Census: Faction Guards in bases

Discussion in 'Factions' started by Liberation, Nov 23, 2013.

  1. Cynic

    Cynic Well-Known Member
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    I don't want wisps to be the deciding factor either. It's very easy to drag the 3-4 wisps that spawn around Mag into the CoM base, doing this a couple times and you have an army of wisps. We all know a wisp can murderdeathkill you in the blink of an eye too.
  2. Mes

    Mes Well-Known Member

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    So how about we limit the amount of wisps that can spawn anywhere near faction bases? IE: 1 on the island of magincia tops.
  3. Blaise

    Blaise Well-Known Member
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    Or how about friggen ZERO on Magincia unless we can get an ogre lord in Minax base, a daemon spawn in SL and Silver Serpents in Blackthorn's castle....
  4. Cynic

    Cynic Well-Known Member
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    +1
  5. Wulver

    Wulver Well-Known Member
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    If I can get a terathan avenger to bucs den, it should be no issue to move silver serp, daemon or ogre lord... just take a bit longer than a wisp. :p
  6. Cynic

    Cynic Well-Known Member
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    I play factions to PvP, how about you?
  7. Wulver

    Wulver Well-Known Member
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    So... get rid of the fucking town guards? faction traps? You can still get silver from killing them... you know... FACTION silver? :roll: Put up or shut up.
  8. Cynic

    Cynic Well-Known Member
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    Faction guards cost silver to place and maintain. Faction guards can only be placed when we own the town. Faction guards are different than luring wisps to fight your battles.

    I'll agree that guards should stay out of bases. Traps working fine.

    Put up or shut up? I haven't seen you at any PvP fights other than the one that sparked all these threads. I'm on my factioneer daily.

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