Only issue with the fight or flee I can see is the fight only option for factions will severally hamper my ability to escape SL & Lesclaypool gank squad attempts when I'm solo!
Groovy, I wasn't aware the arenas would nullify skills. Kinda sucks for player hosted tourneys but I guess it is what it is. I've heard from several players that magic damage seems unreasonably high here compared to other shards/eras. If overall Resist is higher...that doesn't really add up.
Spell damage seems normal to me. As for player hosted tournaments, you don't have to select 5x Mage at the arena. You can choose 7x Mage/standard or whatever custom rules you want.
While I can remotely understand it for combative characters, forcing my crafter to stand around getting killed because someone ran up spamming target orange/attack last target, seems utterly stupid to me. I'm in full support of engaging in combat activating the aggression travel restrictions, for warring, factions and O/C. I still don't care that thieves and murderers don't get to trap victims by luring them into aggression.
Yes they would? I said the arena, if 5x is the selected option, will only factor in the 5x Mage skills. So you wouldn't h