How To: Make Mobiles Perform Animations?

Discussion in 'XmlSpawner Development' started by Chris, Jun 17, 2014.

  1. Chris

    Chris Renaissance Staff
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    To force spawns or selected mobs or players to perform an animation sequence you can use the ANIMATE keyword which has the syntax

    ANIMATE,action[,framecount][,repeatcount][,forward true/false][,repeat true/false][delay]

    This can be used in a spawner entry or in an XmlDialog Action field.

    For example,

    SETONTRIGMOB/ANIMATE,32,5,1,true,false,0

    would cause the triggering player to bow.

    Or used in the Action field on an XmlDialog it could be used to make an npc bow, like

    SETONTHIS/ANIMATE,32,5,1,true,false,0

    greetings.jpg


    Original Document by ArteGordon - Modified for use on UO:Renaissance
    Original Article - http://xmlspawner.fr.yuku.com/topic/416#.U6B6v5TiKy4
  2. Chris

    Chris Renaissance Staff
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    add something like this to the Condition field for the entry

    GETONTRIGMOB,karma > 1000
  3. Chris

    Chris Renaissance Staff
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