Proposal: True test of socialism vs darwinism

Discussion in 'Renaissance Discussion' started by Jack of Shadows, Nov 16, 2016.

  1. Dun Scaith

    Dun Scaith Well-Known Member

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    Pie on my face then. I must have misread some old material.
  2. Everlast

    Everlast Well-Known Member
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    And what about tracking?
    GM hide/stealth shouldn't be tracked so easily.
    That's a flaw I've never liked in any era of this game.
    Especially a GM hide/stealth/steal/snoop - this would be a person who has devoted their life to thriving in the shadows, which can easily be undone and made useless by 1 player with 1 gm skill in tracking. (and probably don't even need gm, just a loop track macro at ?? skill level)
    Now if a tracker comes along that has forensics and hide/stealth themselves, then sure.. you've got two characters dedicated to their profession, just exact opposite professions.

    Does anyone know of any anti-tracking methods for a thief? (if you don't want to share it, I'd be happy to get a PM)

    I know on recent OSI, a stealthed player with high dex (80+) was much more difficult to track than a stealther with lower dex (>80).
    I believe int is in the equation here.. which my thief is still trying to lose his dex for brains.
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  3. Dun Scaith

    Dun Scaith Well-Known Member

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    For a time I had tracking, detect hidden, and forensics.
    Then i ran into thief healer mages.. so. had to lose something.
    *You are correct though detect hidden isn't necessary to track those with stealth.

    Its actually kind of worse, you have another 10 second cool-down before you can use forensics, they've already hidden again by then.
    I mean sure you can be super sneaky detective, but.. whats the point, i'd rather they just know you're sitting at the bank.

    Tracking is really good, but its use isn't just an anti thief mechanism.
    Last edited: Nov 19, 2016
  4. Jupiter

    Jupiter Well-Known Member

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    Two branches of thief detection exist on this shard

    Branch 1: Sans Forensic Eval Skill
    this branch has only 1 prerequisite - your character cannot be a current member of the NPC thieves' guild.

    This branch of inspection requires an inverse application of the law. The world only restricts use of theft skill on blue players. However, anyone can attempt to steal from greys (and monsters) without being in the guild. This means that if you attempt to steal from a blue character and u have a message that says "u must be a member of thieves guild " then they are definitely not currently perma grey. If u attempt to steal from a blue and u get a message that says "u fail to steal" or "u successfully steal" then that person is currently perma.


    Branch 2: With Forensic Skill
    Target player with skill
    response 1: "You notice nothing about the target" - this means the person is not a thief.

    response 2: "That person is member of the thieves guild" - this means the person is a member of thieves guild, but is not currently perma grey

    Response 2b: "That person is a member of thieves guild, and is currently wanted! " - well this means that no matter what the person says, they have recently robbed from a blue character (or at least they have not died since they last stole)

    The main benefit i prefer from branch 2 is that you at least know who can potentially steal and who cannot. That way you can clearly mark who to watch at Ocllo bank. :)
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  5. Jupiter

    Jupiter Well-Known Member

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    u could use the 3 account aspect. have 3 identically named characters hidden nearby. this gives you a 1 in 3 chance to avoid being tracked by novices. The art of distraction.

    this tactic has been used in factions to some extent, with all players on the team being named the same. "dump on leroy!" ... "which leroy?!"

    haha
  6. Dun Scaith

    Dun Scaith Well-Known Member

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    I hoisted my own petard by joining the thieves guild for disguise kits.
    I'm unsure if I can still place bounties?

    And thieves get a free leg of lamb every now and then.
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  7. Dun Scaith

    Dun Scaith Well-Known Member

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    yes.. lets promote more of having three of the same thief in one spot for walling and healing purposes..

    that's the same reason i joined the damned beat cops in the first place
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  8. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I think you can drop stealing to 0 and still use the disguise kit
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  9. Jupiter

    Jupiter Well-Known Member

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    yes as long as u are in thieves guild. only reason to get to 60 is to join.
  10. Dun Scaith

    Dun Scaith Well-Known Member

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    It is zero. (happily tracking is gm'd again) i would drop mediation for detect if I totally wanted no chance of being 'of use' during my other daily shenanigans.

    not to mention not being able to fight at all vs your standard (wtf thats not a thief, thief) and sour harambes :D
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  11. Dun Scaith

    Dun Scaith Well-Known Member

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    this is way off target now, but can you still offer a bounty if you are in the thieves guild? (when youre run down by a red)
  12. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Nope, you can't give counts when murdered. Another underlooked thief balance mechanic (that I'm fine with, and have used to my advantage to turn dozens of players red)
  13. Dun Scaith

    Dun Scaith Well-Known Member

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    I wondered what happened there.
    I was a little upset I couldn't offer a bounty when I was caught. (to say thanks for the decent kill)

    Is thieves not being able to offer bounties/counts always been a thing?
    I mean they can get murdered too.
    (anyways dropping thieves guild for this reason) I would rather give counts than be able to wear a fake nose.
    *also a lot of hassle for what it is,, have to go turn off the guild abbreviation, adjust skill to display another title, change text color.. yadayada.
    (or of course: just get murdered outright because your name is Miguel, and you're in a dungeon at a champ spawn) hehe.
    (not to mention logging out and upon returning finding that your macros are all silly, because you're Wallace)
    Last edited: Nov 19, 2016
  14. Jack of Shadows

    Jack of Shadows Well-Known Member
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    It's always been that way, thieves can't give counts. It's a balance that reflects in out of town play where you are free to kill them (if you can) if they are perma or not.

    I've always considered that a fair thing.
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  15. wylwrk

    wylwrk Well-Known Member

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    Warning: Many things on test aren't worth testing as the test server isn't patched up to date / different.

    However, I've been informed that the tracking/hiding mechanics are the same there as in prodo.

    So...

    http://imgur.com/a/T2uZ4
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  16. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I'm okay with tracking for various issues (house upgrades, etc etc) I don't care for hiding/stealth being negated by detect hidden (outside of houses) but hell, the reveal spell does the same thing without 100 skill points, so whatevs.


    The modern tracking menu that separates npcs from players, and mobs from sea mobs is great. I feel like it tracks for a long long way at gm, so I'm content with that aspect of the server.
  17. wylwrk

    wylwrk Well-Known Member

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    The power of GM magery's reveal spell makes me salty as F when compared to detect hidden's success chances.
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  18. Dun Scaith

    Dun Scaith Well-Known Member

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    When there are a ton of folks in one spot, tracking doesn't list pages of them like it used too (that i remember)
    it only shows the nearest three lines of folks. which is quite a few, though in the town invasions (the only real time ive seen a lot of people in one spot at once) it was more dicey, harder to follow the people i was looking for.
  19. BlackEye

    BlackEye Well-Known Member
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    Get a real job!
  20. Dun Scaith

    Dun Scaith Well-Known Member

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    without disguise kits, how can I get a hair cut :eek:

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