I have NEVER seen a tentacle that couldn't be gotten, albeit with great difficult. If anything we should be trying to figure out ways of "perfecting" the harrower by making him more difficult. The fact that we can all triple box a harrower and not die is testament to its ease.
Admittedly I did not expect "harrower" and "big problem" to be used in the same sentence like this. I thought maybe it would be more like this:
The insane amount of plat being generated seems to be a problem on paper. However, considering plat prices haven't dropped and it's still difficult to find plat to buy I don't see this as a huge issue just yet. It's a paper cut now, though, better not let it get infected.
Would giving the harrower serpentine dragonesc type abilities ( the nasty habit of turning certain tamed creatures on their master) be too drastic a change + dmg based on lack of recent movement within an aoe around the harrower.
Instead of 50 tamers, you'd have 50 archers/mages. Same end result, just takes longer. A big bug is that the harrower doesn't pull a tamer when he's hidden. Thus negating someone with one or more tamers from having to pay much attention at the harrower. I bring my only tamer, all kill +invis, then I ignore that client completely until the Harrower is about dead.
I like the idea Gideon, but maybe it should even be taken a step further. People may hate my idea more but ill throw it out there. When I did my first Harrower fight, I thought it odd that it took place in a random dungeon. Why doesn't the hardest boss in the game have its own instance/zone? There would be a lot of benefits to making the Harrower event a little more like the zookeeper quest. Problems with tentacles could be solved by having an awesome new large fighting area. (lots of possibilities) Set some kinda of limit to the number of player who can enter the instance, maybe 30-50. The player who starts the event would have the ability to ban unwanted people. This would be a good chance to update the "hardest boss" to maybe spawn additional mini-bosses that all cast mass reveal when appearing. This would shake up afk clients a bit and give player additional challenges after the tentacles are down. Right now, you may die once are twice during the Harrower event but what are the odds of a total wipe? none id say. As the most difficult boss in the game, The True Harrower seems kinda... easy. Yes, I know how long and difficult it is to get the skulls and what not, but we all know the Harrower is being milked like a cow!
Say there's 20 people at the harrower, and moving the tentacle saves them 10 minutes each. That's 200 minutes of playtime saved. How much gold are they going to earn in that time: more or less than 100k? If you say "more", and you will, then it's not a gold sink but a gold spicket. Or whatever the opposite of a sink is. There's two things that reduce the plat explosion from Harrowers: reducing the number that are done, and reducing the time they take. I'd argue that making tentacles harder would reduce the number that are done, that's kind of how most things work. But certainly we can all agree that reducing the time they take makes people able to do more of them. I agree with El Horno, I'd like to see staff not help with actually moving tentacles, if they are potentially reachable (no matter how hard). I know I have left at least one Harrower event because the tentacles were in an annoying spot and people (myself included) were being dumb. So there's 60 platinum that would have been added to the shard, in exchange for the 100k potion...
It's true that I am sitting on a very large pile of plat but that's from a combination of spawns over 2 years and buying it every time I saw it. I also had a bot going 24/7 in Occlo advertising my desire to buy plat. I didn't accumulate this much plat in a matter of months, it took a matter of years. I've also bought my plat rewards with gold instead of dipping into my plat pile, thus keeping it at such a high amount. I believe if there was an excess of plat you would see more people trying to sell it. Take, for example, Holiday Coins. There is such an excess of Holiday Coins that the price on them has dropped from 8k per piece (2013) to 4k per piece (2014). I have yet to see plat decrease in value, on the contrary it's still going up with some people willing to pay up to 7k per piece currently... and that's with the insane amount of spawning currently happening.
For harrowers add 3 more tiers. Let's make an endgame a endgame. Harrowers are super easy in their current state, easier than some normal champs. 1. Balrons and ancient wyrms 2. Harrower 3. Tentacles 4. Dark ones and colossus. 5. 3 random champs 6. True harrower Reward the people who work. Working the spawns can earn up to 50 plat per character. Monsters in this case require multiple slayers and are super difficult, so I consider the 50 plat fair considering the amount of time and effort. Lots of gold to be looted on the spawns as well. If people have to leave early, they've already made plat. Dark ones and colossus can drop plat. 3 random champs can drop plat. You arnt gonna be able to 3 box well. If you do you will get wrecked. One well played client will easily outwork 3 clients that will die. Plat awarded on killing true harrower is 6. All the piggy backers who only show up on true harrower will get around the same as killing a normal champion. Potential from true harrower will be 18 plat versus the current 60. You want 60+ ? Work the spawn.
@Cynic - My comment wasn't really directed at you, but more-so directed at those who became rich during the server's plat spike. I know you've been working on your wealth for some time now (you've been here since server birth I think) but I do believe there is an excess of plat. I think most people are just smart enough to hold onto it until we see what the new wave of plat rewards are. In my strong opinion, those people who are milking the plat cow have destroyed the original motive behind creating a system such as the platinum system. Plat was meant to be quite difficult to earn, thus most of the rewards were meant to be end-game achievements. I started this server around the 1st year anniversary and it took me nearly 8 months of gaming and buying plat to be able to afford my first ethy. Now I see new-comers riding ethy's and wielding blessed runebooks within a month. Granted I am a very casual player and the people I'm referring to most definitely have more time to play than I do, but I think the main issue is that the Harrower has been raped too many times. Sorry for helping derail this thread. It was not my intention. *Votes for house teleporters*