Coming in patch 52 players will be able to attempt the Zookeepers Quest in order to earn additional bonded pets. To learn more about pet bonding on Renaissance click here To begin the quest players should seek out the Moonglow Zookeeper. He is looking to expand the variety of the monsters in the zoo. To assist him with finding new animals you can purchase his list of needed pets for 4,995 gold. To see your progress towards finding the 23 animals double click the scroll provided by the zookeeper. These scrolls are blessed so they are safe to carry around while you search. To find the animals you will have to search high and low where these animals are normally found. They are not tied to a specific location or place in the world. Once you find one of the rare animals and tame it you will need to bring it to the Zookeeper. To turn in pets you have found to the Zookeeper say the word "Quest" and target the scroll you wish to complete. Once you target the scroll you will then target the animal to turn in. Once you turn in an animal the Zookeeper will tell you about your progress finding the animals he needs. Once turned in the animals are added to the Zoo. To see a detailed listed of the various animals to find see this post. Detailed Animal List As you progress in finding all 23 animals the scroll will be updated with checks next to each animal. Once your scroll is complete drag it onto the zookeeper and he will reward you with a magical scroll. This scroll will transport you to a strange lost land where you can improve your skills as an animal tamer. Warning! This item can only be used once so make sure you are prepared. The warning before using the scroll. Arriving in a strange land. The expedition has been stuck here for a while unable to proceed so they have setup camp with a banker, stable, provisioner and healer. You can speak to the village elder in his hut to learn more about the problems plaguing his expedition. Shortly after setting up camp they encountered some humans that having been so long list in the wilds had learned how to commune with dangerous creatures and direct them to do their bidding. If you can defeat them he think he can teach your party how to successfully establish a bond with more pets. The first of the dangerous tamers, the beast tamer. Should he be threatened he will summon the Colossus, Obsidian Gargoyle, a Two Headed Behemoth and a Jungle Titan. Next players will have to contend with the Reptile tamer, a strange humanoid with exceptional skills in making dangerous reptiles do his bidding. He will summon a Land Shark, the Ophidian Queen, A Wyvern Monatch and an Anaconda to defend him should he be attacked. Very little is known about the final monster hidden deep in the jungle as no one has returned alive. There are rumors of a camp of knights hidden in the jungle who can provide assistance to the adventurers. Should the players somehow manage the defeat these creatures they should return to the village elder. Once there make sure you use the scroll provided to you by the zookeeper to select the adventurers that helped you survive the horrors of this jungle. Once you have your party set, drag the scroll onto the Elder. He will ask you if you are sure you are ready to learn about advanced pet bonding. Pay close attention to the amount of players he sees before you click ok. He will teach everyone in your party how to bond one additional pet. To leave this strange land choose from one of the provided gates.