Creating the Fortress July 7th 2012 The next step on our quest to perfect the Renaissance experience was fixing what we have always thought was one of the most obvious mistakes with respect for housing. Castles were probably intended in design to be large guild houses from the beginning, however with the size of the courtyard and the general design make this almost impossible. The first step in this process was to review the function of the courtyard. For our fortress design we decided on removing 75% of the courtyard. The entryway and courtyard were expanded slightly. The next step was to redesign the first floor of the castle completely to improve it's functionality. One of our goals was to allow guilds to house their members in a functional manner. With the removal of the courtyard enough room was available to create 8 individual rooms with their own door and key. The hallway leading to the room also has a door allowing for some level of security. This will allow guild members to actually live in the castle until they are ready to obtain their own house. To allow for an impressive great room the central stairs were moved to the north east corner. For the upper floors of the castle we created a 2 story great room, allowing players and guilds extensive creativity in their use and decorating. Ladders were added to the roof of each section. The flags attached to the central section of the courtyard will be able to be dyed the guilds colors. This house will be available from real estate broker as a "Large Fortress" and has the same footprint as the classic castle. To learn more about housing on Renaissance please check out our Housing Guide in the Renaissance Compendium.