To force spawns or selected mobs or players to perform an animation sequence you can use the ANIMATE keyword which has the syntax ANIMATE,action[,framecount][,repeatcount][,forward true/false][,repeat true/false][delay] This can be used in a spawner entry or in an XmlDialog Action field. For example, SETONTRIGMOB/ANIMATE,32,5,1,true,false,0 would cause the triggering player to bow. Or used in the Action field on an XmlDialog it could be used to make an npc bow, like SETONTHIS/ANIMATE,32,5,1,true,false,0 Original Document by ArteGordon - Modified for use on UO:Renaissance Original Article - http://xmlspawner.fr.yuku.com/topic/416#.U6B6v5TiKy4
Animation values can be obtained using the UO Fiddler application available here. http://www.uorenaissance.com/downloads/UO Fiddler.exe