I voted no, but I didn't read the thread, only the title and parts here and there. But here is my take on Orcs in general. RP-Orcs never seem to play by the RP rules. Usually after about a week of getting pwned they decide to utilize mounts and magery. Not to mention coming back on their main/alts to try and fight. One of those things great on paper, but not so much live. Changes to the NPC-Orcs could be ok.
The very first words in the thread You voted with out taking any effort to actually see what the vote was about...... LoL
I made comments both ways, but what really derails these threads are guys like you. Restating what was already said in the post above yours. SO now I have to say something back. I noted it and was not planning on commenting back. But GREAT job ThatGuy, lets get this fucker WAY off the RAILS!!! HYPE TRAIN!
So an overwhelming yes vote for wandering orc mini champs and town raiders! And you two need to simmer down, that or get the peanut butter and I'll get the popcorn andwatch like a creeper
Pet resistant not pet immune I think is the consensus, with an increase damage from all orcs would be feasible. With only one mob with increased damage that could be quickly burned down by other means just seems like a waste. That being said, can pack instinct be added to mobs? Would be sick to have then increase each other's damage the more that are near. Keep the ideas coming!! Fill Telamon's head with this stuff!!
To the top! To fill the late comers in: Orc boss mob Roaming orc camps that spawn more orcs the longer they stay alive(could turn into a town invasions if not dealt with) Pet resistant as well as increased damage to pets(could be one specific mob or all orcs) Increase in gold and hit points for all orcs(nothing major, 10% perhaps) **These changes could give some spice to the basic dexer/mid game players that do not wish to just farm with a tamer all the time. @Chris Lets do this!