Seeds/Gardening in UOR

Discussion in 'Era Discussion' started by Deacon, Sep 8, 2014.

  1. One

    One Well-Known Member
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    What if orange petals were used to repair instruments?

    Example:

    Double-click orange leaf.
    Receive gump "Click the instrument you wish to repair."
    Target instrument.
    If instrument is still new reply "This instrument is not damaged!". Leaf is unused.
    If instrument is damaged perform a check of tinkering skill.
    If tinkering skill is less than 80 reply "You do not have this skill to repair this item." Leaf is unused.
    Otherwise return message "The item is restored to mint condition." Leaf is used.
    Last edited: Jul 17, 2016
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  2. M3THMOUTH

    M3THMOUTH Active Member

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    I think this is a good idea as well. Maybe we can vote what some of these items will do.

    I think a revamp on cooking would work as well. I know it might be kind of controversal but maybe some food with stat/skill value. I understand that could change up the game but I really feel like that has ALWAYS been missing from Ultima.
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  3. Rickbrent

    Rickbrent Active Member

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    I think seeds/gardening would be awesome to add in. I have been keeping my fertile dirt just in case. Are there any other uses currently for fertile dirt? If there are I can't remember them from 15-18 years ago.

    Also, cooking revamp would indeed be awesome. Perhaps BODS for cooking with differing rewards, or even a gm cooker could bake 1/300 times a semi rare/rare type of item like a wedding cake or some other type of food.
  4. Hydrox

    Hydrox Well-Known Member

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    Don't tinkering repair deeds do that? If not they should!
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  5. Rheanon

    Rheanon New Member

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    Just came across this thread. What a wonderful idea! I loved gardening in UO and it would be great to have it here just for decorative purposes. It sure would add to the game. I don't know if this is still on the table but based on the replies, it seems I'm not alone in thinking this way.
  6. Vandalin

    Vandalin Well-Known Member
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    Gardening and a cooking boost are both great ideas.
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  7. Deacon

    Deacon Well-Known Member

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    Thread is two years old, but I'm still optimistic about gardening!
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  8. Esponda

    Esponda New Member

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    Gardening system was fun!
  9. One

    One Well-Known Member
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    There was a thread about cooking a while back but I don't remember where it was so I'll mention a couple of the ideas that I recall from that, and add a couple:

    1) GM cooks should be able to brand food, specifically cakes, and make items that can't be made otherwise.

    2) GM cooks should be able to make and name liquor, beer, and wine.

    3) GM food should be able to economically solve hunger so that one reaches the peak of... What is it stamina and hit point regeneration?

    4) GM alcohol could work similarly to magical wizard's hats. Under the influence one should experience +5 strength at the cost of -5 dexterity and -5 intelligence. Although I fear the results of various characters finding use in being constantly drunk.

    5) A GM of both cooking and poisoning (alchemy?) could create baits of various kinds which would paralyze various monsters according to their slayer types. One double clicks the bait and then clicks the target animal, with success rates based upon barding difficulty. Perhaps this could be used on player pets as well at the cost of flagging criminal/aggressive.

    Abyss: Ambrosia (Made of black pearl and grapes)
    Undead: Garlic Cross (Made of garlic and bread)
    Repond: Tainted meat (Made of blood moss and meat)
    Fey: Century egg (Made of sulfurous ash and eggs)
    Reptile: Pickled onion (Made of ginseng and onion)
    Arachnid: Insecticide (Made of mandrake and liquor)
    Animal: Rotten fish (Made of nightshade and fish steaks)

    6) Cooking/Alchemy/Poisoning bods?

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