blaise

    Blaise Well-Known Member
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    [​IMG]

    New scoreboard and sign-up books are top notch.
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  20. Dalavar

    Dalavar Well-Known Member
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    Very cool. How does the team scoring work? It seems like it's maybe 15 points for a flag capture, 1 point for a kill, and the game ends after a set amount of time?

    Also, a suggestion from one of the many folks who isn't going to attend these things with a team... I'd suggest having some of them be "random teams", otherwise the regulars are always just going to mop up the more clueless new players.

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