Resist or Eval Int...

Discussion in 'Renaissance Discussion' started by Vincent Blackshadow, Mar 2, 2018.

  1. Vincent Blackshadow

    Vincent Blackshadow Member

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    Hello to all. I just recently started on this server and it has been great so far. I have a question. I am wondering if I should take resist or eval int as my 7th skill. How significant is the change in the bonus to spell damage at 50 or 70 eval int compared to 100? Does it make any sense to split the points between resist and eval int (30/70 50/50 70/30)? This character is not a pure mage but more of a hybrid. Any info or insight wold be appreciated. Thanks in advance.
  2. One

    One Well-Known Member
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    Hail,

    What is the rest of your template?

    In general it is more important to have Resisting Spells, but most people prefer to have both. Especially if your character is not a tamer.
  3. Vincent Blackshadow

    Vincent Blackshadow Member

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    This is my first character so the intention is to learn the mechanics and get a bit of a start in the world. Currently it has:

    Tactics
    Anatomy
    Fencing
    Healing
    Magery
    Meditation

    Resist and or Eval Int

    If I take both Resist and Eval I may drop Healing.
  4. Sheepdog

    Sheepdog Well-Known Member
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    I would drop healing and take up Eval and Resist, you've then got a sweet tank Mage who can para blow.

    Most people make a Provo Mage or Peace Dexxer as their first money making character on this server, takes about a week of semi afk training and then in another week of average play time you'll have a giant chunk of change behind you.

    Provo Mage

    Musicianship
    Provocation
    Magery
    Med
    Eval
    Resist
    (Free skill) Hiding/peacemaking/ work well

    Peace Dexxer

    Musicianship
    Peace
    Fencing
    Tactics
    Anatomy
    Healing
    50/50 magery med for recalling around
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  5. One

    One Well-Known Member
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    Honestly a better template would probably be:

    Tactics
    Anatomy
    Fencing
    Healing
    Resisting Spells
    Magery (or some combination of Magery and Meditation)

    Some people do play tank mages such as you described, dropping healing for Tac/Anat/Fencing and Mage/Medit/Eval but that's a heavily PvP oriented template and a relatively difficult/uncommon one.

    For your first character, to get a start in Ocllo, I recommend a bard. To this day I still play a bard as my main character. Below, find two options:

    1. Bard Dexxer

    Weapon (Usually Swords, sometimes Swordsmanship or Mace Fighting)
    Tactics
    Anatomy
    Resisting Spells
    Healing
    Music
    Provocation or Peacemaking

    This is good because in most places in Ocllo monsters won't attack a new player (and other players can't).

    - This kind of character is often regarded as the best in Ocllo, but once you're no longer in the new player program it becomes kind of restricted to special instanced events such as ancient message in a bottle challenges, level 7 treasure maps, and Christmas scrolls. It's not good for a non-young player in the open world because it's impossible to escape PKs and difficult to get from place to place. It is possible to recall from a scroll with 0 magery but it's annoying.

    If I were going to run this template in the open world I'd use Provocation and drop Resisting Spells to 50-70, splitting it with Magery. But you'd get hurt a lot from casting monsters and could still fail recall so it's a risky template in the open world.



    2. Bard Mage

    Magery
    Meditation
    Music

    Then four of:
    Provocation/Peacemaking/Discordance (Enticement)/Resisting Spells/Wrestling

    Or other skills if you want to make a specialty character such as a bard cartographer.

    This is the best character for a newish player I think, the only problem is that training a mage is expensive and mages aren't good until they have GM Magery or very near it.

    I run 3 bard mages. It's a useful template because you can get from point A to point B easily, get away if PKs come, and make a lot of money without getting hit much. It's not quite as run as hitting stuff with a dexxer, but more effective.


    Later Characters

    Tamers are the best PvM template, with stun mages (Mage/Medit/Eval/Resist/Wrestling/Anatomy and either Healing or Inscription at the 7th skill) regarded as the best PvP template. There are other templates too such as Crafters, Thieves, or Cartographers which you'll see in time.




    TLDR:

    It would be better for you to make your first character a bard. If you insist on putting mage skills and dexxer skills on the same character, Resisting Spells is still 100% necessary. If you must have a tank mage you could drop Healing to have Resisting Spells but that's a specialty PvP template which you shouldn't use unless you are a very good and experienced PvPer, who intends to use this character for PvP, and insist on doing things unconventionally.

    Feel free to ask any further questions!
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  6. One

    One Well-Known Member
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    Damn you posted this while I was writing an almost identical post. Great minds think alike!
  7. Sheepdog

    Sheepdog Well-Known Member
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    You wait for good advice and then two loads turn up at the same time, classic.

    I will have to respectfully disagree with you on the tank being a strictly PVP template though dude, back in the day when we only had 5 characters a tank was my main and he did everything. Yes there is significantly smarter ways of doing it but I use my tank here as a kind of an opportunistic everything character, had a lot of success at Valentines with him casting blade spirits and running around finishing critters off with a weapon, if you can get your hands on a katana of troll slaughter or something you can nicely farm trolls or any respective slayer and their foe.

    You've also got the benefit of being able to defend yourself better than the average PVM'er if a red DOES roll in.

    It wouldn't be my first choice here for a character template here but if you've already sunk some time into this dude don't be afraid to crack on with him - just be aware that there will be players newer than you farming more successfully on a Provo or peace character!

    Have fun dude!
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  8. Vincent Blackshadow

    Vincent Blackshadow Member

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    Thanks for the information. I do not mind unconventional. Not at all. I will do some experimenting and see what happens. This is all a learning experience at this point.

    This character is already out and running around after leaving the young program (somewhat unintentionally) with about half the time remaining. I consider it to be a trial by fire of sorts and a lesson learned under fire is a lesson you do not forget.
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  9. wylwrk

    wylwrk Well-Known Member

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    tamer, just make a t... j/k

    Everyone automatically assumes you're playing the same way they are. Sorry... I've done that too.

    How are you playing it? High dexterity in heavy armor or mage-like wearing leather and casting more oft than not?


    This determines the appropriate answer.
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  10. One

    One Well-Known Member
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    There were a couple of good points made above. A tank mage is much more threatening to a solo PK than, for example, bards are.

    Some magical monsters will dispel blade spirits or daemons but there are some spawn that won't, too.

    I would be remiss if I didn't mention that you can be restored to the young program if you have time remaining (i.e. you've played less than 500 hours) and left unintentionally, by paging a GM.

    However it seems like you're mentally ready for your "trial by fire" and you do (or can) have two more accounts to remain in the young program. So, godspeed!
  11. Vincent Blackshadow

    Vincent Blackshadow Member

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    The style is situational but I want to be prepared for whatever or whoever I may encounter.

    I usually roll out with two armor sets. One metal and one non metal. Augmented by STR and DEX pots and defensive spells. With the metal being the highest AR possible with the least DEX penalty as some of this characters DEX was sacrificed for INT.

    For weapons I also try to be equipped to be flexible weather one handed to use pots or two handed for para blow or pre-poisoned etc.

    Once I know the situation and who the possible enemies (especially those nasty blues who may seem friendly but then try to kill you) are I will try to devise the best strategy and combination of armor/weapons and or spells to deal with it.
  12. wylwrk

    wylwrk Well-Known Member

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    Wait, is this for PvP, PvM, everything?

    My fault, I wasn't specific

    What's your present/goal for STR, DEX, and INT?


    fyi you cannot meditate in studded leather nor any metal type armor

    random notes

    - magery damage is sorta higher in PvM situations
    - for PvP, no resist is foolish - so is no eval if you're low dex - mage/med combo without eval is more for utility... some even drop meditation
    - you almost have a stock template of the standard 5xANAT mage + melee (resist/mage/med/eval/anatomy) + tactics + weapon (90/45/90 basic stats)
  13. DaTamer

    DaTamer Active Member

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    This is a great idea if you were running with a group.
    Pkers here run with 3-6 people. There are rarely solo reds running around. So either way, preparing for a one on one fight is pointless (in my opinion).
    If you encounter a group of reds solo, your options are flight or die.
    Now... you might be some elite bad ass character that can win a duel 3 vs 1 or 5 vs 1, but chances are you wouldn't be asking for advice if that was the case.

    I would focus more on building a character you enjoy playing and accept death when it comes to call.
    You'll enjoy the game more that way.
  14. Vincent Blackshadow

    Vincent Blackshadow Member

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    Current Stats:

    STR 100
    DEX 75
    INT 50

    I have thought about it and these are the skills I will be testing.

    Experiment #1

    Fencing 100
    Tactics 80 (augmented to 100 by accurate weapon)
    Anatomy 100
    Healing 70
    Magery 100
    Meditation 90
    Eval Int 70
    Resist 90

    I may still drop healing at some point but I wanted to test this skill set and see how viable it is.

    As a first character I realize that these skills and stats may not be ideal but the best way to learn what works and what doesn't is through experience and I still have a lot to learn.
  15. DaTamer

    DaTamer Active Member

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    So your end game is to be able to solo the harpy room in Covetous?
    I guess we all play a little different :)
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  16. Vincent Blackshadow

    Vincent Blackshadow Member

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    Not really concerned with end game at this point.

    Only been on this server about one week or so. I am still learning how all the mechanics work together.

    You mention the Harpies. Yes, I have killed a lot them. Even took down Gamayun when it spawned there although that was a bit rough.

    As far as PKers I have yet to see a group. The only people who have attacked me so far were solo.

    Right now my priority is just to get setup in this world with some resources gold/equipment etc. maybe a small tower somewhere and take it from there.

    The way I Iook at it time is relative and to quote Raoul Duke "All energy flows according to the whims of the great Magnet"
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  17. SIRCAPTED

    SIRCAPTED New Member

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    for quick resist gains to 50 ish fire fields against a house and run through. have a means of healing and or rezzing.
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  18. Vincent Blackshadow

    Vincent Blackshadow Member

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    Sorry for what happened in the lich fields near Yew the other day.

    I was guarding your stuff but I had two liches on one side.

    Then the pker Cookie Monster rides in on his Ostard (named Cookie coincidentally) and attacks from the other side so I had to get out of there.

    Hopefully you did not lose anything not replaceable.

    We should go hunting again sometime. I have a new silver weapon and I owe those liches some payback.
    SIRCAPTED likes this.

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