Dost thou wish to enter the moongate?

Discussion in 'Renaissance Discussion' started by Dalavar, Oct 30, 2013.

  1. Blaise

    Blaise Well-Known Member
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    Based on your arguments for anti-Trammel, then yes, it most certainly matters if it's there. You can't gate thieves chasing you, into the balron room or AW room, for fun, while the gump exists.
  2. Godric Greycliff

    Godric Greycliff Well-Known Member
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    It should also be noted that complete removal of gate and recall spells would probably make you much safer as any PKs that didn't quit immediately would have a much harder time hunting down players.
  3. Wodan

    Wodan Well-Known Member
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    Please keep the complete removal of BOTH recall & gate spells out of the discussion. No one can be serious about this. Try getting 10k empty scrolls into your remote house for inscription training without gate-dragging ... Try finding a shard that already has this in place if you would really like to see this.

    If we all focus in the original topic of the subject we might be able to convince Telamon to go along with removing the gump.

    If you would like to see a different functionality of the public moongates like I do, please feel free to create a separate thread for that purpose and we can bundle our arguments there. This is the only chance I see to get some attention to this idea. I won't create the thread since I'm not dedicated enough to take the lead.
  4. Dalavar

    Dalavar Well-Known Member
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    I didn't intend this as a "tough cookies" type of thing. Just that it was post-Trammel, and implemented for clearly Trammel (safety) reasons.

    The choose-your-destination thing, IMO, was not implemented for Trammel (safety) reasons. It was a convenience decision, which I think was a good one.

    So my .02 would be to remove the out-of-guardzone gump and leave the town selection.
  5. [Mobolin]

    [Mobolin] Active Member

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    This has my vote.
  6. Jupiter

    Jupiter Well-Known Member

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    I do agree with this. This is one of the first things I noticed about moving bulk resources here. Either A) remove the gump or B) allow to click the gump (even if you are currently holding an item).

    But again, if want to ease the burden on the GM's, there already is a solution for this

    Step 1: Remember that you have RAZOR
    Step 2: Open a moongate from a town zone to a wild region
    Step 3: Record macro in razor of you double clicking a moongate and selecting the 'YES' option of the gump
    Step 4: Change your double click to double click by type so it selects all moongates and perhaps add a .8 - .9 second pause
    Step 5: Set a hot key in Razor to execute your glorious macro
    Step 6: Relish in your ability to traverse vast virtual distances in the blink of an eye
  7. Godric Greycliff

    Godric Greycliff Well-Known Member
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    The gump is a slight inconvenience, I'll admit, but I'll also admit that I can't remember the last time I even saw it simply due to the macro Jupiter just described. Even if we didn't have the gump people should have a dbl-click moongate macro because they still might not be able to walk into one dragging 60,000 boards very easily. . . and it's really no trouble at all.
  8. Pirul

    Pirul Well-Known Member
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    You see, it's not about the inconvenience and how you can get around it with a razor macro. It's about having it there when, as someone said, you have a thief chasing you, and you can send them to hyth balrons. Or for those walking macros in town.

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