Seeds/Gardening in UOR

Discussion in 'Era Discussion' started by Deacon, Sep 8, 2014.

  1. One

    One Well-Known Member
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    What if orange petals were used to repair instruments?

    Example:

    Double-click orange leaf.
    Receive gump "Click the instrument you wish to repair."
    Target instrument.
    If instrument is still new reply "This instrument is not damaged!". Leaf is unused.
    If instrument is damaged perform a check of tinkering skill.
    If tinkering skill is less than 80 reply "You do not have this skill to repair this item." Leaf is unused.
    Otherwise return message "The item is restored to mint condition." Leaf is used.
    Last edited: Jul 17, 2016
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  2. M3THMOUTH

    M3THMOUTH Active Member

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    I think this is a good idea as well. Maybe we can vote what some of these items will do.

    I think a revamp on cooking would work as well. I know it might be kind of controversal but maybe some food with stat/skill value. I understand that could change up the game but I really feel like that has ALWAYS been missing from Ultima.
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  3. Rickbrent

    Rickbrent Active Member

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    I think seeds/gardening would be awesome to add in. I have been keeping my fertile dirt just in case. Are there any other uses currently for fertile dirt? If there are I can't remember them from 15-18 years ago.

    Also, cooking revamp would indeed be awesome. Perhaps BODS for cooking with differing rewards, or even a gm cooker could bake 1/300 times a semi rare/rare type of item like a wedding cake or some other type of food.
  4. Hydrox

    Hydrox Well-Known Member

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    Don't tinkering repair deeds do that? If not they should!
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  5. Rheanon

    Rheanon Active Member
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    Just came across this thread. What a wonderful idea! I loved gardening in UO and it would be great to have it here just for decorative purposes. It sure would add to the game. I don't know if this is still on the table but based on the replies, it seems I'm not alone in thinking this way.
  6. Vandalin

    Vandalin Well-Known Member
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    Gardening and a cooking boost are both great ideas.
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  7. Deacon

    Deacon Well-Known Member

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    Thread is two years old, but I'm still optimistic about gardening!
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  8. Esponda

    Esponda Member

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    Gardening system was fun!
  9. One

    One Well-Known Member
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    There was a thread about cooking a while back but I don't remember where it was so I'll mention a couple of the ideas that I recall from that, and add a couple:

    1) GM cooks should be able to brand food, specifically cakes, and make items that can't be made otherwise.

    2) GM cooks should be able to make and name liquor, beer, and wine.

    3) GM food should be able to economically solve hunger so that one reaches the peak of... What is it stamina and hit point regeneration?

    4) GM alcohol could work similarly to magical wizard's hats. Under the influence one should experience +5 strength at the cost of -5 dexterity and -5 intelligence. Although I fear the results of various characters finding use in being constantly drunk.

    5) A GM of both cooking and poisoning (alchemy?) could create baits of various kinds which would paralyze various monsters according to their slayer types. One double clicks the bait and then clicks the target animal, with success rates based upon barding difficulty. Perhaps this could be used on player pets as well at the cost of flagging criminal/aggressive.

    Abyss: Ambrosia (Made of black pearl and grapes)
    Undead: Garlic Cross (Made of garlic and bread)
    Repond: Tainted meat (Made of blood moss and meat)
    Fey: Century egg (Made of sulfurous ash and eggs)
    Reptile: Pickled onion (Made of ginseng and onion)
    Arachnid: Insecticide (Made of mandrake and liquor)
    Animal: Rotten fish (Made of nightshade and fish steaks)

    6) Cooking/Alchemy/Poisoning bods?
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  10. Kalvasflam

    Kalvasflam Active Member

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    Uooooohh, there is no gardening here??? :(:(

    This, honestly, makes me very sad. Didn't know this was originally implanted in a later era... I owned a large shop on Defiance a decade ago and I - of course - also sold a lot of plants. At the beginning I didn't plan to get that much into gardening. Always thought of it as kind of lame. However, a few days later, I was hooked. And I mean really hooked! I stopped all other activities and bought two additional 18x18 to create gardening centers. In the end I spent weeks exclusively with gardening! At some point I had so much fun in watering them, crossbreeding them, nurturing them, that I asked myself, why I didn't became a gardener in RL.

    THIS! Perfectly said!

    It's not about rewards in the end, it's an entirely different playstyle!

    Yes Sir, I take pride in knowing that a one point in my life I was gardener in Ultima Online! :)

    And I can't see any harm by adding this to the shard, if it is entirely for decoration. Hell, I could even live with the neons, knowing that they are quite difficult to breed (is this the correct english word?), but can be sold at a very reasonable price. Everything's that adds to the game depth can't be a bad thing - especially if it also strenthens other craftables like kegs etc. Well, there could be so much more to UO... I remember seeing a thread on Stratics several years ago. A very long thread. There was this guy that created several new crafter skills and even created and included item graphics. I can't remember in detail, but I remember thinking, that this guy must be a genius and EA/OSI has to recruit him. I remember he suggested that animals (tameables and some only for decoration) could be sold via vendors too and cut be put in houses. Tinkers would make cages that can be put up etc.
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  11. Baler

    Baler Member

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    Chris said it's in the works and it will have the unique and special touch that all systems on UOR have.
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  12. Xainlich

    Xainlich New Member

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    I enjoyed gardening. The Solen Hive quests/Hag quest were also excellent. I have really fond memories of those.
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  13. One

    One Well-Known Member
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    Hail Xainlich, and welcome to UOR (though it's apparently been a month)!

    Could you possibly explain those quests for us a bit? A lot of us (myself included) didn't play UO in the gardening era. Thanks!
  14. bart simpson

    bart simpson Well-Known Member
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    HYPE TRAIN! Free Bump
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  15. Xainlich

    Xainlich New Member

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    Thank you!

    As I recall, gardening was introduced alongside a series of quests. A new mob type of giant insects called "solen" were the basis, with solen hives and several quests related to the invasion. http://www.uoguide.com/Solen_Hives These quests used a new interface. Several rare seeds could be obtained: http://www.uoguide.com/Naturalist_Quest

    Grizelda the Hag was another quest that required collecting a variety of items: http://www.uoguide.com/The_Hag's_Assistant
    This corresponded to a new minigame with plague beasts: http://www.uoguide.com/Mutation_Core

    Plant-based dye was introduced in the SA expansion:
    http://www.uoguide.com/Natural_Dye

    This content was introduced in 2002, (save the plant dye), so it's newer than the Renaissance era, obviously, but was a cool framework for new content. It culminated in Yew being cleansed or remaining a swamp for several years. I was really impressed with it at the time and I remember the contemporaneous dev team being my favorite.
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  16. Rheanon

    Rheanon Active Member
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    Bumping just because .....:)

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