http://uorforum.com/threads/guide-to-the-bardic-arts.2912/#post-18740 patch notes on bard difficulty SOMETHING to note here: "Close, its 5% for being a gm in the skill you are using, with a bonus 5% for having GM discordance. This only applies to overly difficult monsters also, as it makes sure you always have at least a minimum chance to succeed." - Chris After extensive testing, I no longer carry discordance for only the bonus in characters I make for purely farming no immersion/RP work I need to do. Again, most worthwhile high end content here is bard immune (aka 5% which at that point, why bother... I mean really WHY bother stacking 100 points for that kind of bonus?!?) or completely immune (aka "you have no chance") This sounds cynical but I'm not trying to be when I say after spending some time on the subject I really don't think you can be an actual "bard" here due the necessary balancing required for animal taming. That said, my favorite skill combination still is and always will be.. musicianship discordance provocation peacemaking hiding magery meditation ... when grouped with other players (see: dexxers). When around tamers though I must agree that my character is being carried and is utterly sub-standard.
lol newb... is fact. From the FAQ thread Provocation Modified the success chance of the provocation skill to have a bonus to success should you meet the following conditions: 100 Provocation 100 Musicianship A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied) Should these conditions be meet, no matter how difficult the monster you will always have at least a 5% chance to succeed. Should you also have 100 Discordance you will receive an additional 5% bonus to success. Should you only succeed due to the bonus chance you will see a slightly different message indicating you "barely" succeeded in your provocation attempt.
I hope my highlighted point above doesn't get lost... I'd consider it a damn moral imperative to the whole subject. Till it's countered, I proclaim the combining of barding skills for bonus only to be an insufficient reason. Discuss.
you hate me don't you? Now I have to go kick a cat or something. Seriously though, horns are a source of utter frustration. Easily adjusted but not for some reason. They break so damn easy here. The Fire Horn is used by Bards to do Fire Damage to enemies. They can be found on various Monsters. The amount of the damage done depends on your barding skills. The higher the three bardings skills are, the more damage will be done. One has to be rather close to the target as the range of the attack is only 3 tiles. When used there is a small delay until it can be used again and also there's a 16% chance that it will break. If used against another player the fire horn will do less damage than against a monster and it can be used while you are hiding. Damage Formula: If Monster: total = prov + disc / 5 + peace / 5 If Player: total = (prov + disc / 5 + peace / 5) / 3 maxDamage = ( total * 2 ) / 30 minDamage = ( maxDamage * 7 ) / 10 Staff Note: This item has not received a full review in line with the design goals of UO:Renaissance. May as well carry swarm scrolls imo.
Someone above mentioned eval (and disco) doesn't help a bard. Eval in combination with disco seems to add +50% hits from my ebolt. For example, when fighting a Purveyor of Darkness, non disco'd my ebolts do in the 40's of damage whereas if the PoD is disco'd, the ebolt hits for 60's. All the other bonuses are just that, bonuses. I don't usually try to provo bosses, but I assume with the bonuses, it is possible. I do disco bosses - PoD rips through my tamer's pets in a matter of minutes except when disco'd, I just heal with bandies, rarely have to cast g heal. For a bard focused on PVM, wrestle and hiding just do not help more than the bard skill that you traded it for would, imo. Discordance has always been a highly underrated and underused skill. Probably because it has no use in PVP or PVM low level.. but high end mobs and bosses, disco rocks like it's 1975!
Couple things... I am going to drop peace in favor of disco. They're cheap and easy macro. I have a character sitting right now with 92 poisoning and 100 resist Margery and Ned fence and tactics. Poisoning didn't work out quite as I had hoped. Maybe I'll make them the poison bard that was mentioned on the first page and report back. Third...on my tamer I'm running disco but it's only at 75 as I just don't play the tamer much...they're just not as much fun to me. Maybe I'll finish the disco on her and it'll make player her more fun Bards are my favorite pvm template. Maybe I'll make a pure bard too.
wylwrk it works good on my bard for balrons, shadow wyverns, etc but for bosses, I bring my tamer in.. and then I'm bard/mage & tamer/mage on the boss. I'm building a discotamer but haven't gotten him very far yet, same with a warrior/bard template.
I honestly wouldnt bother with disco either. For super high end monsters, a disco tamer is really the only viable choice to farm them. For everything else, gm provo is all you really need. Id suggest something like this: Magery Eval Med Resist Music Provo Lockpicking or wrestling Ive used a 5x provo mage for years. While wrestling is nice, You can just sit there sometimes waiting on a timer, ive recently picked up locpicking and i prefer it. Lockpicking gives you something productive to do while you wait and it makes farming much less monotonous.
Zim.. that's where disco comes in handy. Higher end monster drop much, much faster when disco'd. Leaves less time for boredom. It has no use other than farming so it's only applicable to a farming character.