I had a blast bouncing around to various spawns, finding special trolls and Gamayun. I enjoyed the mobs' use of magery. One thing that may be worth considering -- and, to be totally clear, I'm ignorant of my suggestion's scope -- is having summoned minibosses as well as our current chance-to-spawn ones. So now, I kill a bunch of trolls and they might spawn a cave, mountain, or forest troll. And that fits a certain playstyle, such as mine. But not everyone is so keen. What if we had mobs from one other region or maybe several regions dropped 'parts' or reagents of some kind, and those played a part in a summoning ritual for a miniboss? It could help out the folks feeling/not enjoying the grind. When all of the items are collected, the player can then start the fight when they are ready instead of relying on chance. It lets them plan, maybe get some friends on board, maybe make an event of it. There could be a cooldown of sorts if need be (I understand that this is how the Christmas scrolls work?). I think that it'd fit a more calculated playstyle, where someone wants something more predictable to come from their time. It seems like it could scale up or down, either way. It could be as simple as placing a few items dropped by undead onto an altar in Brit GY, causing it to summon some weird flesh monstrosity. Perhaps the Ocllo sewers are clogged, and it takes a few special items from fire elementals or hellcats or something to unclog them by burning the gunk away Drain-O style... but this fix angers a stronger-than-usual giant toad living in the pipes. Or, it could scale up: maybe the Shrine of Honor has been fouled, and its purification can be started by bringing some items to it, which extract a miniboss of some sort -- maybe a disempowered balron. Maybe players get these purifying items by helping out NPC travelers, whether escorting them or rescuing them. They defeat the balron -- lo and behold, it's dropped a part for an even stronger miniboss somewhere else. All of this still does rely on a bit of chance: the mobs have to drop the necessary reagents for the ritual in question, so there is a farming component. But it's encouraging some travel for collection and completion, maybe even travel to less-frequented places. Or they could sell the parts to others. Just some thoughts, anyway. It'd be nice if any of these could be geared towards younger players.