Hello all,, much has been happening recently with all kinds of crazy awesome updates. With Telamons new Bestiary Book in process there is talk of new bosses and mini-bosses being added as well. I have a hand in helping design such things on test server but welcome all your input. If you have boss types, locations, or other in mind feel free to post them here for consideration. Posted below are some examples of possible locations and boss titles. Related links: Current UOR Bosses __ Current UOR mini-bosses __ Overland Spawn __ Epic Boss Challenge
I think 'Controlled Chaos' means everything on any 'games'. But We have such a limited space and opportunties in this 'world'.. Wanna give a big hug to Keza.
Here are some ideas for additional bosses thats been on my list for a long time: -------------------------------------------------- Overworld Yew Lich Ruins: Overworld Lich Boss named Morda (Taran Wanderer, Book 4) weaker than the dark one, aimed to be a mid range boss. South Trinsic Jungle Lich spawn: same as in Yew Orc Fortress Cove: Orc Boss, low tier boss similar to Gama Shame Elemental Boss as you already put up there Orc Cave like you put it up. -------------------------------------------------- Covetous lv 1: Corpsers: The Entangler - Kraken lvl low range boss - rewarding a rare drop lv 2: Water Eles: A Purified Water Elemental - Similar to deseased Blood Ele but weaker (aimed for mid lv) - shared with Destard Water ele spawn Corpsers: Same as lv1 lv 3: Lich - see yew lich ruins (Morda) lv 4: Rotting Corpse - should be aimed to be a high end boss as the spawnrate is slow. lv 5: Add Azure Dragon to it -------------------------------------------------- Despiselv 1: Lizard Man Boss - low tier, increased amount of spined lv 2: Ettin Boss - low tier, should be rewarding for new players Eart Ele Boss at the Ele swamp lv 3: Ettin Boss like lv 2 Boss for Titans (cyclopse one is still active though) Acid Elementals (should be aimed to be a high end encounter, leathal poison -------------------------------------------------- Wronglv 1: Brigands - They should spawn a brigand leader, low tier boss, dexable Trolls - a savage Troll, similar to the already existing ones lv2: Brigands - Same as lv1 Spawner Room: idea 1: 1/100 chance of spawning a random boss idea 2: high chance of spawning a random boss (aprox 1/25?) to attract more people to it and make it into a high risk/reward area. No chance of spawning a high end boss (PoV or Ancient Wyrm to name 2) To be continued (insert jojo ending music here)
I like near all of what you suggested except for the tameable mini bosses... not sure that will help. I'm okay with unique hued mounts dropping after boss's and being tamable. But we dont need people rolling around with silver serpents tamed.
1- Orc Mini Boss or Boss 2- Lizardman Mini Boss 3- Elemental Mini boss 4- Harrwoer tentacles as a corpser mini boss. 5- Jungle Titans and Anacondas somewere. 6- Ratman Boss We also have Ettins, Bogles, Linches, hell cats and hell hounds that could have a minimal chance of a stronger variation.
Digging up my old ideas... Incoming fun! **EDIT - Found it, took me longer then I thought to dig up my old thread! New Mid/Low Level Bosses!! The post is from back in '15 and I think some have been added, I'll try to conjure up some new ideas since hunting bosses is something I love to do!
Personally, I'd like to see more random overland spawns and less static dungeon/camp spawns. I think there's a lot to be said for getting people out there "hoofing it". Having a few runbooks marked with static spawn locations, whether in dungeons or overland, is stale. I suggest random camps, overland and in dungeons...maybe even in towns? (can you make em so they dont get guard whacked?) that have chances to spawn various tiered bosses. Make people run around and explore the world. Maybe add some low % spawning rares and spawning chests to go with them?
I will also agree with the idea of more overland stuff. I really like the idea of utilizing the existing NPC camp locations as a source of potential "boss" camps. This encourages more movement, gives us overworld spawn to look forward to, and takes an existing mechanic and makes it more relevant. In this UOR world of 3 accts and afk macroing, aside from a naturalist player the low level stuff is largely skipped right over. This would bring those camps back into the fold as viable options for long term players.
If possible, avoid using only the existing camp locations as those will just become 2-3 more runebooks full of static boss locations.
While I like all the ideas for new NPC camps (I'v designed many that are not yet used), camp must be static. Its just not possible to make randomly spawning camps because their 8x8 size will spawn half way inside trees, hills, and peoples houses. Will always require staff or volunteer time to insure camp locations work before going to live server. Nothing can be done to prevent people from making runes to any new boss or camp locations. Marking runes and creating libraries is a time investment that pays itself off by time-saved not running around.
I love the idea of running the open world, and stumbling across a mini boss. When I picture that part, it sounds awesome. I think in practice, however, we tend to forget about the potential hours that could be spent just running around the woods doing nothing but searching. That's a lot less fun. I like the camp thing cause at least there is a reference point to start hunting.