What bonus does inscription give to magery?

Discussion in 'Renaissance Discussion' started by Hiji Zuru, Jan 10, 2017.

  1. Hiji Zuru

    Hiji Zuru Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 5, 2016
    Messages:
    422
    Likes Received:
    438
    Hi, I have seen reference to this but I cannot find any info and Stratics has a ton of stuff that I know doesn't exist on this shard. Can anyone point me in the right direction? Thanks!

    [​IMG]
    shad, eherruh and Gideon Jura like this.
  2. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    3,615
    Likes Received:
    5,368
    Do a search for the individual magery self-only defensive spells from the uor website.

    For example, magic reflection.
    Hiji Zuru likes this.
  3. Hiji Zuru

    Hiji Zuru Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 5, 2016
    Messages:
    422
    Likes Received:
    438
    Ahh I see Thanks!
  4. Wesley W Kurten

    Wesley W Kurten New Member

    Joined:
    Oct 8, 2017
    Messages:
    2
    Likes Received:
    1
    I´ve searched for information about benefits of inscription and dont find nothing, could someone explain or give me a link to read about that.
    Thanks!
  5. T.K

    T.K Active Member
    UO:R Donor

    Joined:
    Mar 19, 2017
    Messages:
    126
    Likes Received:
    58
  6. compsays

    compsays Active Member

    Joined:
    Feb 20, 2017
    Messages:
    173
    Likes Received:
    60
    So in essence, it's nerfed?
  7. T.K

    T.K Active Member
    UO:R Donor

    Joined:
    Mar 19, 2017
    Messages:
    126
    Likes Received:
    58
    It's more for defense here. No added damage bonus.
  8. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,677
    Likes Received:
    2,074
    It's still a relatively popular choice from what I've read. You can make a character with:

    Magery-Eval-Medit-Wrestling-Resist-Anatomy-Inscription

    And have the extra circles of magic reflect plus stun punch. Especially with tracking gone it seems like the best PvP template other than maybe healing instead of inscription.
    wylwrk and T.K like this.
  9. Pill

    Pill Well-Known Member

    Joined:
    Mar 19, 2014
    Messages:
    2,377
    Likes Received:
    1,857
    There was never any sort of damage bonus yielded from having inscription. It was purely introduced to boost Margery defense mechanisms - Magic reflect, Reactive armor and Protection. On UOR, protection and RA seem to be uneffected (you're right, essentially a 'nerf'), but I don't think it's an intentional nerf, as much as it was a lack of remembering how inscription truly worked.
    One and T.K like this.
  10. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    2,677
    Likes Received:
    2,074
    That's interesting, the other two spells are listed as affected in the compendium. Have you tested this?
  11. Pill

    Pill Well-Known Member

    Joined:
    Mar 19, 2014
    Messages:
    2,377
    Likes Received:
    1,857
    I haven't actually done an official test for comparison, but I know from experience it doesn't buff those two spells very much (if at all). Protection I am sure of, RA, I'll have to log on and do some tests.
    One likes this.
  12. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    3,615
    Likes Received:
    5,368
    Reactive armor is the three applicable skills / 3 so... mage and med yields 66.6 absorption. Yes, while the addition of inscription comes out to 100 damage... the cap is actually 75 points absorbed. 8.4 bonus points of damage absorbed.
    One and T.K like this.
  13. Wesley W Kurten

    Wesley W Kurten New Member

    Joined:
    Oct 8, 2017
    Messages:
    2
    Likes Received:
    1
    Thank you guys for the answers! :)
    One likes this.
  14. Pill

    Pill Well-Known Member

    Joined:
    Mar 19, 2014
    Messages:
    2,377
    Likes Received:
    1,857
    Sorry 'dad jokes' :)

    But this doesn't quite make sense to me. Can you elaborate on where you're getting these calculations?
  15. Erlkonig

    Erlkonig Well-Known Member
    UO:R Subscriber

    Joined:
    Jun 14, 2015
    Messages:
    837
    Likes Received:
    811
    Since the majority of UOR stuff does not differ from base RUO non-AOS code, its safe to say...

    Reactive Armor
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 3;
    if ( value < 0 )
    value = 1;
    else if ( value > 75 )
    value = 75;
    Caster.MeleeDamageAbsorb = value;


    mage+med+scribe = total
    total = total / 3
    min = 1, max = 75 damage neglect

    Magic Reflect
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
    value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"

    mage + scribe = total
    total = (8+(total/200)*7) circles of spells reflected

    Protection
    double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 4;
    if ( value < 0 )
    value = 0;
    else if ( value > 75 )
    value = 75.0;
    Registry.Add( Caster, value );
    new InternalTimer( Caster ).Start();

    eval+med+mage = total
    total = total /4
    One likes this.

Share This Page