Damn I guess you are right. Simple fix. Make the maximum bounty allowed 1,000 GP and the PK matches the bounty completely. At that point, you can either keep the bounty fee to remove gold from the server or not. The complicated bit was to prevent the PK from having pay too much while giving the hunter as much as possible. I will edit the thread.
Good ideas! What happens if the PK doesn't have enough money in the bank to cover their bounty on rez? Is that character permanently dead? I may have missed this in the write up. If I did - don't kill me! I'm sorry!
Good question considering ghosts aren't very good at banking. I would say the PK should keep track of his bounties and keep the money on hand. If not, most PKS have other characters they could farm with. Maybe allow the payment to the server to be made by anyone so your other characters could pay the fee for you. Or make it per account so you could pay it with another character on your account. We don't want perma death. I'm thinking a GUI at the bounty board that has a list of all outstanding bounties (dead PKs who haven't paid yet) with an option to pay it.
lol at the risk of further driving @Genocide past his tolerance point of discussion, and knowing that any of these changes would be at the very bottom of Chris's list, I like the ideas here too. I appreciate mr. sue's contribution too. something I rarely see from most folks who play pks. my concerns would be as stated above, and have been adressed somewhat. because most systems have to account for the least common denominator (the dumbest of us) otherwise it just creates need for manual administrative oversight. what if said pk murders gideon jura who has 8 million gold set aside in his petty cash account specifically for bounties? putting a limit on bounties would address this. I think there would have to be some kind of system alert each time a bounty is placed "A bounty has been placed on your head. If you are brought to justice you will face a fee if you resurrect." that way any new pks cannot claim they were unaware of the system. I also still think there is potential to leverage the Justice system in all this as well to further encourage players to at least attempt to fight back. thanks for the thoughts all.
I don't like the idea of capping the total bounty or giving rich players the chance to heavily load a player with bounties on one kill. Doing the 1,000 GP max per bounty allows you to keep the limit uncapped while protecting the PK from being abused by the rich. It would suck to hit the 1,000,000 mark and then have nowhere to go from there as well as get 5 kills and have to pay 50 K to rez. I think any amount is a step in the right direction so 1,000 GP is a good start.
I understand what you are after but the PK who will now be risking quite a bit when they go out should have an opportunity to gain as well without having to pay full price in bounties for what he wins. Keep in mind the PK must still make the kill, loot, and get away without being killed. I just think 5,000 GP / kill will add up too quickly. The PK will also be making plenty of kills where the victim loses nothing or regs...
One could argue that this make the "justice" aspect of the proposal all the more appropriate. If the fee is 5,000 and you go around killing newbs with 100gp and a pitchfork, I like that it costs you 4,900gp. If you go around killing tamers stuffing their pockets with 11,000 and ore-dragging piles of gold through gates to the bank, I like that you make 6,000gp.
I think there is a young system for the helpless. What I'm talking about is most kills we get with farmers we gain 2 to 3 K unless we luck out with a minor or take down a PVP combatant with a decent weapon (who is there to fight). I think asking a PK to pay 5k for these is too high. Even 2K is high IMO. I think it would be a good idea to start at 1k and see how it goes. If its too low, 2K max. Keep in mind that we are also proposing longer shorts that will require the PK to rebuild his character or wait a good amount of time to rez. PS, most PKs wouldn't go after tamers if there was risk involved. Except for Heavy Petting of course.
Yea the latest draft would include no tax on the bounty and it would never expire. PKs (once risk has been reintroduced) should prosper equally from their risk. There should be incentive to kill and murder that is worth taking the risk of stat and bounties.
Well I like these ideas(I really do) I wonder how pks would adapt? Maybe HEAVY PETTING would not be the only tamer pk anymore. Instead you would have 6-8pk tamers with 24-32 mares all after one target. That would be interesting.
This natural line of thought is why I favor focusing on anti pk style rather than expanding punishment. people will adapt, this is absolute, and expanding punishments would result in us changing pk methods to make it safer. introduce an element that makes it riskier, but not a guaranteed punishment, and you will influence the behavior of the herd and not the predators. any who, i love these discussions mainly because i love abstract consideration of games and interactions. for now, good luck out there, and don't forget to bank often, travel in numbers (when possible), and always know where the exits are.
Well HEAVYPETTING would probably go blue and only kill pets and defend themselves. They were really only invented because tamers are OP here. We do occasional hunts for reds with them. Last time we went down in stat all of our pets went buck wild since we had to wait to REZ. We'll see though. It's not terrible taming 4 dirty worms to replace them.
I would agree even if a group of reds all had to do white wyrms or drags it would still be very deadly. Imagine 8 fire breaths coming your way lol. But that is if people started making tamer pks which maybe they would not because it is pretty lame .