Patch 62 - April 1st 2015, Easter Egg Hunt! Bugfixes!

Discussion in 'Patch Notes' started by Chris, Mar 24, 2015.

  1. Chris

    Chris Renaissance Staff
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    PatchNotes.png

    Easter Egg Hunt
    • The easter egg hunt has been updated for 2015.
      For more information on the event check this thread. Easter Egg Hunt 2015

    Clothing
    • Resolved some default naming issues for the various pieces of clothing dropped from Leprechauns.
      Note: This will be retroactive to any existing items in the world.

    Capture the Flag Events
    • Re-wrote the system in use that reports events and event results to our web database.
    • Exported the kills, deaths, flag caps, and damage healed to allow for additional scorekeeping.
    • Adjusted the system in which CTF enables and disables spectator gates.

    Corpses
    • Player corpse decay times will be extended to mitigate any negative affects of connectivity issues with the server.
    • Your corpse will not begin to decay until a player has opened it once, or until a longer time window has passed.
    • This will allow players to recover their items in the event of a DDOS attack or other connectivity issue with the server.
    • This will also allow players more time to get to their corpse in normal situations.

    Event Systems
    • Event Lobby Gates cannot be used while you are a criminal or under young protection.
    • Added an event lobby gate on Ocllo island.

    Explosion Spell
    • In rare situations when attacking a perma-grey thief, the check for a harmful act would fail when the explosion was cast.
    • This would result in the attacker incorrectly flagging grey vs a perma grey thief. Thanks Russell/Zugu

    Faction Bases
    • Updated the True Brit Faction Base to include the complete bridge.
      TB.png
    • Updated the Minax Faction Base to include the complete mountain path.
      MINAX.png

    Help Stuck System
    • Added Buc's Den Locations to the T2A location option list in the event a red uses the help stuck system.
      Note: I should add an IRC broadcast to this just for the shame factor, but that's a project for another day.
      "The murderer Jimbob just used the help stuck system to escape to Buc's Den"

    Peacemaking / Pet Control
    • Issuing a command to a pet who is under the effects of a targeted peacemake will result in the pet breaking free of the calmed mode.
    • Peacemake will still interrupt the current command of a tamed pet, but the tamer can issue a new command that the pet will follow.
    • This will resolve situations where players pets could be locked in place by another player with no recourse (release, follow, attack, etc)

    Strandedness System
    • Implement a location selection list for red players that does not include guarded areas.
    • This will resolve the problem of murderers being sent into town should they timeout over water.
      Note: The strandedness system is what sends you to the town docks should you login over water.

    Taming/Bonding Event
    • Resolved a problem in which the bonding event scroll would not allow you to use it to complete the event.

    Tournament System
    • Fixed a rare problem in which players would not resurrect with all of their possessions restored properly.
    • Fixed a problem in which event trophies did not have the proper tournament information on them (1v1, 2v2, etc)
    • Sudden Death Warnings will no longer be given to players who are dead at the initiation of sudden death. (2v2+ matches)
    • Added a delay between rounds so that players will have more time to prepare between matches. (Currently 1 minute)
    • Allowed faction members, of different factions, to perform beneficial acts on each other during a tournament.
    • Disabled the ability of spectators from being able to perform beneficial acts on tournament participants.

    Website Export
    • Added a few additional data points to the various exports.
    • Added the last login date to character data in order to allow for future database pruning.

    Website

    Website - Event Information
    • Implemented a new section on the website for event information.
      Events.png
    • This section of the website has links to the event schedule, event results, and individual event information.
      Note: Event leaderboards coming soon.
    Last edited: Apr 1, 2015
    Lord Krake, Orbit Storm, Pan and 9 others like this.
  2. Gideon Jura

    Gideon Jura Well-Known Member
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    Thanks Chris for all your hard work. We all appreciate it.
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  3. PaddyOBrien

    PaddyOBrien Well-Known Member

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    Where does it show someone's last login date in character data? Or is it not live yet?
  4. newme

    newme Well-Known Member

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    thanks so much....:)
  5. Chris

    Chris Renaissance Staff
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    This we might not make public, unless we include it in your general privacy settings.

    It is a data element we might use to purge monster kill, player death data for inactive players to keep our web databases down to a reasonable size.
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  6. Gideon Jura

    Gideon Jura Well-Known Member
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    MOAR DATAS
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  7. Timelord

    Timelord Active Member
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    The work you guys do is amazing... we all appreciate it!!
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  8. Lightshade

    Lightshade Well-Known Member
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    Not sure if its worth it, but is there a way to track damage dealt out, also? Per match? Its more of a curiosity for me to see who the helper character is that wears'em down.
  9. Zim

    Zim Active Member

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    This change IMO is a mistake.

    So all a tamer/summoner has to do is spam "all kill"/last target and it will completely nullify peacemaking? This just makes PvP tamers that much more powerful. I admit that Ive done this at champ spawns before to mess with farmers. It was silly that it wasnt a hostile action. It should flag you a criminal and nothing more. That way the recourse is that the tamer and his other pet(s) just flipping kill you :p
  10. Gideon Jura

    Gideon Jura Well-Known Member
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    Peacing tames causing crim flag would be all bad. That would open up a crazy number of problems.


    It's really important that this was fixed but I could also see where maybe the peace effect should still last 1 second or something to make it a viable option to have peace on a Pk.

    In it's old form you could abuse it really bad - we're really lucky nobody knew about it tbh. A single dude could screw over a whole champ spawn. Or Vella's faction tamer could be completely nullified with a single skill.. nobody wants any of that.
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  11. Zim

    Zim Active Member

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    I think I see what your saying. Why not have it be that the AoE peace can be overwritten like the patch describes (if it even lasts that long) and single target peacemaking another players pets would still work 100% but flag you crim?

    Im not sure I understand what problems your talking about except AoE peacemaking at champs flagging all the tamers there.

    Is there any other skill out there that counters taming in straight up PvP?
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  12. Basoosh

    Basoosh Well-Known Member
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    I like the AoE versus single target idea! Great compromise.
  13. Gideon Jura

    Gideon Jura Well-Known Member
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    I like the single target compromise a lot

    Aoe peace would wreck tamers in any setting if it lasted ten seconds bc you simply aoe every ten seconds and mop up a defenseless foe who can't even gate out the pets. 5 pks could jump 5 tamers and if 1 or 2 had peace, then all pets are automatically going to die bc the tamers must recall.


    Exp ebolt works on tamers.
  14. English John

    English John Active Member

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    The time and effort put in by the staff here never ceases to amaze me and I've only been here for a month!
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