Renaissance Compendium Project - Bounties for Creative Writers

Discussion in 'Renaissance Discussion' started by Chris, Jan 22, 2015.

  1. Halabinder

    Halabinder Well-Known Member

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    ^ You should add they work like containers in your home and can be "secured" with different level security settings for access.
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  2. Blaise

    Blaise Well-Known Member
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    This thread is f%@#ing winning :)
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  3. El Horno

    El Horno Well-Known Member
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    Ah nice, I will update that with the pictures once i get my hands on the games themselves. ty
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  4. Halabinder

    Halabinder Well-Known Member

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    [​IMG]

    You're welcome. I am sorry the white horsemen refused to turn to face their opponents...
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  5. Chris

    Chris Renaissance Staff
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    All posted articles have been converted to the compendium. Thanks Cynic and Elhorno.
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  6. El Horno

    El Horno Well-Known Member
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    Carpentry crafting menu
    To access the carpentry menu, double click any of the carpenter's tools (Dovetail saw, draw knife, froe, hammer inshave, jointing plane, moulding planes, nails, saw, scorp, smoothing plane)
    carpentry.jpg
    [​IMG]
    (Carpentry required- resources required- % success chance at 100 carpentry)
    Furniture:
    [​IMG]
    [​IMG] foot stool
    11 carpentry - 9 boards - 100% success chance
    [​IMG] stool
    11 carpentry - 9 boards - 100% success chance
    [​IMG] straw chair
    21 carpentry - 13 boards - 100% success chance
    [​IMG] wooden chair
    21 carpentry - 13 boards - 100% success chance
    [​IMG] Vesper-style chair
    42.1 carpentry - 15 boards - 100% success chance
    [​IMG] Trinsic-style chair
    42.1 carpentry - 13 boards - 100% success chance
    [​IMG] small table
    42.1 carpentry - 17 boards - 100% success chance
    [​IMG] wooden bench
    52.6 carpentry - 17 boards - 100% success chance
    [​IMG] wooden throne
    52.6 carpentry - 17 boards - 100% success chance


    [​IMG] writing table
    63.1 carpentry - 17 boards - 100% success chance
    [​IMG] large table
    63.1 carpentry - 23 boards - 100% success chance
    [​IMG] Magicina-style throne
    73.6 carpentry - 19 boards - 100% success chance
    [​IMG] Yew-wood table
    84.2 carpentry - 27 boards - 81.6% success chance
    [​IMG] counter
    84.2 carpentry - 47 oak boards - 81.6% success chance
    [​IMG] counter middle
    84.2 carpentry - 37 oak boards - 81.6% success chance
    [​IMG] oak table with runner end 1
    84.2 carpentry - 37 oak boards + 40 cloth - 81.6% success chance
    [​IMG] oak table with runner end 2
    84.2 carpentry - 37 oak boards + 40 cloth - 81.6% success chance
    [​IMG] oak table with runner middle
    84.2 carpentry - 37 oak boards + 30 cloth - 81.6% success chance

    Containers:
    [​IMG]
    [​IMG] small crate
    10 carpentry - 8 boards - 100% success chance
    [​IMG] wooden box
    21 carpentry - 10 boards - 100% success chance

    [​IMG] medium crate
    31 carpentry - 15 boards - 100% success chance
    [​IMG] wooden shelf
    31.5 carpentry - 25 boards - 100% success chance
    [​IMG] large crate
    47.3 carpentry - 18 boards - 100% success chance
    [​IMG] keg
    57.8 carpentry - 3 barrel staves + 1 barrel hoop + 1 barrel lid - 100% success chance
    [​IMG] wooden chest
    73.6 carpentry - 20 boards - 100% success chance

    [​IMG] armoire (red)
    84.2 carpentry - 35 boards - 81.6% success chance
    [​IMG] armoire
    84.2 carpentry - 35 boards - 81.6% success chance

    [​IMG] chest of drawers (red)
    84.2 carpentry - 75 oak boards - 81.6% success chance
    [​IMG] chest of drawers
    84.2 carpentry - 75 oak boards - 81.6% success chance

    Other:

    [​IMG]
    [​IMG] barrel staves
    0 carpentry - 5 boards -100% success chance
    [​IMG] barrel lid
    11 carpentry - 4 boards - 100% success chance
    [​IMG] short music stand (left)
    78.9 carpentry - 15 boards - 92.2% success chance
    [​IMG] tall music stand (left)
    81.5 carpentry - 20 boards - 87% success chance
    [​IMG] easel(south)
    86.8 carpentry - 20 boards - 76.4% success chance
    [​IMG] house ladder
    100 carpentry + 100 tinkering - 100 oak boards + 20 ingots - 100% success chance
    [​IMG] rack of two canvases (south)
    86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance
    [​IMG] rack of three canvases (south)
    86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance
    2north.jpg rack of two canvases (north)
    86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance
    [​IMG] rack of three canvases (north)
    86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance
    [​IMG] rack of two canvases (east)
    86.8 carpentry - 60 oak boards + 35 cloth - 76.4% success chance
    [​IMG] rack of three canvases (east)
    86.8 carpentry - 60 oak boards + 50 cloth - 76.4% success chance

    Weapons and Armor:
    [​IMG]
    [​IMG] quarter staff
    73.6 carpentry - 6 boards - 100% success chance/42.8 exception chance
    [​IMG] shepherd's crook
    78.9 carpentry - 7 boards - 92.2% success chance/32.2% exceptional chance

    [​IMG] gnarled staff
    78.9 carpentry - 7 boards - 92.2% success chance/32.2% exceptional chance
    [​IMG] wooden shield
    52.6 carpentry - 9 boards - 100% success chance/84.8% exceptional chance
    [​IMG] fishing pole
    68.4 carpentry + 40 tailoring - 5 boards + 5 cloth - 100% success chance

    Instruments:

    [​IMG]
    [​IMG] lap harp
    63.1 carpentry + 45 musicianship - 20 boards + 10 cloth - 100% success chance/63.8% exceptional chance
    [​IMG] standing harp
    78.9 carpentry + 45 musicianship - 35 boards + 15 cloth - 92.2% success chance/32.2% exceptional chance
    [​IMG] drum
    57.8 carpentry + 45 musicianship - 20 boards + 10 cloth - 100% success chance/74.4% exceptional chance
    [​IMG] lute
    68.4 carpentry + 45 musicianship - 25 boards + 10 cloth - 100% success chance/53.2% exceptional chance
    [​IMG] tambourine
    57.8 carpentry + 45 musicianship - 15 boards + 10 cloth - 100% success chance/74.4% exceptional chance
    [​IMG] tambourine (tassel)
    57.8 carpentry + 45 musicianship - 15 boards + 10 cloth - 100% success chance/74.4% exceptional chance
    [​IMG]
    Note: Carpentry addons are covered here.<link to carpentry addons article>
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  7. Halabinder

    Halabinder Well-Known Member

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    Bandage: [​IMG]

    Obtained by using scissors [​IMG] and clicking on a pile of cloth [​IMG] at a 1:1 ratio. You can also buy them off NPC or player vendors. They are a consumable item.

    [​IMG]

    Healing - Double clicking bandages and clicking on humanoids will activate the healing skill and heal your target based on your Healing and Anatomy skills. You must stay within 1 tile of the target to apply a bandage to them. The bandage is consumed. Bandages can also be used to cure poisons with a minimum skill level of 60 Anatomy and Healing.

    [​IMG]

    Veterinary - Double clicking bandages and clicking on a tamed pet will activate the Veterinary skill and heal your target based on your Veterinary and Animal Lore Skills. You must stay within 1 tile of the target to apply a bandage to them. The bandage is consumed. Bandages can also be used to cure poisons with a minimum skill level of 60 Veterinary.

    [​IMG]

    Resurrection - Bandages can be used to resurrect dead players or bonded pets if the character has the minimum skill level of 80 in Healing/Anatomy or Veterinary depending on the target. A failed or successful resurrection attempt will use up a bandage.

    [​IMG]

    NPC vendor pricing for bandages are quite high. Check with the healers or the veterinary shop if you don't believe me (5 and 6 GP/Per at Britain)! You could buy them from player vendors, but the real question is how to get your hands on some cloth[​IMG] ?

    In desperate times, some have actually cut their very clothes to get their hands on some cloth for bandages. Thankfully things are a lot easier on UOR.

    You can pay 120 gold pieces for 50 yards of cloth off weavers (2.4 GP/bandage). You can buy them in bulk at market value off player vendors (Around 1.5GP/bandage). And you can make them for free from harvesting Cotton [​IMG] Wool [​IMG] and Flax [​IMG] .

    [​IMG]

    While wool can be sheered off sheep roaming the land, cotton and flax spawn in specific farms. Runes to these farms can be found in most rune libraries like http://uorforum.com/threads/cove-fortress-rune-library.7937/.
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  8. Halabinder

    Halabinder Well-Known Member

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    Boards: [​IMG]

    Obtained by double clicking an axe [​IMG] and clicking a pile of logs [​IMG] in your backpack. This will turn the logs into boards at a 1:1 ratio. Logs can be gathered with the Lumberjack skill by double clicking an axe and clicking on a tree. You can do this while mounted unlike mining.

    [​IMG]

    Use:

    Boards are used by different crafting professions to craft a variety of add-on, ammunition, containers, furniture, and weapons. There are two types of boards on UOR which are produced from two types of logs: Logs [​IMG] and Oaklogs [​IMG] . Oak Logs can be harvested with a minimum Lumberjack skill of 85. The advantage of turning logs into boards is that they weigh less and thus allow you to carry more. Every Log weighs 2 stones whereas every board weighs 1 stone.

    [​IMG]

    Types and pricing:
    Boards [​IMG] currently go for about 3GP/Per
    OakBoards [​IMG] currently go for average of 25GP/Per

    *Note the above prices are average prices from UOR price guide and are subject to change based on supply and demand.

    [​IMG]
    Related Links:
    http://www.uorenaissance.com/info/Lumberjacking
    http://uorforum.com/threads/uor-price-guide.6888/#post-53876
    Last edited: Jan 24, 2015
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  9. Halabinder

    Halabinder Well-Known Member

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    ^Carpentry Crafting Menu is a real WIN.
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  10. El Horno

    El Horno Well-Known Member
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    Disguise Kits
    [​IMG]

    [​IMG]Disguise kits allow a character to apply a 2 hour disguise.

    Double clicking the kit will open the disguise kit menu which will allow for the temporary customization of your characters hair and beard. By selecting apply, your character will also receive a randomly generated NPC name, as well as the hair/beard selected. Disguise kits are not consumed on use and can be used again and again. The disguise kit must be in your characters backpack to use. The disguise will fall after 2 hours, or on death. Using a disguise kit while already under the effects of a disguise will renew the 2 hour timer and give your character a new name.
    disguise.png
    Disguise kits can be obtained only by characters who are in the thieves guild. To purchase a disguise kit, the guilded character must go to the thieves guildmaster and state, "(NPC NAME) disguise kit". The guildmaster will state the price of the kit, 700. Drag that sum onto the guildmaster and a disguise kit will be deposited into your backpack.
    [​IMG]
    Note: To join the thieves guild (and purchase/use disguise kits), your character must have 60 "real" stealing and <insert the additional req. for entry>. A player can however join the thieves guild, purchase a disguise kit, drop their stealing, and still use the disguise kit.
    Note: If your character receives any murder counts, they will be removed from the thieves guild and unable to use disguise kits until re-admission.
    Note: You cannot cast incognito or polymorph while under the effects of a disguise kit.
    Note: Logging out while in disguise will temporarily change your characters name on the character selection screen to the disguise kit name. (This also means that your UO desktop will be blank on login)
    Note: If you are banned from a house while under the effects of a disguise kit, the ban list will display your disguised name until the duration of the kit is up.
    Last edited: Jan 24, 2015
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  11. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Jan 5, 2019
  12. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Jan 5, 2019
  13. El Horno

    El Horno Well-Known Member
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    Ty, added real skill. The part of thieves guilds admission I am fuzzy on is regarding the time requirements.
    I have read "Your character must have 2 days worth of gameplay and be at least 1 week old in order to join the Thieves Guild," in other guides.
    What is 2 days worth of gameplay? 48 hours of gametime?

    edit: confirmed, 48 hours of gametime, 7 days from creation.
    Last edited: Jan 24, 2015
  14. Gideon Jura

    Gideon Jura Well-Known Member
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  15. Gideon Jura

    Gideon Jura Well-Known Member
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    Last edited: Jan 5, 2019
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  16. El Horno

    El Horno Well-Known Member
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    Combat Log Book[​IMG]
    The combat log book allows players to test various builds and combat mechanics.

    This item will be evaluated and eventually added to the live server, but for now it is available to all players on our test server, located on the floor in green acres.
    test.uorenaissance.com - Port 2597

    To use the book place it in your pack and double click it. Once you have your character and target ready for testing, click on the start button. After some testing double click the book again to see the results.

    The left side of the book details information about the last hit or miss, and the right side of the book will show you information over time, and some general information about the weapon used. For a more detailed guide, see the combat log book guide.
    [​IMG]
    Left Side
    • Header: This will show you if the last swing was a Hit or a Miss
    • Combat Ability: This is percentage based on your Tactics and Anatomy skills, along with your strength.
    • Bonus Damage: This is the bonus damage applied based on the weapons damage level, and the lumber jacking skill(if applicable)
    • Chance to Hit: This is your chance to hit the target based on the targets defensive skill, and the attackers attack skill.
      Note: For archers this will be determined by the targets defensive skill, the range to the target, and whether or not you were recently moving.
    • Range to Target: This shows the range to the target and in the case of archery, an "M" indicator will show if your last shot was a moving shot.
    • Hit Location: The location on the target where the hit was placed. This determines the armor level and damage absorption.
    • Targets Defense: The targets adjusted defense in which the chance to hit is determined. (This is primarily used by the staff for debugging)
    • Targets Armor: This is the armor level of the target in case of a monster, and the piece of armor in the case of a player or humanoid target.
    • Absorbed-Armor: The amount of total damage absorbed by the armor, based on the hit location.
    • Absorbed-Shield: The amount of total damage absorbed by the shield, in the event of a successful parry.
    • Final Damage: The final damage applied to the target for this attack.
      Note: Keep in mind this can be affected by the durability of the weapon and rounding in the event of fractions in the calculation process.

    Right Side
    • Weapon Type: The general type of the weapon used in the most recent attack.
    • Base Damage: The raw base damage of the weapon as indicated by OSI.
    • Average Roll: The average unmodified damage dice roll.
    • Roll Range: The range of unmodified damage dice rolls.
      Note: Counts all attack attempts.
    • Average Final: The average of the final damage applied to the target during this testing run.
    • Final Range: The range of final damage applied to the target.
      Note: Only counting hits, keep in mind this factors in armor and shield absorption and the durability of the weapon and armor.
    • Hit%: An analysis of the attacks made during the testing period showing hits/total attempts and your actual hit percentage.
    • DPM: The damage per minute of this combat test.
      Note: This is calculated by using the time of the first attack and the time of the last attack during testing. So regardless of when you open the book after testing, the results will be accurate.
    • Total Damage: The total damage applied to the target during the test.
    • Timeframe: The Duration of the test.
    log.jpg
    Last edited: Jan 25, 2015
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  17. El Horno

    El Horno Well-Known Member
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    Im not sure if this is the best way to give this information. Maybe a straight list is better then a picture?
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  18. Cynic

    Cynic Well-Known Member
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    Clothing Bless Deed:

    [​IMG]

    Obtainable as reward from the Tailoring Bulk Order Deed system.

    A Clothing Bless Deed will allow the user to "Bless" an article of clothing. The clothing will be marked as [blessed] once the deed is used.

    [blessed] clothing will not drop to your corpse upon death but is still subject to regular durability mechanics and can be broken if neglected for some time.

    Clothing Bless Deeds are commonly used to bless rare clothing or footwear. The deeds can also be used to bless several masks.
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  19. Cynic

    Cynic Well-Known Member
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    Chaos Shield:

    [​IMG]

    Obtainable by members of a Chaos guild. Players can create/join guilds and declare themselves as either Order or Chaos.

    Any member of a Chaos guild can request a Chaos Shield from a Chaos Guard commonly found near Blackthorne's Castle in Britain.

    upload_2015-1-24_19-57-6.png

    You can identify the guard by the Chaos shield they carry. Saying "(Guard Name) Chaos Shield" will present you with one Chaos Shield into your pack. There is no cost to obtain a shield.

    The Chaos Shield can only be equipped by Chaos Guild members and provides a total of 1 AR. The shield drops to your pack when casting a spell and cannot be equipped during meditation.

    The shield is neither blessed nor newbied thus will drop to your corpse upon death. Obtaining a replacement is as easy as following the steps outlined above.

    This item can be stolen.
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  20. Chris

    Chris Renaissance Staff
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    A simple list is usually good enough, even just a copy/paste from the patch notes/ article on the item.

    What i am looking to create is content linked to the item in a wiki like format to improve the amount of google searches that end up on UOR, along with providing our players quick access to information.

    No need to make nice infographics etc. Actually simply pictures work best as I am placing them in frames I setup with a UOR stamp (to prevent theft)
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