As we move forward with our crafting expansions, continued tweaks to fair play systems and the addition of more bulk order deeds this is a good point to discuss improving the OSI systems. With the implementation of patch 54/55 a variety of changes were made to reduce the amount of acceptable automation when gathering resources and filling BOD's. Such as: Disallowing razor from being aware of harvest messages. Disallowing razor from being aware of small bod filling messages. Adding delays to travel (recall) mining within town limits. Removing the ability to recall into caves (as they are being used in conjunction with the new gargoyles shovels) Implementation of the proper use delays when using shovels and pickaxes. These changes are in line with our mission statement and design directive where the economy is protected as much as possible from computer controlled profit macroing and player to player interactions are encouraged. These changes allow us to further balance the efforts of a computer controlled character and a character being played by a human. The changes in place now will be adjusted as we go forward to find a balance in which players are encouraged to play, not start a macro and watch television. So moving forward we have a list of various situations in which players feel they are encouraged to macro gather (even while attended) in order to accomplish certain goals. Such as: Unable to find enough ingots to finish a smith. Unable to find enough ingots to fill a bod. Unable to find enough colored ingots on the market. Filling Bulk Order Deeds is a tedious process. Creating exceptional items to fill a bulk order deed is tedious. etc. One solution was just implemented in patch 55 to address a few of these concerns. The gargoyles shovels provide players a new and exciting method in which to obtain specific ingots, in a more enjoyable process than writing razor macros or marshaling an army of pack horses. Another smaller solution is the recent adjustment of pack horses to carry twice as much weight allowing for easier mining activities. So that takes us to now. We know what the concerns are, players have a variety of goals. How can we improve the harvesting and bod systems to reward player dedication without imposing unnecessary tedium. Here are a few ideas that the staff is currently considering. Implement a Bulk Order Deed trade in program. This would allow players to turn in unfilled bulk order deeds to a NPC resulting in a resetting of the bulk order timer. An example of this system would allow players to trade 4 small bulk order deeds for another chance at a new deed. Or 2 large bulk order deeds for the same. Another variation on this system would be including bulk order deeds in the clean up britain system. The BOD's would be valued based on their standard point value used to determine a reward so a more valuable BOD would provide more clean up brit currency (copper coins) Copper coins could be then traded for additional bulk order deeds of any type. Both of these options would allow players to "trash" bulk order deeds they have no desire to fill or sell while allowing a chance for a different deed. Implement an Exceptional Only crafting option This option would be created and added to various crafting menus and would allow players to specifically craft exceptional items. Removing a tedious step from the crafting and bulk order process. Players would set the exceptional marker to true and then craft whatever items they wish. Any non exceptional items would be either trashed or recycled depending on the material and items used. This would allow players who needed say 20 exceptional Katana's to set a razor macro to loop until they are holding 20 Katana's without having to single click each and every item to see if it is exceptional. Any non exceptional items would be auto smelted and the ingots returned. Add a way to add multiple items to a small bulk order deed at once. This option would be replaced with a search option allowing players to target a container vs a specific item. Any items in the targeted container would be then used to fill the bulk order deed. Coupled with the previous option this would allow players to easily and quickly fill bulk order deeds with a minimum of input. Players could stockpile items to fill bulk order deeds, or simply hold the items in their backpack until they are ready to fill the order. Note: This option would be designed in a way that it could not be automated by any 3rd party application. I would have to be clicked by a human each time. Harsher Penalties for Repeated Failures of the AFK Verification system Up until now we have simply allowed players to serve their extended jail sentences and then carry on with their activities. Each time an AFK check is failed the jail sentence doubles and the time to respond to an AFK check is reduced by 10 seconds. This system of punishment could be reviewed and replaced with a system where once you reach a certain point the jail sentence becomes permanent and the account is banned. This would allow us to be less strict on aspects such as allowing razor to see harvest system messages. Disable/Limit/Alter Bulk Order Flipping This simple change made long ago, and has resulted in a great deal of situations in which players now feel pressured to complete and "flip" bulk order deeds. We intended this change to reward players who finished a bulk order deed, not be a mandate that players had to flip deeds in order to get what they wanted. Ergo "I need more ingots" Why do you need more ingots? "I need to fill bod's" Which bod's do you need to fill? "I need to fill these worthless bod's so I can collect a reward and trade them in for more bod's" That seems to create a cycle that will never end... While we do not have a plan this would be an area where changes could be made, allowing a loosening of other restrictions put in place on recall mining. Also keep in mind there are a few things we will not change Chances for various bulk order deeds. (Color, Type, etc) Ore Yield by Location. So discuss, comment on the ideas posted and think up new ways that we can remove tedium and encourage players to accomplish large scale goals.