Stat loss - Extending decay rate

Discussion in 'Renaissance Discussion' started by SteelyDan, Jul 20, 2016.

  1. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    I reported the post you made talking shit about an entire group of players, despite it having no place in this thread or sub-forum. Nothing was done but at least I tried to take the high road instead of derailing this thread to suit your slander.
  2. napo

    napo Well-Known Member

    Joined:
    Apr 26, 2013
    Messages:
    771
    Likes Received:
    511
    It may not be a statement you appreciate, but it is an accurate statement. In terms of ability, there hasn't been a group of reds in the history of the server that have really grown enough as players to overcome their rivals. Some groups have had good weeks and bad weeks, and swellings of active players, etc, but generally speaking the pecking order right now is the same as it has been for years.
    And you overlooked a statement that could be taken as a compliment or at least a point to be prideful of, and that was my statement that the reds on this server have improved dramatically in terms of running away and general craftiness, and that it's nearly pointless to try to hunt them because of the efficiency and level of practice that they've achieved in the fine art of running away.
    Many people are very quick to say that a good red is an opportunistic coward and that's the way it should be, so why do those same people get offended when I point out that many of them play that role skillfully?

    If that offends you, I'm sorry. These are accurate statements however, and if you find yourself getting heated over them it may be a good idea to step away from the conversation.
  3. PaddyOBrien

    PaddyOBrien Well-Known Member

    Joined:
    Aug 12, 2014
    Messages:
    3,254
    Likes Received:
    4,474
    Interesting idea but would conflict with the anti town killing protections (cant delete char with any long term counts)
    One likes this.
  4. Ponne

    Ponne Well-Known Member

    Joined:
    Mar 16, 2016
    Messages:
    889
    Likes Received:
    350
    i think we should just keep it at 8. i think it will just be that if we change it to 40 people will make more characters and turn them red without really caring and lots of PKs just afk in their houses trying to get their counts down and if we increase it i think the pvp will decrease. there is no reward without risk. you go out hunting you will most likely encounter someone who wants to kill you. but what's the fun if there are no risk involved. you just sit there with several pets or characters or bards whatever you play and gain money. money needs to get around. tamers/farmers kill monsters gain money and they might die by a red, red buys regs and other pvp supplies, that vendor gets money or that player gets money that player maybe buys something he wants etc. its a way for the money to get around.
  5. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    Yes, this is quite a bit more appropriate than saying an entire group of players "sucks shit". Thanks for your wondrous insight.
    I didn't get heated about any of it, I just thought it was pathetic that you again turned this into a soap box for talking shit about players and kvetching about your ban potential.

    Cheers
  6. napo

    napo Well-Known Member

    Joined:
    Apr 26, 2013
    Messages:
    771
    Likes Received:
    511
    98% of what I said is about stat loss and system design, and here you are crying about two words that offended you. Get over it bro, people take cheap shots at me all the time. Just look at yourself, you were in here complaining about TT before any of us even posted, and none of us said a thing about it. Get some thicker skin.
  7. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  8. Erlkonig

    Erlkonig Well-Known Member

    Joined:
    Jun 14, 2015
    Messages:
    1,131
    Likes Received:
    1,165
    Do whatever you want with counts & gates but the victim should be kept from recalling. Heat of battle on both sides.
  9. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  10. Orange

    Orange Well-Known Member

    Joined:
    Sep 7, 2015
    Messages:
    576
    Likes Received:
    601
    That is the dumbest thing I've ever heard. Crim restrictions were part of the real UO its not like we are making up a new thing with it. Your idea on the other hand is fabricating something that has never existed (for good reason) in the game.
    One likes this.
  11. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    That's true to a degree, in that at no time has an aggressor been able to lock a target into travel restrictions, without them returning the aggression. Some of the recall restrictions we have here aren't accurate I think. Such as no aggression travel restriction for innocents attacking murderers. I feel that lawful aggression should never warrant travel restrictions (ie: oranges, greys getting attacked by blues, etc).
  12. The Cigarette Smoking Man

    The Cigarette Smoking Man Active Member

    Joined:
    Jul 7, 2016
    Messages:
    76
    Likes Received:
    212
    Discussion, even heated discussion, is encouraged here but personal attacks aren't. People should feel free to comment here and state their opinion without incurring a torrent of abuse. Please keep it civil.
  13. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  14. Christoph Brock

    Christoph Brock Well-Known Member

    Joined:
    Jun 11, 2014
    Messages:
    1,504
    Likes Received:
    1,533
    The harder you bring the hammer down on reds, the more the server will become a newb haven. High risk is inherent in this game and should always remain. If players are unwilling to face such risk, perhaps they should simply mill about town where they belong.

    People talk about losing players due to the murder rate, but let me remind you that the newbification of the game is one of the top reasons that many old-timers quit UO to begin with. It blows my mind that so many come here and then want to remake the game in Trammel's image. Enough of this cowardly drivel already...
    Bamilus and Meradin like this.
  15. Meradin

    Meradin Well-Known Member

    Joined:
    Sep 9, 2015
    Messages:
    565
    Likes Received:
    509
    ^^ what he said.
  16. Mes

    Mes Well-Known Member

    Joined:
    Mar 17, 2013
    Messages:
    2,402
    Likes Received:
    2,946
    fwiw this thread was started by and largely discussed by players that have and do regularly play reds

    although I'm not really commenting on the issue because I don't have any confidence that anything is solvable, fixable, or improvable. It's extremely unlikely Telamon will make any change to such a polarizing issue here four and a half years into the server's life.

    my reds have been in statloss at all times and i dont really represent the kind of reds people are taking issue with
    One likes this.
  17. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  18. Meradin

    Meradin Well-Known Member

    Joined:
    Sep 9, 2015
    Messages:
    565
    Likes Received:
    509
    Ok so I talked to @bart simpson he said, and I quote. "Hype Train!!"
    Last edited: Jul 25, 2016
    One likes this.
  19. Christoph Brock

    Christoph Brock Well-Known Member

    Joined:
    Jun 11, 2014
    Messages:
    1,504
    Likes Received:
    1,533
    What I'm saying is that if ain't broke, don't fix it. As I've said before in other threads, this is a Renaissance-era server with a number of Renaissance-era (and earlier) players. There is no valid the reason to change things away from the early days in favor of more protections for the death-averse players among us. You really thing that changing the 8/40 rule, etc., will dissuade reds with dozens or hundreds of counts from killing again?

    I say adapt to the realities of the era or die. Bloodflow keeps things interesting. If people really don't want to be murdered, then they should start doing the murdering.

    I'm not calling any of the established players newbs, only their victims who whine about getting killed.

    One thing I learned in economics long ago is that you can spin statistics to support whatever argument you want to make. But forget about the original UO. There are a lot of old-timers here driving the gameplay, and we're unique from the masses who may or may not enjoy the newer versions of the game. Keep UOR UOR.
  20. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023

Share This Page