That might work Wulver, but it wouldn't be practical. If you are being attacked by a pk'er, in a room full of monsters, the pk'er (if he/she is any good) will easily interrupt your casting of the Invisibility spell. As for the Hiding skill itself, even if you have 100 Hiding, most pk'ers have 100 Detecting Hidden which trupms your hiding. Finally, and I might be wrong about this, but I think that the only way a bard skill such as Provocation can be interrupted is by a successful one-on-one male attack. Otherwise, like applying bandages or drinking a potion, you will most likely succeed in your Provocation attempt if you are a GM in both Music and Provocation. Of course, this is all speculative. As I often tell a good friend of mine, SKILLS and STATS alone do not determine the outcome in any given battle. Factors such as one's computer processor speed, graphics, monitor size, internet speed, and even the human factor, all work together to determine the outcome in any given battle an make it the truely unique experience we've all come to crave.
And stun punch, you forgot that. Wait until a PK has four seconds to think about how to execute your non-combative bard and then do it while you can do nothing but stand there and watch it happen.
Chris and/or Ezekiel, Is there any word yet as to whether you plan to change the Provocation skill to allow the user to provoke his target onto himself or another player? I am holding my breath in hopes that you will. :roll: Thanks, SirLanceAlittle
Yes, although I have not tried all combinations, I am sure that this aggavating issue with Provocation affects more than just the inability to provoke a target onto one's self or another player. I would not be surprised if there was also a "block" in provoking a target onto such NPC's as Wandering Healers, Briggains, perhaps even the evil mages in the lowest levels of the dungeons, as these are also "humans," more or less. Thank you for bringing this up Zagyg. I am really in hopes that Provocation will soon be restored to it's former glory. One of my two main characters, Medusa, pretty much has her musical hands tied :lol: as things are right now.
You can provoke against evil NPCs such as brigands, mages, and executioners. You cannot provoke most blue NPCs such as Wandering Healers and Rangers, and these are the ones that I'd like to see changed since I believe they were able to be Provocation targets before, during, and after the Renaissance era.
Yes, you were, and should be, able to provoke against Wandering Healers, and even Wisps, though you take a heavy karma hit. But I believe Rangers are like Guards, and are invulnerable to attacks, or in this case, provocation. Not possitive on this though.
Regarding the aspect of provocation when targeting NPC's and players we have discussed this and it will most likely be changed. We are still researching when/why it was changed to not allow the targeting and if there was a reason for the change. (RunUO/OSI) Common sense would indicate that to provoke a monster onto a player (and possibly a npc) only a check of your skills vs the single monster, vs the usual combined check of both targets would be needed in this case.