I reported the post you made talking shit about an entire group of players, despite it having no place in this thread or sub-forum. Nothing was done but at least I tried to take the high road instead of derailing this thread to suit your slander.
It may not be a statement you appreciate, but it is an accurate statement. In terms of ability, there hasn't been a group of reds in the history of the server that have really grown enough as players to overcome their rivals. Some groups have had good weeks and bad weeks, and swellings of active players, etc, but generally speaking the pecking order right now is the same as it has been for years. And you overlooked a statement that could be taken as a compliment or at least a point to be prideful of, and that was my statement that the reds on this server have improved dramatically in terms of running away and general craftiness, and that it's nearly pointless to try to hunt them because of the efficiency and level of practice that they've achieved in the fine art of running away. Many people are very quick to say that a good red is an opportunistic coward and that's the way it should be, so why do those same people get offended when I point out that many of them play that role skillfully? If that offends you, I'm sorry. These are accurate statements however, and if you find yourself getting heated over them it may be a good idea to step away from the conversation.
Interesting idea but would conflict with the anti town killing protections (cant delete char with any long term counts)
i think we should just keep it at 8. i think it will just be that if we change it to 40 people will make more characters and turn them red without really caring and lots of PKs just afk in their houses trying to get their counts down and if we increase it i think the pvp will decrease. there is no reward without risk. you go out hunting you will most likely encounter someone who wants to kill you. but what's the fun if there are no risk involved. you just sit there with several pets or characters or bards whatever you play and gain money. money needs to get around. tamers/farmers kill monsters gain money and they might die by a red, red buys regs and other pvp supplies, that vendor gets money or that player gets money that player maybe buys something he wants etc. its a way for the money to get around.
Yes, this is quite a bit more appropriate than saying an entire group of players "sucks shit". Thanks for your wondrous insight. I didn't get heated about any of it, I just thought it was pathetic that you again turned this into a soap box for talking shit about players and kvetching about your ban potential. Cheers
98% of what I said is about stat loss and system design, and here you are crying about two words that offended you. Get over it bro, people take cheap shots at me all the time. Just look at yourself, you were in here complaining about TT before any of us even posted, and none of us said a thing about it. Get some thicker skin.
Do whatever you want with counts & gates but the victim should be kept from recalling. Heat of battle on both sides.
That is the dumbest thing I've ever heard. Crim restrictions were part of the real UO its not like we are making up a new thing with it. Your idea on the other hand is fabricating something that has never existed (for good reason) in the game.
That's true to a degree, in that at no time has an aggressor been able to lock a target into travel restrictions, without them returning the aggression. Some of the recall restrictions we have here aren't accurate I think. Such as no aggression travel restriction for innocents attacking murderers. I feel that lawful aggression should never warrant travel restrictions (ie: oranges, greys getting attacked by blues, etc).
Discussion, even heated discussion, is encouraged here but personal attacks aren't. People should feel free to comment here and state their opinion without incurring a torrent of abuse. Please keep it civil.
The harder you bring the hammer down on reds, the more the server will become a newb haven. High risk is inherent in this game and should always remain. If players are unwilling to face such risk, perhaps they should simply mill about town where they belong. People talk about losing players due to the murder rate, but let me remind you that the newbification of the game is one of the top reasons that many old-timers quit UO to begin with. It blows my mind that so many come here and then want to remake the game in Trammel's image. Enough of this cowardly drivel already...
fwiw this thread was started by and largely discussed by players that have and do regularly play reds although I'm not really commenting on the issue because I don't have any confidence that anything is solvable, fixable, or improvable. It's extremely unlikely Telamon will make any change to such a polarizing issue here four and a half years into the server's life. my reds have been in statloss at all times and i dont really represent the kind of reds people are taking issue with
What I'm saying is that if ain't broke, don't fix it. As I've said before in other threads, this is a Renaissance-era server with a number of Renaissance-era (and earlier) players. There is no valid the reason to change things away from the early days in favor of more protections for the death-averse players among us. You really thing that changing the 8/40 rule, etc., will dissuade reds with dozens or hundreds of counts from killing again? I say adapt to the realities of the era or die. Bloodflow keeps things interesting. If people really don't want to be murdered, then they should start doing the murdering. I'm not calling any of the established players newbs, only their victims who whine about getting killed. One thing I learned in economics long ago is that you can spin statistics to support whatever argument you want to make. But forget about the original UO. There are a lot of old-timers here driving the gameplay, and we're unique from the masses who may or may not enjoy the newer versions of the game. Keep UOR UOR.