i guess all I can say is you and Dan do not play to often and when you do the only way your pks will come out is if you guys have 1 person in a dungeon. I'm not sure if we need to rework stat loss hours some people Rez when they have more then 5 shorts. It may be a accident but that stuff still happens. Here's one pk that rezzed before he typed "I must consider my sins" http://www.uorenaissance.com/player/1223455
@Ponne seeing how you rezzed in stat do you think we should keep it at 8 hours per short or raise the hour count to 40?
We play often but are very careful with our PKs and don't put ourselves in bad positions. We carry far too valuable gear to go down. This is what a good PK does. It in itself limits our killing to targets of opertunity (PKing) and keeps us from going in to places without a care in the world like the way mage PVP reds are doing now adays. Our goal here is to force all Reds to risk something the way it was meant to be and prevent them from running around like cowboys killing everyone they see whether they die or not. It should suck to go down as a red. It shouldn't be like playing PVP with anyone and everyone with no concequences for dieing. Reds should be afraid of groups of other players. No red in their right mind should run into fights that they don't know they can win for sure. Less people would be attacked and / or killed by reds because the red might think twice or run if the attack wasnt going well. Blues should have an advantage in even fights of knowing the red is afraid to lose. Just my opinion.
IF 40 hour statloss was implemented i think a few other changes should take place. 1. NO recalling into or out of dungeons 2. NO jumping gates if flagged crim
This attitude is horrible, and a reason why the red vs blue scene is such shit on this server. Systems that punish reds heavily don't encourage reds to get better, it encourages them to be more cowardly and clever. Just look at the server if you have any doubts of this - the most prolific group of reds (we all know who I'm talking about) still sucks shit at pvp. They haven't improved on that front one bit over the years. Where they have improved is in terms of cleverness. Their methods and philosophies for running away from anything threatening have improved considerably over the years and nowadays if you go to kill their reds a gate pops up within two screens and they all pile through it like they're escaping from the matrix or some shit. Systems like this actually make the PKing worse because in the end it creates a situation where the reds are so practiced and committed when it comes to escape strategies that the blue pvpers that would kill them are mostly unable to catch them or unwilling to go through the hours of fruitless searching/chasing that would be required. It also encourages heavy gank squadding, which everyone knows happens here to a great degree. Compare this to an era like AOS, where reds were relatively unpunished as long as they operated in the right areas. The AOS era was marked by large groups of blue pvpers fighting large groups of reds. Because of the relative lack of consequences, reds could fight more challenging blues without feeling pressure to escape every time they see someone remotely threatening. The current system encourages reds to hard pass when it comes to challenging targets and to dogpile the newbies. Increasing the penalties for reds would only make this worse. If you really want to make it harder for these people to shit on newbies, the solution is not more statloss. The solution is to close the loopholes that these people are using to bypass the recall restrictions.
It seems that you want to use red status simply to find pvp, there is factions and guild wars for that, reds profit from the killing of blues for loot and should have a real consequence for choosing to be an evil profiteer
Sorry was driving. Yeah most reds pk but those 3 are just PKs that's all they do. The other 99%of reds use the tag so it's easier to pvp against groups of people. Also keep in mind some people during these group fights bring blues with just enough regs to recall themselves in and heal just once. In order to give out counts to there "enemies"
If you want to use being red as a sort of perma-grey then you can do so easily with increased shorts timers. All you have to do is not murder people too much. This doesn't disallow red pvpers, it just puts a cost to the wanton murder of blue players. All this change really does is increase the costs to murder lots of people. Being able to murder 60+ people a week without ever being in stat loss is ridiculous. I'm all for HoB and criminal timer restriction changes, I always have been. Napo, as usual, pukes a bunch of targeted nonsense and lies onto the screen and hopes ignorant passersby will believe some of it. He doesn't play here, when he did play you could describe his play as coming out to die on his tamer when his group heavily outnumbered others, and all he ever does is attempt to smear certain people and attack staff.
If you cant handle the heat get out the kitchen. If you cant handle the chance of being pk'd go play a shard with trammel.
Well, the post was made in the context of this thread, which approaches the issue from the viewpoint that there's a problem with reds and being able to indiscriminately slaughter newbies with no consequences. My point is that unless you look at the causes of the behavior, you cannot change it. I do not believe that heavier statloss would fix anything. To many, statloss is absolutely nothing because they are so rich that the resources to train a new character are trivial, and they have many accounts and access to many reds so they're fine if one is out for a few days to re-train. Even if the measure does impact reds, it will encourage them to act in a way that is opposite of what the goal is here. Instead of cutting down on the amount that newer players get shit on, this will actually increase. Reds will seek to further mitigate risk to themselves by stacking the odds further in their favor. If you want reds to play more fair, the way to do is is to actually remove some of the risk so that they'll be more willing to play when the odds are not heavily stacked in their favor. If you accept the premise of this thread, that there is a problem, this is the way to solve it. If you don't, and you think things are fine, that's fine too. I think things are more or less fine. This is funny, because if I say something that's slightly inaccurate or even completely accurate but somewhat misleading about you, I get Telamon up in my face yelling about "character assassination" and threatening to ban me. And here you are, just shouting ridiculous lies about me. I'm going to report your post, and of course, nothing will be done. This crazy line of bullshit is kind of amusing, though. Are you off your meds lately, or have you just realized that you can pretty much just say and do whatever you want and nothing will happen to you?
Napo, all you do is post vague and/or speculative mudslinging nonsense against people in threads which are either mostly irrelevant or totally irrelevant to those threads (and always unnecessary) while also making sure to attack staff. You never have evidence of course, only the Alex Jones level accusations against anyone you dislike. And then after months and months of doing this, you were correctly banned after going on a ragey tirade all over forums with even more obvious trolling. How you are still here, being allowed to be apart of this community at all, speaks to the endless patience of staff and Telamon. If they were 1/100th as bias against you, they would have banned you permanently a long time ago... and yet here you are.
Giving pk's more risk by making short counts decay slower would be more felucca than trammel in my opinion. Even if they hunted in packs moreso than they already do and prey on noobs, there is still a chance they'll get whacked and have to sit out for a while or take stat loss like a man.
I still play here. I've been logging in less because the lag is quite bad for me, but I think the lag situation will get resolved eventually.