Undue murder counts

Discussion in 'Bug Reports' started by Liberation, Sep 9, 2014.

  1. Liberation

    Liberation Well-Known Member

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    Current behavior: Character A attacks Character B by double-clicking him in War-mode from 8 tiles away. Character A enters Peace-mode, having done zero damage to Character B. Character B is killed by a third toon, Character C. Character B is prompted to award murder counts to both Character A and Character C.

    Expected behavior: Character B is prompted to award murder counts only to characters who inflicted damage upon him.
  2. Vlar

    Vlar Well-Known Member

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    Attempted murder is still a crime?
  3. Wodan

    Wodan Well-Known Member
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    I have to agree with Vlar here. Just because you didn't land a hit doesn't mean you didn't try.

    How will this work with reflected/resisted spells ?
  4. Chris

    Chris Renaissance Staff
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    Have you actually tested this because murder counts are awarded via a review of the playermobiles damage table for entries that have no expired. You cannot get a murder count for initiating combat, but doing no damage.

    An example of this is in this patch we had to make a change to a certain spell as it was not resulting in a murder count, but was commonly used in player killing activities.
  5. Liberation

    Liberation Well-Known Member

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    it happened to me last night on CINNAMON SPARKLE.

    we had gated to Bucs Den to grab a runebook and a blue followed us through our gate. i held tab and attacked the blue from about 5 tiles away, intending to womp him a couple times. immediately after flagging on him i realized that i hadn't checked my murder counts, so i let go of tab before he reached me. i had magic reflect up, so i know that RA was not an issue. he ran to me and punched me a few times, clearly excited for an opportunity to count me. i checked my counts and realized that i had 4 longs. i went back through the gate to moonglow. i guess my friend (who was on a red at the time) had killed him in bucs after our encounter. i was immediately issued a murder count and turned red in moonglow. after the subsequent guard-whack, i came here to post my findings. this happened 09/10 around 8:45pm.

    i can test it tonight formally if you really have doubts about what happened.

    to those who say it's fair:
    it is neither expected behavior to people who played OSI and understood the system, nor is it in line with the server's policy of starting at an era-accurate base and making informed and intentional improvements.
  6. Artex

    Artex Well-Known Member
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    Is this Liberation from the future!!?
  7. El Horno

    El Horno Well-Known Member
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    I think so. I'm gunna make sure to be in moonglow tonight at 8:45 to watch this unfold in real time.
    Blaise likes this.
  8. Gozinya

    Gozinya Active Member
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    Be happy that OSI fixed this to the way it is now, because before T2A you would lose Karma for that, even if the person didnt die. From 0 karma and accidently attacking a blue would make you Dastardly... you didn't even need to hit them, let alone kill them.

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